Considering Some Semi-weekly World Quests Becoming Daily

There are a whole lot of people on here that don’t understand what the words “required” or “mandatory” mean. I can guarantee less than 1% of the player base feels that WQs are mandatory in any meaningful way. And of that 1% none of them are gearing up for raids through world quests. Reputation gains are small, and the reality is almost none of the people claiming they are doing everything they need to not fall behind, hasn’t actually already fallen behind.

That so many of the people on here, which are a very small number of the player base to begin with, actually think that what they are doing in the game is top level or elite is comical. Understand you are an average player and play like one and stop trying to dictate your fake min max wannabe tendencies on everyone else.

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Removing rep you think that will please the open world players no it won’t!

I’m glad that they did the daily reset. Since this is a game of pleasure, I like the idea that if I get the chance to log on daily I have something to do. By the looks of the rewards I feel like I’m not missing much on the days I can’t get on. I feel no obligation to log on daily.

Though… it could be because I’m in the minority group of people that mostly play casually.

Gear is power, and it has gear. But there will be other ways to access equal or better gear starting next week. So it has player power, but not unique player power.

So what. It doesn’t give you any advantages.

The obvious issue is that you’re now removing a casual source of rep and only leaving in the one that can last forever and strongly rewards no-lifers sitting at the keyboard doing something super braindead all day. Having more WQs is rewarding to people that can only log in for a bit each day, or every other day even.

I like how the professions work now, but the problem is the walls prevent progression. Dragon knowledge feels impossible to obtain and patterns/ect. that could level up your profession are locked behind reputation which, recently, have become very hard to obtain because the ways to obtain reputation took huge hits left and right.

Casuals are supposed to login each day?

What about alts?

Professions are a big deal right now. There’s 12 of those. So you’re saying to login to all alts for all 12 professions every day or two? Yeah that doesn’t sound like a chore at all and certainly sounds very casual!

Lets make one thing clear here.

When you want the world quest to be daily. Do not speak for all of us world players please.

That is all I ask, because it is really annoying seeing people say that this hurts solo players, when solo players right now have more options than we ever had in an expansion start.

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So wait? are the World quest going to be daily or semi-weekly? Would semi-weekly offer more rep? like 2.5-3x the rep a daily WQ would?

Either way it seems like the renown is kinda grindy already, but I’m just curious.

You think professions is a big deal where did you hear that from content creators? You really can’t think for yourself and become a hive mind and thinking that somehow profession is a big deal when it’s not. (Never have been)

This is the issue. I want to play on my time, not the game’s. And I honestly like the feeling of being “done” with something. Like, did we forget that sometimes it feels good to actually finish something in a game and take a breather before coming back to it?

And no, this is not about self-control. Because just choosing not to log in for a day doesn’t give the satisfaction of knowing you’re done. There’s just a treadmill, and you are either on it, or you are choosing to step off.

If there is one thing to trust that posters knowledge on, it’s making gold.

Currently World Quests reset every 3.5 days and reward ~150 Rep, the same as they rewarded in previous expansions when they appeared daily. The proposed change would have made rep gain much faster over all for people that can log in every day, or even every other day.

Reverting it only helps people that have 3+ day gaps in playing, which is weird since they are going to fall behind no matter what with that sort of play time.

You don’t understand professions now. That is why you say that. It is ok, just go learn the game better, and come back to be more informed.

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Treadmill to WHAT EXACTLY? Is there player power or borrrowed power that I am not aware of? And don’t you dare use the renown gear to your defense because those gear will soon be obsolete and plus it’s for those who do open world content if they want it they have it.

As long as any sort of player power/progression (yes, it is) is tied to WQs, such as the epic quality gear and recipes—including the need to have advanced rep to continue the campaign—they’re going to be mandatory. And with as much as there is to do in Dragonflight, making WQs occur more frequently would be overwhelming.

This is an utterly nonsensical argument.

How can you, in one instance, say that there’s plenty do in-game right now, yet in another instance say that doing WQs are mandatory? If there’s truly so much to do, then WQs are fundamentally optional. Only when there’s very little to do (or, rather, those other activities are not as efficient nor enjoyable as WQs for a lot of people, especially if they’re locked behind timers, are bugged, or aren’t to the playstyle of the players) does the “mandatory” nature of WQs as a means of progress come up.

You’re being purposefully disingenious here. Let’s say a player isn’t particularly concerned about pushing M+ keys, or mid-to-high level raiding, but they are interested in the story. The story is essentially time-gated behind renown. If you’re a story-focused player, your goal is to get that renown as quickly and efficiently as possible, yet with this double-reversion, you’re now tasked with doing other activities you don’t particularly like in order to make up for the renown deficit you’d be facing because a planned change that WOULD result in quicker renown gains has been nixed.

M+ and Mythic Raiders would absolutely hate to be forced to do PVP in order to most efficiently accomplish their desired areas of play, yet story-focused players are being shepherded into content they have no desire to do solely because it gives renown, not because they want to do it.

Player choice would dictate that giving more ways to gain renown at various paces is the ideal. Sure some people would blitz renown; others wouldn’t, just as some people quickly gear for M+ and Raiding, while others never touch any of it. PVP is effectively a playstyle unto itself, with changes in the last three expansions specifically designed to make a PVP-only playstyle possible without necessitating a heavy time investment in PVE environments (and vice versa).

The notion that any of this is overwhelming presumes an utter lack of self-control by the players, which is both condescending and patronizing. If high-level M+ and Mythic Raiders aren’t overwhelmed by all of the other things they could do, and skilled PVP’ers aren’t overwhelmed by all of the other things they could do, why is it that people who want to do WQs or simply advance the story at a quicker pace are automatically thought to be overwhelmed by WQs being reset daily (as they have been for three expansions now) rather than twice a week? The rather disgusting implication is rather clear.

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Why bother replying with such a non-answer? You really think you’re going to convince anyone of anything by saying “You wrong me right, so there haha you so dumb”?

I’d argue that anyone that thinks they need to have a profession maxed to keep up is the one who fails to understand that professions are designed to not be easily in reach, so that creators are rare enough to be sought out.

Informed? Oh really because soon those crap will be outmatched by season 1 content now go cry in your little corner thinking that you know the game now.

Because we already explained it to them?

Crafting system has had a complete overhaul. So much so that Blizzard reverted this change because of crafters matter now.

The fact that anyone with a straight face says that crafting does not play an impact anymore in wow is dead wrong.

Do I really need to go into fine details on why that is? Or maybe they can go play and learn the game?