Considering Some Semi-weekly World Quests Becoming Daily

It is amazing how the least skilled players are consistently the whiniest.

I get where you’re coming from, and I’m not opposed to them adding more World Quests. I’m opposed to a one-day duration for those quests. Adding more quests with a 2 or 3-day duration I think is a fair compromise.

Hopefully they revert this decision and go forward with the original plan of the OP. This isn’t mandatory or prerequisite daily stuff. It’s just good content.

Don’t limit everyone else’s content because some people refuse to accept that they can’t have the highest power and have everything done when they can only play a couple times a week.

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I don’t know if you are discussing world quests internally still, but I would like there to be less world quests overall. maybe only 3-5 to do per week.

Yes and I can only raid once per month, so let’s go ahead and limit everyone’s raiding to once a month.

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There is nothing mandatory about world quests. All this does is give most players no reason to log in every day and reduce the pace of reputation gathering. World quests have always been a choice. Nobody is being forced into it. If we aren’t raiders or mythic+ heroes I guess we should just log in once or twice a week. What a ridiculous philosophy.

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That, or simply allowing incomplete world quests to roll over multiple days. There seems to be enough variety in the quests themselves to populate the current reset schedule and then some, so allowing for new world quests to pop up every day while also allowing those world quests to be “built-up” over multiple days before reset, would be reasonable.

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Yes, that seems to be the overarching philosophy on display here. “If I don’t like it, no one else can do it.” Very selfish mentality, and it’s frustrating that Blizzard is already caving to it this soon into a new expansion.

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It is really not worth engaging with this guy, unfortunately. You cannot reason with people who are as selfish and narcissistic as Humanbeak.

How about adding daily world quests with rewards not tied to reputation/renown.

That way there is no pressure to do them on a daily basis or fear falling behind.

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I am of 2 minds, like I would not mind more daily WQs for leveling up alts, but I don’t want them on characters just after renown.

However, I can see ones like the races, the pictures, and the climbing all being on a daily reset.

Another option might be weekly “chains” where a new quest is added each daily reset, yet if you miss a day you can do the chain all the way up to what has been put in or from where you left off in the chain.

So wowhead’s guide on leveling enchanting shows that the quickest way is utilizing some recipes from Dragonscale Expedition renown 9, and Maruuk Centaur renown 8. Along with recipes from within the specialization tree.

Neither of those renown levels are too difficult to achieve, and both can be done without WQs in a reasonable timeframe, I believe many were able to get dragonscale up to 12 last week where the first end-game campaign chapter is released. Maruuk itself has daily quests which solves having something to do daily upon login.

Cooking is a slow grind no matter what, even Wowhead notes that. Renown is not necessary to level cooking at all.

So I think this is a two-parter. First part, Wowhead’s Leatherworking leveling guide shows that the quickest and least grindy way to level it up uses only recipes from the profession trainers and then the last 70-100 filling out Spark of Ingenuity work orders which comes from other players. No renown required.

The other part is the Work Order system where people are placing work orders for items not even available from renown rewards. This is due to the Crafting Order system letting you pick any item that is available to be crafted through the Work Order system, and all the mats are gained through the AH, so even though no one has a recipe for these items - the Crafting Orders can still be placed because all you need to do as a requester is have all the mats available.

I don’t think people know (and it’s no fault of their own, the game doesn’t do a good design here letting people know these items aren’t even available to be crafted by anyone on the server yet) that some/all of those purple gear items are locked behind renown, they just see it’s the highest ilvl then go get the mats from the AH and then place an order.

We will be seeing the same WQs as we did before, they’re all just quests/side quests done in the leveling zone then turned into a WQ. And yes there is a variety, some are unlocked through the renown system usually between 5-7, that give more variety like raciing, rock climbing, fishing, etc. Dunno if this is specific to having alchemy but had one that was simply try out an experimental potion.

As I pointed out to the others above, you need very little rep, if any, to achieve maxing the crafting professions - which again their goal is not to be maxed day one anyway like previous expansions. To me, it simply sounds like there are more players here simply only wanting to do WQs to get good rewards for very little effort (how many posts have there been already how these WQs are much easier and quicker to do than previous expansion ones, and give very good rep rewards which in turn will give quicker renown upgrades).

Even if you take away the argument that one does not wish to ‘constantly log in everyday’, there are still the points that the Renown system itself is designed to last over the course of a season, not be immediately run through (even though people are doing that already), and we still have people admitting that if the WQs themselves gave no rewards or so piddly but were available then ‘that makes no sense’ or any other excuse to show that these folks are simply wanting quick/effortless tasks for big gains, not so they have ‘something to do each day they log in’ or ‘because WQ content is so much fun’.

