Considering Some Semi-weekly World Quests Becoming Daily

It’s the time spent it takes to do WQs that makes them so efficient, not necessarily that they give a larger reward, this is why I kept terming it “big gain”. Think of it like the players who would only level up their professions on alts utilizing DMF quests each time those were up, very little time spent for the reward outcome, even if it’s spread out over many months. I mean it’s the reason Blizzard has them only available whenever DMF is up because they understand how little time spent in it is.

Again, the argument coming from most people in this thread isn’t that they don’t have the time to play WoW (which is why WQs are biweekly), it’s that they specifically want more WQs (due to how efficient they are, but hiding behind 'it gives me something to do each day). Look at the post below yours - Fillidan’s.

“I want daily quests, the game has nothing to do now, WoW has always had dailies”

WoW still always has dailies. Even in DF there are many things that are different gameplay mechanics that are dailies, even every few hours (listed them all before, super rares, soups, centaur hunts, centaur camp dailies, cobalt assembly grind, obsidian stronghold grind, etc).

And yes the unchained grinds fall under dailies because you can literally do them every day if you wished.

Obviously posting on an alt, but clearly he has not done much in DF yet (the account isn’t set to ‘character only achievements’ so you can see all the achievements achieved on the account)

So clearly this is someone complaining “there is nothing to do” when they have not even reached level 70 yet across their entire account.

Very disingenuous imo and Blizzard has better access to players account data than I do.

So you have to really wonder if the decision to overturn WQs being daily was only a ‘vocal minority’ , regardless it was much more than anticipated which is why such a quick turn around happened.

But I bet there are a lot more folks like this person posting comments being very disingenuous when Blizzard has the data to see how players are actually interacting with the content that is available to them on a daily basis.

If players want more daily content there’s no qualms there, but daily WQ isn’t the only solution to that. It’s not inconsistent because there’s a lot of factors taken into account and that includes time spent for reward - as Blizzard measures a lot, if not all, their content by these internal measurements.

That sounds more like you’re reading your own motives into a straight forward statements. The WQs for some people provide a sort of guide post for getting into the world, it helps narrow down the options of where to go, and if they’re stuck in good spots they can lead to some of the other content like other repeatable quests, some rares and so on.

What different mechanics? Rares- kill quest. Hunts kill quest with possibility of clicking on things quest tied in, centaur camp dailies mainly kill and loot/interact with item quest, Obsidian stronghold grind - killing the same mobs over and over with some kill dailies and fedex quests. The soup is kinda different, but it’s kill/fedex/interact mechanics and doesn’t change significantly time to time.

When I say different mechanics, it’s stuff like the magic puzzles of past expansions, the quests involving flying like stealing stuff from that tower or the kill bugs while dodging the stun things. Stuff that is basically a palate cleanser from the normal questing. I’ve done so much grinding in this game over the years, and those kind of activities are nice to mix in regularly in between the more normal mmo mechanics.

And yet they are saying that this is a problem of lack of this kind of content, but walked back the decision with a statement about finding another way to fix it with what to me is a nonsensical comment about crafting (Just because from what I see it’s not WQs that are the problem with crafting it’s the exploit some people did early on, and people grinding the rep turnins.)

I think my main source of confusion of why WQs are so bad but the dailies and repeatable events aren’t. And I probably wouldn’t be this upset about it if more of the alternative stuff was tied into the dailies (but not that herding quest, unless it’s been majorly fixed since the first time I tried it) Why aren’t there more rotating races with some sort of reward for doing them more regularly (and hell, tie in a diminishing returns if need be) or more rock climbing and picture taking opportunities?

Basically just for me, it feels like there’s way more variety in the pool WQs draw from than Dailies have.

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It’s more I don’t believe everything someone says on the internet. People on these forums sometimes have this weird notion that if they simply add a comment toward support of whatever it is that Blizzard doesn’t have their own data to see who it’s affecting and how.

If you watch Preach’s recent Blizzard HQ trip then he speaks with Josh who goes into how they parse what’s stated on forums, very insightful.

It’s not like the expansions that had these change ups had them in the majority either though, there’s a good selection of it in DF just like there were in previous expansions. I agree it would be nice to have far more non/combat related WQs pop up, or even simply more different grinds, Expedition renown could’ve included a lot of picture taking for instance and not just digging holes for a repeatable grind.

