Considering Some Semi-weekly World Quests Becoming Daily

This is total bull crap. These are world quests.

We should NOT HAVE TO WAIT FOR YOU … because you have FOMO.

And they will be cycled back and variety and rewards will increase ten folds.

And the Season Comes out soon! Making most of these WQ non important. And THEN YOU WOULDNT HAVE FOMO.

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Exactly this.
There should be at least 20 in each zone to select from, on a 3 day cooldown
If not, 7-10 a day PER ZONE, on a one day cooldown.

Having 10 throughout the isles on a 3 day cooldown is crap.

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Very odd. Hopefully they develop some WQs for other professions.

So, I want to ask a serious question here:

If this is the intent: Why are PvP World Quests still 2 Daily and give more rep than non-PvP World Quests? They have become mandatory if you want to min/max reputation (which is the ENTIRE thing that this change was made to affect), because one PvP WQ gives 150-300 Rep, and you get 2 a day.

On top of that, why do PvP WQs give so much rep at all? That’s forcing PvE Players into PvP, which as has been well established for over a decade, ruins the game for both PVE and PVP players alike.


I stand by my statement - revert this decision. Make the quests daily starting this week, so that outdoor players get our daily content back at the same time M+ and raiders get their daily content back.

Otherwise, We’re going to start pushing for you to start limiting each character to 8 M+ dungeons a week, and only 8 raid bosses a week, regardless of difficulty.

Because after all, if your issue is “not having players feel forced to do as much as possible” - then there should be limits on M+ and raiding as well, otherwise it comes off as spiteful towards outdoor players in particular - you’re making changes to outdoor player content for the M+/Raid players, which should never be happening. It’d be like if you delayed the raid til March so Outdoor Players had time to gather the gear to raid.


And just to echo what others have said - if 3.5 days worth of WQs spawned each bi-weekly day, that’d be fine - it’d be up to us to ration them. But no, only 1 day’s worth of quests spawn each 3.5 days. That’s not okay.

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Blizzard does not need to hold your hand and tell you to stop doing world quests. You can do that for yourself.

Whatever min/maxing you think you need to do for a rep reward, you don’t. I promise.

It’s the MoP daily fiasco all over again. People did every daily for every faction every day and complained about it, and blizzard had to chime in and say “we thought you’d pick one or two factions to do at a time, not all of them”

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This is a ridiculous argument. You are comparing WQs to end-game systems…when they are clearly not intended to be. You can “push” all you want but they are not going to change end-game systems just because you get less WQs.

WQs ARE an end-game system.

The fact you don’t see it as such is part of the problem.

OUTDOOR PLAYERS MATTER

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The outcry we’ve seen says they’re incapable of that.

Mythic raiders are already essentially limited to 8 raid bosses per week.

A cap on M+ dungeons per week is desperately needed, though, in order to ever balance their game’s systems (which remain massively imbalanced).

On behalf of employed people everywhere: No.

One of the best things about DF is the ability to look at quests and say, “I’m tired. I’ll do this tomorrow.”

You want to take that away. Unacceptable.

Do you feel this way when you sleep without running 10 M+ dungeons? Because others have run that many in the day. You’re falling behind them.

Do you feel that way when you sleep and haven’t cleared the raid? Because others have cleared the raid in that day. You’re behind them.

Not every aspect of the game is catered to you in particular. It’s okay if you miss something daily. The game is not a race.

And as I said in another thread - many M+ players would outrage like we are here. But many, like Brewa here, would love a change like this.

Because everyone is different.

I will continue to fight for me having actual daily content though.

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You can keep saying that, but clearly you are wrong. WQs are a filler open-world activity that is missing all of the elements of an end-game system. There is no gear progression, changes in difficulty, or overall end goal.

He doesn’t do that stuff anyway.

There quite literally is gear progression.

And changes in difficulty is not needed for an end-game system.

Please stop. You are belittling outdoor players, whether you intend to or not. Stop acting like the content we enjoy is less important.

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The thing you and everyone else anti-daily are missing:

They are only spawning a day’s worth of dailies every 3.5 days. Even if they went back to daily, and you missed a few WQs a day, you would still have more reputation and rewards than the current system.

And if you genuinely think everyone should be punished because you feel an innate desire to finish every single WQ every single day, that’s on you.

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The gear progression will come from Elemental Storms and not WQs.

I hate to be the one to say this…but WQs are less important. WQs are filler activities not designed to be the entire focus of your playtime.

…and all respect you had is now gone. No, they aren’t.

EDIT: See, Blizzard, This is what you are enabling. The toxic mindset that “Outdoor players aren’t important, so their content can be altered as you see fit to appease the M+ and Raiders, who are more important than them.”

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This, this and this.
Let’s get this done, Blizz. Your first instinct was right.

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Yup. This has to go. Tailoring the game around these people and there preference, which sacrifices the user experience for other styles of gameplay, is not acceptable any more.

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I’m not anti-daily, I do more world content than you’ve ever done.

And yet not one of the anti-daily people have had any issue with the fact PvP World Quests have not one, but TWO daily, that give 150-300 Rep Each. (Not to mention the Honor and Bloody Tokens, which give more gear progression than regular WQs)

Love the hypocrisy in that.

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