Having done all my weekly events, WQs, and pvp/dungeon rep quests and not gaining a single renown level, this is just insulting.
No it’s not. Never had a LFR disband.
Yes.
Fair enough.
I agree, you are. You’re missing the point. There’s a reason why steroids are banned in sports: It’s because if you allowed them, then everyone would have to do them to be competitive. I’m saying, if you make world quests daily, then all competitive crafters will have to do them daily. I’m not going to make that choice. But some people are, because that’s how they like to play the game. But world quests aren’t. So you are now gating something they want to do behind something they don’t, and you don’t see why that could be a problem.
I understand your point, which is why I’m not a competitive crafter and don’t want to be. But I’m trying to get you to see a different perspective, which you obviously don’t want to do. I just want to try to get people to understand what’s up so we can look at a compromise (like WQs don’t give rep, or more WQs up every week, but they still last 3.5 days) that can meet everybody’s needs.
I tried suggesting both of these ideas (tripling the WQs with the 3 day rotation at that) and was vehemently met with backlash
Daily world quests. No rep. Weekly quest to do some that does give rep.
I think that one is a great idea.
This one doesnt solve the problem of wanting daily content. Its just asking people to ration out the content. It would just feel bad to be right next to a world quest and have to walk away if you wanted something the next day.
Fair point. But on the other hand, it also feels bad to know that you’re forever missing X WQs if you don’t log on every day.
I hear a lot of people saying, “If you don’t want to log in every day, then you should have the self control to do that even if it means you miss out on some things you might’ve wanted.” Well, then I don’t see how it’s any more unfair to ask people who want to log in every day to have the self control to just not clear out 3-7 days’ worth of WQs in a single day.
Either way, someone has to have self control and give something up. But I would argue that the choice to walk away from a quest because you know you can complete it tomorrow, feels better than the choice to forever miss a whole slate of WQs because you had something else to do that day.
Again, this assuming that they still increase the overall number of WQs available in a week, which I think would be a good idea.
I disagree that its better to purposefully limit yourself.
However neither or those would be an issue with the idea i proposed. Unless you really feel you had to do a world quest that gives no rep just because it had 200 gold on it.
I’ve barely touched the expansion, so I’m not particularly au fait with the situation as it directly impacts me (and it no doubt will, being a predominantly solo world player). But, i think there are some things to consider in the decision that aren’t completely touched on.
First: They have a clear object in mind. They want you to play the game at your pace. But they need to reconcile that with burnout (and mandatory logging in). Clearly, they’re trying to walk a fine line here. Especially given that this does result in a direct impact to players who exclusively play only world content on only one character (their main).
Second: This is also clearly an attempt to… encourage?.. players to use alts. We often hear about the alt friendly expansion. But if you have simply too much to do on your main, you will rarely if ever want to go through the same process on another character. So they’re clearly trying to restrict overworld players to a single ‘main’ and encourage you to play on alts to keep the content and game fresh for those players.
Third: Given this, there is a natural ramp up in activities. In week 1, you level your main, you clear your content, you maybe hit up an alt. In week 2, you finish said alt, finish the content on your main, and hit up a second alt. By week 3 you now have 3 characters playing the end game content. And here’s where things start to ramp significantly.
Fourth: Logically following this, with constant daily’s you would soon become overwhelmed with the sheer number of things to complete in a day and alts would be forced by the wayside (which is what kind of happened legion through sls), but with the bi-weekly cycle, you get to finish off your main for that period, then as many alts as you can personally handle. All of them should be at or near enough the same power level, making them all viable for whatever you plan on doing outside of that content (which could just be old raid farming - or running heroics/m0/Bgs all day. You, the player, now have more options and choice outside of just ‘your main’.
So this is… a bit of an experiment to see if the playerbase adapts i guess? It makes reasonable sense. If it fails, or players just drop out completely, then im sure they will revert the reversion. But i figure they need some time to see how things end up. Right now, even with the best intentions, its going to be inconclusive (since feedback is very much 50/50).
However, there is an important 5th point that shouldnt be forgotten:
Fifth: They did say they want to make it up to players like me. What they had in store during beta, didnt indicate remotely that they were doing anything other than forcing lobby gaming to the detriment of the world game (and i havent thought this even with their well intentioned 9.1.5 changes (which barely addressed our concerns). However, they have said they are listening to feedback on this and looking for better ways to address it. Even in the change to the change, they argue they are looking at a different way to do this. So, i am optimistic. They will have seen just how positively the leveling was received in the expansion, and how players seemed to love the new found sense of adventure, so im sure this will be part of things to come (in some form).
