You clearly don’t know jack about casual players and you don’t know how they play or the way they play the damn game. So, don’t you try to pretend that you know what they want.
You know, someone can be a casual and not be an open world player. Anyways, since you are throwing off the wall accusations yet again:
If you are a causal - it means you aren’t logging in every day.
I really don’t understand how people feel like they are falling behind when it’s content that you do solo anyways. No one is going to deny you access to a group because you don’t have enough colours for your drake, and the M0 level gear you get at a very high renown would be ‘catch up’ gear anyways, if it’s an actual upgrade for you by the time you get to that point you’re already far far behind.
Didn’t casuals already miss a week of M0 tours? That means you already missed ~32 chances to get 376 ilevel loot and are already behind other players in the only way that matters for group content.
So, if you have no WQ, you still don’t get the renown and are still behind on your profession?
I’m not in a race with you. I don’t feel “behind” on my professions. My engineering is stopped right now because I’ve hit a point where the next stuff is either completely random (and my fellow players will soak me on the auction house for schematics) or comes from renown rewards. I made more progress on my engineering going to Darkmoon Faire yesterday than in DF content. That should not be in the second week of an expansion.
Having optional content to do whenever I want is nice because I don’t let other players dictate to me what I should be doing.
You don’t have to do any of the world quest that’s even active at the time and that is the choice and NOTHING is forcing you to log in and do them and it’s up to you to decide to do them or not.
What a strange stretch. You’re not losing out on something if it’s not there.
I agree, remove rep and bloody tokens (did you forget player power is tied to those?) from WQ rewards so your side can have their daily WQ chores, and those of us who don’t want to feel obligated to do them every single day won’t have to. Easy.
I love how everyone speak about having player choice or player agency I guess this only falls under certain player category and not for everyone else. Love the hypocrisy.
WTF reputation doesn’t have player power like WTH stop with this kind of BS of a response. Like OMFG!
You must be very new to Dragonflight.
So, you’d magically not be “behind” just because the activities you would or would not have done to keep up don’t exist?
I’ve got bad news, champ: You are still behind.
No, others shouldn’t have to lose rewards because they’re willing to put in the time and you lack self-control.
As for bloody tokens, I don’t ever PVP, so I don’t pursue them. I also don’t demand that others not be able to pursue them because my choice has made me “fall behind” these players I will have nothing to do with. I don’t inflict my personal choices upon others, and I think personal choices should carry a price.
So you will address an issue of quests but you refuse to to still address flying at launch for over three x-pacs now. So burned out on this BS.
Yup, just as M+/Raids aren’t open - nobody’s behind in those because there’s nothing to be behind in yet. Strange concept, I know. You’ll figure it out one day.
Oh? But I thought you enjoyed doing daily WQs because they were content? So now they’re all of a sudden bad if rep gets removed from them? Interesting…
Funny how those who are begging to have daily grinds are accusing others of lacking self-control. Especially others in this thread who were against tripling the number of WQs while staying on a 3-day rotation because they’d still have “nothing to do for 5/7 days.” Yet it’s those who don’t want to do daily chores that “lack self-control”
Wonderful change/revert here. Glad to see they’re listening to feedback, and promptly at that.
As long as any sort of player power/progression (yes, it is) is tied to WQs, such as the epic quality gear and recipes—including the need to have advanced rep to continue the campaign—they’re going to be mandatory. And with as much as there is to do in Dragonflight, making WQs occur more frequently would be overwhelming.
Rant incoming…
Progression is a key part of this game, and to disregard that in favor of your personal preference is ridiculous. If you’re the type to rush through everything the game offers in the first day or two, adding more WQs probably isn’t going to solve your problem. You will always be out of things to do, eventually.
There is plenty to do in-game right now, and even more to do in the coming weeks with the opening of Season 1. Not only will there be M+, raiding and rated PvP, but higher renown will open up more campaign quests, profession recipes, customizations, and so on.
The expansion has been wonderful so far. Major changes don’t need to happen after just one week. Let the game play out for a bit, give them some time to gather data, and make decisions from there.
See you all in week 2!
Rare quests were never going to go daily just like they never were in the previous expansions. This is only pertaining to normal WQs which don’t reward bloody tokens or decent ilevel gear.
You can fly right now. Or are you one of the weirdos incapable of dragon riding?
And that’s the point. Remove rep from the “normal WQs” and make them daily - that’s something I wouldn’t oppose. Both sides win.
Remove rep how nice that’s even more stalling when REPUTATION DOESNT HAVE PLAYER POWER!
Oh great, so then endlessly repeatable brain dead super grindy digging up piles of dirt will be the only way to grind rep. Awesome.
I mean it’s not like people haven’t maxed rep already from something infinitely repeatable, so it’s weird to me that people are against having more options for casual grinding.
You’re already ‘behind’ on Dragonscale and centaur rep if you didn’t spent days on end digging up dirt, and you’re already ‘behind’ on Tuskaar rep if you’ve not made it to every feast.
I’m confused. I thought the daily WQ crowd wanted daily WQs because they wanted daily content to do. Removing rep rewards doesn’t change the WQs themselves, so what’s the problem?
Or is this more about no-lifeing the game to get ahead of everyone else after all?