Considering Some Semi-weekly World Quests Becoming Daily

professions are now convoluted…confusing, messy…and pointless

umm…no dailies to farm, no WQ to farm…ummmm? once quests are done…whats left?
where is this rep supposed to come from exactly?
If I wanted to make a ‘schedule’ of when things would be able to do…I would raid, or dungeon…again…I say nooooo thank you…not enough gold in the game

I mean renown is infinitely grindable right now… Maruukai have the hunts, Tuskar I believe has the fishing? Expedition has dirt piles/scout packs, and I forget what the Valdrakken’s is.

Raiders have already been farming all the rep gains, a lot of the leatherworkers on my server already have all the epic patterns.

This is ironic to say. What if I flip it to “all these daily wq people can’t just go do old expac dailies?” “Can’t these daily people go collect all the things? Do they have every single reward from the massive reward systems that the game has accumulated, how many in the playerbase have achieved this?”

Right and what I’m saying is these daily wq askers are just looking for a fast track / simpler way to achieve the renown gains when it already exists. But they complain “there is nothing to do daily”.

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Because the failure of a MMO is when we have a chore list to log on to.

I got to log on to do these dailies. That is all the content I know.

Instead, the random factor of these events makes you wonder what you got to do today, what is going on with the zones.

Wrong, second part I can’t comment on I figure it out easy, wrong, and pointless? False. You should learn it before making statements like that.

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Farming treasures.
Events with feast.
Cobalt area also lets you farm not done it yet.
Keys.

There is lots to do. Especially if you have alts. The renown grind is going to be bad to do on a bunch of toons.

Generally the way I see it as there isn’t what we used to have with dailies. In BFA and Shadowlands we had daily callings, where we go to a zone do 4 of the WQs and get a nice big rep boost/gold boost and sometimes extra trinkets.

We now don’t have that here in Dragonflight, and not only that the WQs don’t even refresh nearly as fast enough. They WERE about to change it to daily refresh, but then changed their minds making it feel like a bait and switch.

At first, I was pissed off about it as well. Several hours later I’ve had time to analyze it, still dislike it, but it is what it is.

Just take the idea of torgast, but instead make whole zones for solo and duo players, with its own quest hubs and such.

Use the bronze dragon flight to make what if story. What happens if you stop Arthas from being lich king? What happen if Horde or Alliance beat the other.

You could make random time paradox zones full of quests, that players can keep doing and have a progression path in. You could even have them scale it to be harder.

It does not have to be world quest does it?

“You are not meant to max these renown’s immediately, they are season long systems. Same thing with profession skill at max 100 - you’re not supposed to max them immediately like in previous expansions, that’s why we don’t have the recipes immediately available on a trainer like past expansions.”

No one is necessarily trying to maximize their renown OR professions. The issue is that we’ve gone from having the ability to improve them to a full-blown inability to work on them.

“M+ has seen this change too with the additional scaling and also moving the rewards from M+15 to M+20.”

No one has an issue with how mythics are operating, this is irrelevent.

“They are making these changes to add a sense of progression over a whole season.”

Adding artificial, complete blocks to progression isn’t “progression”. In fact, since you pointed this out, makes one question the whole system if they couldn’t create something that could be effectively worked on every day to make small progress with small rewards that could still take a whole season. This system of just forcing players from 60mph to 0mph is hurting the new expansion.

“Daily WQs does nothing to add value to that, all you’re boiling it down to is wanting everything immediately, and then what are you going to do, complain that WQs give you no meaningful rewards anymore? That you’ve maxed your renown so there’s nothing to do anymore?”

Again, nobody wants everything immediately, we just want the ability to work on progression. Everyone, as dailies originally were, are completely aware its going to take potentially weeks of dailies to get where they need to be. How is the system of just straight removing anything to progress a benefit to progress? People would much rather work on progression for 2-3 weeks, then having nothing to progress, rather than progression taking 1-2 months because the rates of progression were limited to two days of the week with nothing to do for the other 5.

“The renown also unlocks more world quests types and doing all the side content unlocks even more world quest types.”

Not as much as you think. It’s introduced maybe 1-2 new types of dailies, and thats it, of which is still not a large enough award to not being able to do dailies for 5 days of the week.

“Do you just not play Alts? When the main complaints from previous expansions was that there were so many daily systems in place you didn’t have time to do much of anything else.”

Everyone has alts, but they hit 70 before you are even into the 3rd zone, of which they quickly become victim to the same issues of hitting a wall on progression. We can agree that past systems were very overbearing in some regards, but we have officially become the other side of the coin where the progression system is so limited and artificially restraining that it overlooks the fact that the “other things to do” quickly run out b4 more WQs are available, besides, im doubtful people want to play 100 alts to kill time, as people don’t play the game to just “kill time”.

“Besides, there’s already people with max renown in some of the factions, so you can very clearly go unchained and get those crafting recipes and story quests you keep going on about being gated. All these people complaining about “nothing to do” do y’all have maxed renown for each of the factions like some people already do?”

Speaking in this manner is a massive generalization. People are maximized reknown with the expedition because they, as admitted, farmed packs and dirt for 3 days straight, of which the developers stealth nerfed it into the ground, so much so, that many players, such as myself, cannot even find them anymore, which is a huge issue because outside dirt and packs, the only viable option for Expedition rep gain is WQs.

