Considering Some Semi-weekly World Quests Becoming Daily

You are not meant to max these renown’s immediately, they are season long systems. Same thing with profession skill at max 100 - you’re not supposed to max them immediately like in previous expansions, that’s why we don’t have the recipes immediately available on a trainer like past expansions.

M+ has seen this change too with the additional scaling and also moving the rewards from M+15 to M+20.

They are making these changes to add a sense of progression over a whole season.

Daily WQs does nothing to add value to that, all you’re boiling it down to is wanting everything immediately, and then what are you going to do, complain that WQs give you no meaningful rewards anymore? That you’ve maxed your renown so there’s nothing to do anymore?

The renown also unlocks more world quests types and doing all the side content unlocks even more world quest types.

Do you just not play Alts? When the main complaints from previous expansions was that there were so many daily systems in place you didn’t have time to do much of anything else.

Besides, there’s already people with max renown in some of the factions, so you can very clearly go unchained and get those crafting recipes and story quests you keep going on about being gated. All these people complaining about “nothing to do” do y’all have maxed renown for each of the factions like some people already do?

But no, clearly like your responses are showing- you’re just wanting a less grindy way to achieve rewards quicker, to in turn do what? Have less of a reason to play?

How does daily wq solve the issue of “nothing to do” when the rewards from them are no longer meaningful?

This is the same reason they have been opening up LFR slowly, because they understand the types of players that do those sorts of content need a form of progression.

It’s the same thing with overworld content, including the renown and crafting.

We’re one reset into the expansion and WoW will never have enough content for you to do if you’ve done it all. Even if they added “daily wqs” all it does is take you 5 WQs to reach 300 rep vs the 1 it may take now, how is that worth it for the vast majority of the playerbase that is unable to log in everyday?

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We should really have account wide renown imo.

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That’s called a self-imposed obligation. No one is forcing you into this, as it’s a choice.

I don’t think people actually understand that using the word objective incorrectly doesn’t suddenly birth validity in their statement.

They don’t. It’s a choice.

Take note of the highlighted word. Feel. It’s a feeling. It’s a choice you make, based on something you feel. If you want to argue human nature, it’s more of a nature vs nurture argument. I let things in this game pass by if I have things IRL that need my attention. It’s how life goes. As a healthy adult, I’ve come to accept this fact.

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Would a daily hub for gold or something be too far for people who have to min-max?

Isle of Quel’thalas and the Argent Tournaments were great daily content that was (A) localized in one place so you didn’t have to travel across God’s green earth to complete and (B) provided something that could aways be used (gold). They both gave reps for their respective factions as well, but that’s what Renown is for.

The idea of having daily content isn’t by itself bad, its when that daily content exists only as a chore. Isle of Quel’thalas never felt like a chore, because (as far as I can remember) the only main reason to do the dailies was for gold which you could have gotten elsewhere if dailies weren’t your thing.

I wouldn’t say they are trolls, but rather narrow minded, selfish individuals who refuse to see perspectives outside of their own experience. But ultimately, yes, these individuals who want WQs to remain the way they are don’t seem to even understand what they want, considering that the change didn’t help their cause, whatever their cause is, all it did was change the rate of WQs to match how often they play the game, when in reality, if they only want to play 1-2 hours every other day, they could still do that with dailies remaining what they originally were.

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As a working adult who is married has 3 kids etc etc I can honestly say daily routine would be the worst. I really enjoy gearing up too and it’s really hard to find time in my day to get dailies done and still do m+ etc but it’s a lot easier to pick a day to hit up the semi weekly quests and knock them all out in a couple hours.

Professions alone take up tons of my time and seem like a fun thing to do daily that a lot of people may not have tapped into yet.

I would be totally fine if Blizz put in some daily repeatable stuff that worked on peoples professions. I don’t mind getting behind in those as much as I do rep or gear. I’m sure they can find some ways to make some things happen daily without impacting everyones ability to be on the same page.

Semi-Weekly for important stuff is fantastic for almost everyone except those who have all day long to play.

Why not put some daily world quests in that help beef up professions or give plenty of gold etc?

Giveth and taketh away lmao.

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Would maybe a happy medium be having a few more world quests and then stagger the 3.5 day reset between different zones? I’m happy about the reduction of required content, but do find myself wanting a few more daily world quests - but I know this isn’t wanted by most. So wouldn’t staggering the world quests help with this?

Pointless to revert it… less content is always better right

It is, because if you take a step back and look at how things are now, it doesn’t make sense, as it doesn’t change the casual players position (in that keeping dailies restricted to 2 3-day batch limits) of doing dailies once every 3 days, but for the daily player gives them nothing to do for 5 of the 7 day so of the week.

So its like… who is the change for? Because it doesn’t benefit anyone.

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I pointed out to the community mangers that they had other content to do.

Trade skills.
Rep farming and many ways to do it is in itself content.

They picked to ignore it, and just want dailies. Crafting has been the solo players choice for a long time in mmos, yet they pick not to even do it.

I do not want daily world quest just because some people pick to not do the other world content in the game.

When the community manger said that world quest was not a grind because it changes. That is when I knew it was not worth debating them.

I want Blizzard to add more to do for us, but it does not have to be world quest. Why are people so short sited?

So you would be fine with a Daily Hub then, out of curiosity?

Static location. Only provides gold or something not connected to the power reps. Maybe have it’s own little renown for like a tabard and maybe a toy or something.

Would this be acceptable?

All these working adults can’t just not do the quests? It’s world quests, how impactful are they? After the first few times they’re just there if you want extra things. “I have to have all the extra things!” well, that’s childish impulsive behavior. I don’t care either way much for what happens, because it was never impactful to the game anyway.

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That’s so much better thanks!

Depends on how they do it.

World events that have quests? Sure that changes each day. Why not, it can be something that randomly pops up for players to do and it is pretty often.

Making the game feel more interactive, and staying on to see what happens, or just logging on to see what is going on. That is key to success.

A daily hub is a chore, Blizzard can do better than make daily quest.

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From my post way up above.

I think daily world quests that provide a slate of gold and profession beef ups and trade goods would be a great idea myself. And replace some of that missing gold players were making on mission tables and daily covenant callings.

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Daily hub only gives gold, nothing else, how’s that sound? Gives people wanting dailies “more content” which is the goal yeah?

A lot of the complainers appear to mostly be those that want to fast track renown rep gains, which they don’t even realize that Blizzard would decrease the reward rate of WQs if they became more frequent.

Then you just upset the far larger playerbase that can’t game every single day as now when before they could get 300 rep every 2-3 days, they can only get 100 or 150 because they missed a couple days. This has a large cumulative impact on the game over a large period of time.

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I want the world to be more interactive, People who log in for a chore list, they might enjoy that but Blizzard can do that in a more creative way that is more immersive.

Instead of world quest.

Why don’t they just do a optional What if dungeons, based off Bronze dragons? Where you can go other worlds, and see what ifs. With its own quest hubs/dungeon type play for solo or group play. It can be its own progression path also.

Blizzard could do so much besides world quest.

Further question; why does it have to be random? I understand you don’t want chores, but if things are randomly or on a timer then those become a chore in themselves because now if you want to engage with it, you have to make sure you are there all the time.

If they are simply available daily, then they can be done whenever someone is online to them. If they are random, then I have to hope and pray unless the goal is to force me into doing other content, which I was under the impression was not goal going forward.

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