If you already outgear the WQ ilvls then those rewards are not meant for you. They are for people who do no instanced content at all, who play only in the open world. They are the ones that will get the 379 and 389 renown items months from now and feel like those are a great upgrade. They will be happy to finally achieve ilvl 382 from the WQs (which seems to be about the cap atm from WQs). These are the players who level up multiple alts, and engage in all open world systems (crafting, mount collecting, tmog collecting, renown gains, etc). Who have so little play time each day, but at least whenever they log in there is actually something different they can do rather than ‘oh new day, same stuff → clear WQs again’.

And this is why Blizzard has changed their overall game philosophy to one of where WQs are more stretched out. If these players had to do daily WQs on top of all the other open world content they would simply not be able to have time to engage in other open world activities. This way, these players are able to knock out a bi-weekly WQ one day, do some crafting the next day, and maybe grand hunts or obsidian farm on another.

By making daily WQs you are not only pressuring these open world players (who do no instanced content), you are also taking away their ability to engage in other portions of the game.

The people who are complaining about the daily WQs don’t want to do the unchained renown grinds that are clearly available, some even daily, to reach the very small amount of renown levels needed for their crafting. These aren’t players limited on time or with no way to achieve what they want, they’re self-limiting what content they want to do that they have the time for.

And Blizzard has made it a point to say, ok instanced content players you have your raids/dungeons/pvp, and open world players you have all the open world non-instanced content. Go ham. If you are self-limiting yourself to content that is available in the open world at that point Blizzard is like - ok you’re the one not wanting to do what’s available.

You will not genuinely see the open world players who engage in all non-instanced open world content say there isn’t anything to do, we have only been seeing people who simply don’t want to engage in things like digging, hunts, maruuk camp (which are literally daily), feasts, dragonbane siege, etc.

That’s cool. It would be cool is thrash for feral Druid was usable in every arena to. But it’s not.

I’m past that point. Past it is another wait around for more renown and resonant crystals. Both that won’t be available until later. The spec tree is also gated. You can only get so much knowledge.

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So you were able to play a lot in the first reset and have reached the point where things have slowed down for you.

That is the system working as intended. It is the same as before where people would raid log once not many gear upgrades became available. It is just now occurring with other forms of content.

Yes I know. They slowed things down. But that doesn’t make it easy to level. It’s not a grind, it’s a gate.

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The season hasn’t started though so yes, it is gated. But then again so were things like campaign quests in the past.

It’s one more week then when Season starts there won’t be as much gating. And plenty more to do.

The season starts in a week and with the knowledge caps per week, enchants won’t be ready for it. At least not in any good quality.

Which sucked.

They don’t start to do catch up stuff until about a year into expacs.

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And yet the most tedious methods to no life those reps are still available, if just toned down from the first few days. I just don’t get this idea that the WQs that show up on the map are somehow worse than daily resetting rares, the hunts that at least at this point are not scaled right so one group can monopolize one stage if you wanted to actually participate.

I just don’t get why “Kill elites for the dragons for hours on end to max out black dragon reps within the first week or two” is fine and dandy. Or fly around pointlessly looking for a map marker so you can click on it to get some rep items to farm endlessly. But not having the same numbers of marked WQ (which serve to get you out in certain areas to see some of the stuff you can farm as well. Or just as a mix up from killing things)

Is it the map markers? I seriously don’t get why the varied activiities are bad, but I keep seeing stuff that boils down to grinding kills or grinding dirt/packs?

And actually so far I’ve done one run of the Ruby Life Pools will leveling. Most of my gear has already come from world quests, or other quests out in the world. Like I’ve got a 266 staff and the one daily has the same staff at 259. Or I’ve got two identical boots that are 3 ivls off from the ones I have.

And sadly those activities quickly get old. Hunts are pretty standard kill and click on things. The soup quest is chaos, but does it change up the tasks any? Same with the attack on the keep, it’s the same event repeated, and you have to hope you’re around when it goes off.

I just think the WQs provide more mix up of the activities of the open world than the other quests. Do the puzzles, the flying quests (like picking up boxes while moving fast or killing bugs while avoiding shock things that are floating among them)

And maybe I’m wired differently, but I find that the old style of WQ was less urgent to me than this style, even with the calling things, there were enough around and would reset a few times while they were up that it didn’t feel bad skipping the ones I don’t want to do. But with one day’s worth stretched over nearly 4 days it feels more like I need to do them all now.

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That’s unfortunate. I really like daily quests and it gets me “out there” in lieu of just hanging out in town in various ques. Oh well (personal opinion for those that will immediately attack because it differs from their opinion)

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