Sixth: However, it is nevertheless a bit of a bad look and if they dont start making their roadmap going forward for those players, there is a really strong chance that they’ve burned their good faith with them yet again. If world players knew what was coming down the pipeline, and had some input in it, they’d probably be more willing to tolerate the rather bare bones features they currently have (i assume - again, i’d have to see for myself). So please keep the lines of communication open. Explain clearly what the intentions are with these changes, and what thoughts or features you have in mind for enhancing the day to day gameplay experiences for those players are in the near future.
Uh huh.
I just don’t see how if someone is a “world player” that there isn’t enough to do.
You can grind the events for mounts/rewards/gear.
You can grind your professions.
You can level up your alts (which you’d need if wanting to self sustain all professions).
You can infinitely grind the renown reps (not that you are supposed to have 15+ in one week).
You can grind out the super rares each day.
There are daily quests with certain renown reps (Iskaar/Centaur).
There’s plenty to do each day someone logs in outside of WQ, in the over world.
To those only focusing on WQs that’s like a raider saying there’s no more content for them because they beat all the raid bosses for the week, does Blizzard give them daily raid bosses? No.
If you are choosing not to engage with all of the over world content that’s fine, but don’t make the argument that there’s nothing more to do in the overworld simply due to no daily WQs. That last bit is very disingenuous.
Also the comments about lack of self control are full of irony because part of having self control is having patience which many are clearly lacking if they are not able to wait a few days for more WQs to pop up.
It;s hard to grind renown for factions after you have done the WQ’s and it’s hard to grind some professions without the recipes from getting higher renown with certain factions.
I ask in a tone of genuine curiosity, not animosity for the below.
Which professions are hard to grind without the recipes from renown?
Also do you understand that the renowns were designed to last the season?
The reason part of their rewards is 379/389 gear is because it’s a long term progression reward for people that do no instanced content / solo play only. Blizzard has stated this as their intention.
As that gear level will not matter once we’re a couple weeks into the new season with vastly higher ilvl.
I’m at a standstill with enchanting and cooking right now because the recipes that provide professions exp are locked behind renown.
So you should exercise self control because I can’t/don’t want to?
I’d say this is more like Blizz letting raiders do the equivalent of one LFR wing of a raid a week, but they can farm all the trash they want. The WQs provide a varied set of activities to throw in between the rest of the stuff. Pretty much all the other stuff is a tedious grind of repetition, killing mobs for mats, rep drops, for the hunts, etc. Clicking on things like dirt or packs to grind rep.
Blizz has turned what was basically two days worth of content into 7 (at least with my rep at 8s, with tuskar 6, I had 22 WQ up, the four covenant zones from SL had 24 quests up, and those would cycle.
The problem was with callings and the various APs there was a lot more pressure for some people to do as many of them as possible, and now that that’s removed from them, some still have the mindset. It just feels weird to me with the much more repetitive grinds still existing (even if nerfed in frequency) that people are upset about the ones that actually have more variety, unless some of those daily quests have stuff like races and other dragonflying quests, puzzles and all the other types of things the WQs cover.
That and since almost a quarter of the quests I got were for gear I already have at a higher ilvl, it’d be nice if I didnt have to feel like I need to do them because those quests are so rare now, as opposed to before where I could just choose what I wanted to each day since there were plenty around.
Yes. I thinks better for people to chose not to do something they dont want to do than to ask players to ignore things they do want to do.
I did all world quests and most of the gear reward ones were rewarding based off my lowest ilevel piece. This is a bit obnoxious and makes me wish at times it was a daily reward. In my opinion it should be based on the gear slot being replaced and not lowest ilevel.
And if they’re gonna be this stingy with them, could they stick something in so that there aren’t so many duplicated rewards? So far there’s been at least one pair of quests that gives an identical piece of armor per reset
Leather Working is one. The only recipes being asked for in crafting orders are the ones locked behind renown.
What I want to know is how someone got 22 renown 2 days ago with the Maruuk Centaur. Incense started appearing on the AH that is a 22 renown recipe reward from them. How is that even possible? Some exploit out there with rep?