People are not max renowned with the rest.

“But no, clearly like your responses are showing- you’re just wanting a less grindy way to achieve rewards quicker, to in turn do what? Have less of a reason to play?”

Riddle me this… How is wanting to do dailies, every day, for the 1-3 weeks it may take to make key progression… Against being grindy? "

“We’re one reset into the expansion and WoW will never have enough content for you to do if you’ve done it all. Even if they added “daily wqs” all it does is take you 5 WQs to reach 300 rep vs the 1 it may take now, how is that worth it for the vast majority of the playerbase that is unable to log in everyday?”

Again, you are openly ignoring multiple key parts of this discussion and overall issue. People weren’t running out of things to do with how WQs were originally laid out. The issue is that the change created an issue where theres is now nothing to progress to on a daily basis, only 2 of the 7 days of the week give you any opportunity to grow, of which the growth is high insignificant.

And, again, as many people ask, how does this system hurt the casual player? This change has done nothing to help the casual player. All it did was bring non-casual players to their level, in that now daily players can only progress as much as the non-casual player, in that now we are barred of progress to only 2 days a week, mimicing the rate of which casual players play.

I don’t play Alts very much at all, so what exactly am I supposed to do? I liked having dailies to log in to do. Now I guess i’ll either log in and fly around aimlessly, or I’m forced to level an Alt just to have something to do.

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Dumb, I don’t care about raiding and have pretty much nothing to do once I’ve completed the World Quests at this point.
Blizz must have forgotten that they’ve created a MMO here. Catering to people who feel like they missed out on a World Quest because they are doing other content is retarded.

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But that is not thinking realistically. Or rather, it’s thinking is so hilariously short sightedly that it loops back in on itself back to become unrealistic.

The idea that one can log in every day for the goal of content to be completely random would require said content to be active all the time to ensure that whenever someone logs in there would be something in that random pile for them to do. Again, all the time.

Which again unless the point is to dramatically restrict things you want to do, and force you into things you either don’t want to do or log off. The latter being the most hilarious part to me because I’ve seen people compare this mindset to FFXIV. But they miss an important detail. FFXIV, has a crap ton of daily content, that game just encourages you to only engage with stuff you want.


For the idea of random daily content being the only daily content, you would need to make sure that daily content is up well, all the time. Which by itself would become a chore because if say, I want Red Dragon rep, I log in on Tuesday and only see Bronze Dragon Rep, I guess that’s it for my daily content then huh.

When the alternative of a static quest hub would at the very least, provide the stable daily content that Min-Maxers wouldn’t feel compelled to do.

This is a garbage fall back. You’re listening to people who do not care about World Quests and don’t want to them. So instead of just telling people “Do not do them because other people like to do them” you decide to fall back and just not do it at all. Why? No one here has a good reason that I’ve skimmed but “It’s too many dailies”. Then do not do them? Strange community indeed kekw. Not everyone wants to do high speed race car dungeons and M+ raids people. Or log out and stop treating this game as a your job. More content in game = better, especially optional content. You are not forced to do anything.

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lol there is nothing random about it…you hafta make a schedule so you actually know when something is available.
I have 1 hr a day to play b4 work, in the mornings…thats it, and then on my days off, providing life doesnt get in the way
No one is forcing ANYone else to do the dailies…lol…no one HAS to do them…thats their own misguided idea, thinking they HAVE to

oh I did actually look in to it…but I am not gonna run dungeons n stuff for things I need, to make a potion or flask…pfft, no thnx…already lots of complaints about it, so…

not enough gold or loot in the game

no problem, this I will do…until I have everything from them, then whats the point

this I have not looked in to…whatsit…like a thanksgiving similar even thing? …umm…ok…
I’ll look in to it

I have to look in to this too

I have alts…but they are not for current content…they are my mount hunters, I don’t have time to spend running them all thru this whole questing thing and all that.

I like it.

For those that want more WQ daily - they have more.

For those that don’t want more WQ daily - don’t do them.

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Trade skills cannot be improved without the plans/patterns/ect. to gain levels, of which, all are locked behind rep walls

Rep farming doesn’t exist for 1/2 of the factions. One faction requires you to kill rares, of which the totems gained give an insignificant amount of rep and the expedition faction, whom you can gain via totems gained through dirt and packs, recently recieved a giant stealth nerf that has resulted in many players, including myself, no longer even seeing/finding them.

No one is ignoring anything, you are actively ignoring the fact that world quests are a key variable in a lot of the things we do, because everything is rep related, and WQs are one of the primary, efficient means to getting rep. Which when they changed it to 2 3-day batches, they didn’t introduce other means of gaining rep (Like creating areas where mob kills provide rep, or drop items to turn in for rep, or re-introduce faction based tabards so you get rep for running dungeons).

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To add clarity, they’re talking about the Obsidian Citadel key farming, not Vomithic+.

It’s more like… Half of the player base problem, because no one has issues if they make changes to WQs, because the common (and correct) means to these alterations include replacing one thing (or multiple things) with new things, but they didn’t do that… They straight removed something from WQs and added/changed nothing.

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I’m confused. Why does Bliz think that we think that world quests are mandatory?

Most of them didn’t have anything that I wanted anyways. So a daily reset would be nice just so a garbage WQ would be replaced by maybe one that was less so. If you were interested in doing any of them to start with.

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