They, if you mean Blizzard, are not saying it is an issue. It was a knee jerk reaction by such a small amount of people that when they did the blue post it got overturned so quickly they obviously had a really terrible sample to make the decision in the first place.

As I said before, there is a shift of design that is starting in Dragonflight, when players are used to 3 expansions of the same style it can feel unnerving to have a huge change. This goes with many things in life, people are creatures of habit and many don’t like changing their habits, but some things need to change for a more healthier approach (within the confines of the game), bi weekly WQs aid in that.

It’s all down to time spent for reward gained, that design approach permeates throughout all the content created in WoW.

And as for your last bit, I’d love more variety but as in the days when they did have daily WQs the % of unique ones were small in availability.

Remember, the main argument most are putting up here for daily WQs was that they wanted to have something to do daily upon login.

The consistent backpedaling towards daily WQs and not other forms of daily content suggestions showcases that it’s less about having something to do and more to go back to daily WQs, which I would be honestly has less players that enjoy it than the ones that enjoy bi weekly WQs.

Did you read the announcement and the walkback?

They acknowledged the lack of that content, but then said they weren’t going to dailies because reasons. But, they also said they were looking at alternative ways to add that back in in the walkback post.

Disagree. At least in the way they’re doing this, it’s stepping back game design to remove more varied gameplay to replace with with the standard MMO grind that those quests helped break up.

Which they dailies beat the WQs on, other than a few elite WQs.

Ok, and?

They’re a form of content we’ve had available in a regular way, now it’s been knocked down to the equivalent of you can do two say M0s a week and get loot, but you can grind the dungeon trash all week as much as you want.

I dunno.

I feel like a big part of the problem the last few expansions with them is the fact that they directly tied into player power with stuff like AP and whatnot, and were a main source of that resource. And I can see how that causes problems. But at this points, WQs are one source of rep out of many, and frankly not out of line with other quests. So if the dailies, the hunts/siege/soup aren’t the same horrible imposition that WQs that refresh more than 2x a week apparently are.

Daily quest up right now at least in my list, Duck, Duck, Trap,- reset 6 traps pair of boots, 25 supplies and 150 rep.

WQ- Swoop and grap, I’m assuming 100 rep since it’s not listed as an extra reward, and a belt, grab 7 supplies while flying. Or a photo quest, default rep, and 270 gold roughly.

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Yes, have you watched the Preach video? WoW team members admit when they are wrong or fail. What does that mean? It means they don’t always believe in what they are doing is correct, this isn’t anything new, it’s happened multiple times already for the team throughout the years. They used to call Garrisons WoW’s version of housing and now they don’t.

It’s very comforting to not change because it’s what’s known.

And we’ve had people admit that they wouldn’t do the daily WQs if it gave 2-5 rep, so I do not see your point here. Blizzard doesn’t design the game around the handful that is farming m0 trash.

The fact that certain content has been regular does not mean people have enjoyed it for as long as it has been regular. Again, preach video offers a lot of insight into this. The WoW team talks about how they would design the next expansion systems based off feedback from the initial response of how players felt about things like the AP grind, then later on when players realized it wasn’t fun - the team was already too deep into the established systems for the next expansion to veer off from them.

They have a new baseline in Dragonflight and going forward, so there will be growing pains in the process.

I actually don’t get what you’re trying to say in this last bit because you’re comparing a daily non WQ to a biweekly WQ.

When the main decision that Blizzard supported is that WQs won’t be daily so players don’t feel compelled to complete the WQs that are up each day. This last portion, understand that it doesn’t mean a player doesn’t want to log in, it’s that a player doesn’t want to log in to only have enough of their play time to do WQ daily and then not engage with other systems of the open world.

Again, to bring it back to the main contention point: people were arguing for daily WQs to “have something to do when they log on each day as a solo world player.”

That’s the entire argument. That they don’t do instanced content, and they don’t do group content. Daily WQ is by their opinion the only solution.

This has been defunct as has been evidenced by the game having plenty of daily content to do upon log in, and Blizzard’s response in that there is greater feedback to keep WQs from being daily.

You’re veering off into comparing rewards between activities which is a losing argument because the better the reward the more timegated it is in accordance to time spent. That last bit needs to be included because it’s how quest and reward design functions in the game.

Yes. If you nerf the reward into uselessness the task isn’t worthwhile, imagine that. Thus the comparison to limiting the ability to do the majority of what you could in instanced content that has the standard reward and replacing it with farming trash mobs.

