And again, that is intended. The approach they’re taking with dragonflight is to add a sense of progression, in everything. Aka more steps.
It’s why it takes more steps to reach KSM in DF for M+.
It’s why they added mid-boss ilvl upgrades in the raiding tier.
It’s why Renown exists instead of standard rep gains (friendly, honored, revered, etc).
They’re trying to move away from feast/famine gameplay systems.
Because WQs are a bonus now, like the weekly chest to get 4K renown , they’re meant to be quick/easy for big gain because of their infrequency. And for those who cannot like you say kill dragons for hours on end, aka people with limited play time - the people that are happy WQs are less frequent.
It is all working as intended for what Blizzard wanted to achieve for Dragonflight.
It’s just going to take getting used to because it’s not how they wired players who played through the last 3 expansions (Legion to Shadowlands).
I know it is. I already said I know it is.
The sense of progression of being stuck and not able to progress? lol
They aren’t accomplishing that with some professions right now.
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Some of them. I’ve seen plenty of people complaining that the new limited WQ suck because when they can only play on the weekend that means there’s no reset for them.
I still am baffled that there’s no limits on the really nasty grinds that encourage burn out, but the stuff that for me works as a palate cleanser between farming leather or something, those get nerfed into a point where they feel much more mandatory to do them all than they ever did before.
And since I just finished one. I did the collect fruit WQ, for the centaurs, 100 rep. How is that a huge chunk when I got 90 rep when afk in Dragonscale Basecamp making food after picking up some shovels b/c there was a hunt in the general vicinity (plus extra rep from the bag that drops)
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Honestly the renown is probably easier. Fang Adornments require speccing for it and the Gnoll Tent Recipe has to be bought of the AH unless you get really lucky with world drops.
Unless things change going from 70-100 will take forever those bindings there isn’t a single Work Order for one yet.
Id also be “happy” with new world quests every 2 days instead of 3.5.
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Daily WQ would not help that audience either. Again, the rewards for the WQs are that way because they’re infrequent, and they are supposed to be very low effort for the gain given. If WQ were more frequent the rewards would be adjusted to give about the same end result (ex: 20-25 rep per WQ if daily vs the 100-150 they are now).
And as for why the more dull unrestricted grinds exist that is there for everyone who wants to progress at their leisure similar to the vanilla days when one could mob grind to gain rep with certain factions.
It’s not an issue for them because the change in WQ design has nothing to do with not letting people progress, the entire point of them not being daily is so the vast majority of the WoW playerbase that does do WQs doesn’t feel compelled to log in daily.
We already have evidence from people in this thread who play a lot and still want daily WQ to 1) progress faster 2) do very little effort for big gain.
Blizzard already placed a hot fix out in reference to people that are already Renown 26+.
They do not care if a minority of people are smashing themselves out grinding renown. Their aim is simply to the vast majority of the playerbase that didn’t like logging in daily - here is less of a reason to do so. They’re changing their philosophy on that, and it’s going to take time for players to adjust what became familiar and routine to them from the past 3 expansions.
Most of the contention is coming from people that have time to play but don’t want to do the open world content available to them and simply saying “no daily WQs means I have nothing to do each day” is not the same as there not being enough open world content for solo players who only play the open world. But that’s what’s being conflated by some here and what’s most contentious.
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People who don’t have time to play consistently are unlikely to be ones working on professions, because it’d be unfeasible anyway. They likely won’t be getting their renown anywhere really fast until catch up is enabled either. They likely will play and do a few things and take breaks.
We also have no idea who is the minority and majority in this game.
Also grinding more is not “little effort for big gain” unless they exploited early.
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You’re right we don’t know the majority and minority and I think Blizzard has gone as far as saying there isn’t either or.
But their intent for this expansions WQs is to not have them be at such frequency that players feel compelled to log in everyday.
People can scoff at that and say those who do that have no self control but that’s not the entire truth.
Just like how players have been posting here admitting that if the WQs were up but gave no rewards, just existed to be shown “something to do” that they wouldn’t do them.
I don’t see people scoffing that those players should learn how to have fun and not only do things for rewards.
But regardless for both groups, they are the way they are because it’s how Blizzard designed their game and that’s the mindset people got into.
As I told Tarrok, we are now in a shift where WoW team is changing from how they designed the game for the last 3 expansions where daily play was the norm to a more weekly approach.
They said they will work on researching ways for players to have something to log in for daily but they will keep the WQs biweekly for now.
It’s really a matter of growing pains imo, because of the design shift change so everyone is having to adjust to it right now.
I’m fine with the time frame of every three days. But there needs to be more world quests. There’s supposed to be professions WQs but I haven’t seen a single one for anything other than fishing.
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I had one for alchemy , unless you saw it too. It was trying an experimental potion and then stomping your little “Evil You”s
I probably don’t see that one because I’m enchanting and mining. But I also haven’t seen one for cooking yet either.
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Most of the professions ones I have come across have been in Valdrakken, at the professions trainers. “Bring me XX ore” and “Craft XX lefthanded widgets” and “Go kill a stupid number of a certain type of critter for its skin/feathers/random organ/poop.”
I haven’t seen any WQs like that. I have seen the weekly regular quests though.
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Maybe it’s only certain ones? Like us being alchemy and enchanting (and gathering) we don’t get the weekly 5 crafting order quest from artisan consortium. So they’re probably handling some things differently between professions
They could be bugged too, lol. Everything seems like it’s bugged lately.
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Could be it. I didn’t see an alchemy one last week and I hadn’t leveled my alchemy up between resets, so no idea what made me get that wq in this 2nd week but not first
i would like to see more world quests, or at least having them recycle a bit faster. don’t have to give anything fancy for them, i just enjoy doing them to relax when i get home from work. when there are none, im sad.
I still dont like the lack of daily content.
On the plus side, ive not been able to sleep recently so ive not had it in me to play much.
My world quests are still there to do when i have energy. Assuming i sleep better to get that energy.
So theres one silver lining at least.
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But why should this one specific line of content be limited more than it already is compared to the more repeatable stuff? If you want rep depending on the WQ you can get almost twice as much (90 rep for 6 stages of a hunt plus 4 trophies that are worth 25 rep each) for a white hunt bag, and a WQ without a rep reward listed give 100.
If it’s just the not being able to stand seeing icons on your map and not doing them would a toggle that lets you turn on and off tracking help? I mean I’d like to have some reminders of where more of the repeatable stuff like the rares are siince I haven’t bothered getting the new mod installer after the last change.
To me it just isn’t consistent. There’s all this discussion about falling behind if you left WQs on the table (which was true when it was tied to AP grinds the way it used to be) But even if they went back to the old refresh rate of WQs, if all you did was those you’d still be behind the people grinding the repetitive burn out tasks that are not limited.
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i want daily quests, the game has nothing to do now, i log on fly around for 10 mins and log off there is nothing to do , wow has always had dailies/world quests now we get like 8 every week lol ? such a bad design