As long as any sort of player power/progression (yes, it is) is tied to WQs, such as the epic quality gear and recipes—including the need to have advanced rep to continue the campaign—they’re going to be mandatory. And with as much as there is to do in Dragonflight, making WQs occur more frequently would be overwhelming.
This is an utterly nonsensical argument.
How can you, in one instance, say that there’s plenty do in-game right now, yet in another instance say that doing WQs are mandatory? If there’s truly so much to do, then WQs are fundamentally optional. Only when there’s very little to do (or, rather, those other activities are not as efficient nor enjoyable as WQs for a lot of people, especially if they’re locked behind timers, are bugged, or aren’t to the playstyle of the players) does the “mandatory” nature of WQs as a means of progress come up.
You’re being purposefully disingenious here. Let’s say a player isn’t particularly concerned about pushing M+ keys, or mid-to-high level raiding, but they are interested in the story. The story is essentially time-gated behind renown. If you’re a story-focused player, your goal is to get that renown as quickly and efficiently as possible, yet with this double-reversion, you’re now tasked with doing other activities you don’t particularly like in order to make up for the renown deficit you’d be facing because a planned change that WOULD result in quicker renown gains has been nixed.
M+ and Mythic Raiders would absolutely hate to be forced to do PVP in order to most efficiently accomplish their desired areas of play, yet story-focused players are being shepherded into content they have no desire to do solely because it gives renown, not because they want to do it.
Player choice would dictate that giving more ways to gain renown at various paces is the ideal. Sure some people would blitz renown; others wouldn’t, just as some people quickly gear for M+ and Raiding, while others never touch any of it. PVP is effectively a playstyle unto itself, with changes in the last three expansions specifically designed to make a PVP-only playstyle possible without necessitating a heavy time investment in PVE environments (and vice versa).
The notion that any of this is overwhelming presumes an utter lack of self-control by the players, which is both condescending and patronizing. If high-level M+ and Mythic Raiders aren’t overwhelmed by all of the other things they could do, and skilled PVP’ers aren’t overwhelmed by all of the other things they could do, why is it that people who want to do WQs or simply advance the story at a quicker pace are automatically thought to be overwhelmed by WQs being reset daily (as they have been for three expansions now) rather than twice a week? The rather disgusting implication is rather clear.