You see where they say here they’re still looking at how to add them in more regularly while addressing the concerns of people who think of them as mandatory.

That the daily quest is just as fast and just as rewarding as a bi-weekly quest, so your point about WQ being more efficient than dailies isn’t accurate.

And yet there are more tedious daily quests that you’re just fine with that are just as rewarding as the WQ are but somehow having more of them up isn’t a problem. And I mean the initial announcement seemed to understand that as the additional WQs would be for everything but the centaurs who have that hub.

And frankly, this new system feels way more mandatory to do all the WQs for me than any of the old expansions, with 3 days to do the callings and a rotating variety it was much easier to pick and choose the ones you want to do and if the ones up sucked you could wait a day and have a chance for something better to be up. Now, we’re stuck with one days worth of quests spread out over 3.5, so especially for the factions without a daily hub you need to do as many as you can (I’m still not touching the overtuned mess that is pet battle WQs though) to try and get the renown you need to advance campaigns and whatnot.

I’d say it’s a huge step backwards as the WQs for some reason are the one place they put the more creative quests, and the repeatable stuff is all of the stereotypical MMO grind.

The daily centaur quests can be just as short as WQs and just as rewarding. Which you seem to be constantly ignoring or pretending not to understand when I point that out.

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I feel like we interpreted this blue post differently. This is how I took what was posted:

  1. Goal has been to avoid making WQs feel mandatory
  2. While still making them an option for those looking for things to do to do on a given day (notice not ‘days’) AKA if you log in and want to do something then WQs should feel like an enticing option among all the other content available.
  3. Following feedback here, will find other ways to accomplish -that- (I take that to mean "other ways to give something for players looking for things to do on a given day over making WQs daily.
  4. By including the crafting impact and the ‘generating a great deal of concern’ impact they clearly want whatever addition they decide to come up with to achieve their original goal: not making WQs feel mandatory.

This isn’t the first time we’ve had different interpretations from Blizzard statements, I guess we’ll have to see how they end up handling the situation to see who interpreted it correctly.

Not me that I’m fine with, but the WoW team too. And yes, it is due to them being ‘more tedious’ that is the entire point of why other grinds are available. Again, the WoW team does not mind if people grind out max reps within 2 weeks of the expac, what they don’t want to do is dilute their reward systems and WQs in DF are very much a ‘bang for your buck’ system hence their bi-weekly status (btw some WQs are weekly too I noticed).

Daily WQs does nothing to increase creativity, all it does is give you more frequency (and thus make increasingly same) the newer gameplay elements they introduced.

Also I wouldn’t say that the Dragonscale Expedition and Tuskarr grinds are your typical MMO grind, Expedition has you climbing around and looking for lost treasures, and Tuskarr involves a vast majority of fishing (I know there is combat during soup hence vast majority). That’s half the Renown factions having nonstereotypical MMO grind.

A WQ like the swap and goo or whatever you mentioned can be completed in 30 secs or less for the same or more amount of rep from 1 daily centaur quest, nothing can compete with that. Many of the WQs are as short as a min or two, we have so many in this thread alone confirming it.

Each of the other dailies are nowhere near as quick unless it happens to be something like ‘Kill 1 rare mob’. But it really defeats the point to bring up the centaur dailies from your argument viewpoint because those are literal daily quests that so many appear to be clamoring for.

The fact is, we still see threads talking about asking for daily WQs and clearly the WoW team hasn’t changed their viewpoint on it, compared to how quick it was for them to turn around not making the WQs become daily.

So as I said before, there’s clear data internally to them that many more people do not want daily WQs compared to the people that do.

But the complainers shouldn’t be worrying because the blue post is clearly stating that they will look for other ways to include more dailies, it just won’t be through WQs.

The blue post really seemed to me to be suggesting that they wanted to increase the amount. I mean I read “any given day” meaning that there should be WQ available any given day, so not just 2 days a week.

In order not to impact crafters, whatever that means.

No, just all the more creative quests are WQ, with some of the cookie cutter stuff in there too. But the Dailies and repeated content is JUST the cookie cutter stuff.

And then there’s quests like the elite I see up now, that gives a whole 2 primal chaos, which I have gotten from a chest on a rare chance. The rewards are hit and miss, and the WQs are really stingy, as I’ve gotten 5 less WQs this reset than last one.

I’m pretty sure that’s one of the Centaur quests is a kill a rare mob quest, was a thunderlizard thing in the field I believe.

There’s a mix of lengths and rewards, and sometimes WQ might win, sometimes other content wins.

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A given day.
It’s on a given day. Not any. I would interpret it your way too if it said “any given day”.

That’s why I took it to mean, if you happen to log in on a random day, no matter when, then the WQs that are up should feel like an enticing option.

Notice that they say as an option too, for the things to do.

yes? It still means basically a non-specific day. Not a set date.

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After spending more time with the expansion, and getting more used to a world without dailies, i dont think they need to come back any more.

However… i do believe that more activities like the hunt are needed. If there was something like that which would incorporate the fun new activities like photography, races and rock climbing, then i believe the variety that world quests add would be achieved.

And to help further this idea, you could do something like a picture taking tour that rotates the zones or randomly picks which zone the tour is in. Kind of like how they switch which zone has the multiplayer dragon racing each day.

I feel like what makes daily WQs worse is that if you miss em then there goes the rewards for them, for instance I didn’t get to do the WQ for a healing weapon on my shaman, and there hasn’t been another pop up yet. Same for the blood token rewards from the pvp WQs, there has only been 2 blood token ones pop up.

I think that’s the limitation of daily WQs that people dislike.

Whereas with all these repeatedly farmable things, those just always exist, all the time they are there for you so there is no sense of “missing out”.

Whereas with WQs who knows when you’ll see those specific rewards again and it does give people that sense of missing out on rewards or feeling pressured to log on to not miss out on those things.

And WoW is built on FOMO so I find the argument that it’s a player’s own issue disingenuous because the team designs the game around FOMO, hence why there are seasonal and expansion time frame limited content/rewards that get removed.

:point_up:

You can’t please everyone. There is SOOOOO much content in this xpac already and it’s only the first patch rofl.
There is so much random stuff to do out in the world right now, you don’t even have to touch old content to fill a full day of play time.

I loremastered by Sunday. Had all advanced races to gold on Monday. Been picking at random world/quest achievs, rares, satchels, misc collectables… There is so much crap.

And I’m sorry, but if a business pandered to GD, they’d be gone in a month. The general complaints here contradict soooo much and the second blizz makes a change in that direction, people uproar in the opposite way xD
Exhibit world quests being made daily then blizz reverting it to 3 days because people whined too much.

I get why it’s on every 3 days but I wish @blizzard would just throw me a bone here or there to get additional bigger chunks of rep that isn’t just grinding some grey mobs for black dragons or the one I’m disliking more and more is the tuskarr one if only for how it was laid out. I get it’s a long term play but I feel like Legion handled rep a bit better in that regard. Gimme more frequent rep tokens in treasures and other things… more world quests a’la kirin tor that offered even a choice of a bigger chunk of rep to a faction.

I think the open world stuff is still lacking despite some nice additions.

I can’t help but think the following WQs would be fine with a daily reset:
Races
Climbing
Cataloging
Fishing

The rep is fairly low for these and they take so little time to do that it is easy to get them done no matter what, and with the already low rep, does it matter if people do them every day?

Another option might be a daily reset for most/all WQs but they don’t change and doing them again provides lesser rewards each time then a full reset is done twice a week or so.

For players like me and my son, this is a disappointing decision. As a very casual player with full time work and many other interests, logging in and having new world quests every day was one of my primary sources of in-game fun and relaxation. Not having new world quests when I login doesn’t add anything beneficial to the game. I also like doing WQs for gear. This will give me much less opportunity to pursue this option.

Having additional optional content for casual players doesn’t “feel mandatory”.

Please make world quests daily.

I think what the development team is trying to do for the players is great, but, in my opinion, you are overcorrecting in some areas.

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Also ench and mining and I saw that quest, though I didn’t realize it was for alchemy, so now I’m not sure why I got it.

A large part of the problem is the overall lack of WQs. Please double or triple the number of available WQs, please.

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Spawn more WQ, have them stay semi-weekly, but stagger their spawn time in such a way that there are always a few new ones every day, but still have their semi-weekly spawn time, so eventually you end up with WQ you don’t have to do right now, but still have something new to look forward to each day.

Ahhh yes… the giant debate of whether we should spend all week looking at the same world quests.

Just so some random person doesn’t feel FOMO.

It’s not like it would be cycled back and the amount of rewards and variety would increase ten fold.

But hey, we will all wait around for Bob, to get home and finally go through his world quests.

Way to screw us all Blizzard.

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