So, Ret paladins got nerfed, as was expected.
Question is, is it TO THE GROUND levels? Some seem content with the nerf actually.
I ask because I was planning on leveling a Paladin for Retail, but held off because:
1.) No Wings of Liberty
2.) I had concerns about their viability in PVP, which was proved very very wrong in retrospect.
3.) Since it was TOO strong, I was worried they were going to butcher the spec again.
1 Like
Too much
- Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat->we have NO mobility, no point in lowering surviability and dmg at the same time.
- Justicar’s Vengeance healing reduced by 50% in PvP combat-> not needed, healing if affected by dampening, since our burst is gonna be way lower we will close games way later in game making healing defensives overall poor.
- Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.-> this one is just plain stupid, they should just capped at one stack consumed per spender cause nerfing this way also affects our sustain damage since is another buff that we just keep rolling in more of a passive way.
- Divine Arbiter direct damage reduced by 25% in PvP combat. → Divine Arbiter is rng and totally garbage ability but sometimes it would go off with JV and DS giving the impression we had total control over that, not needed.
- Vanguard of Justice effectiveness reduced by 25% in PvP combat. → this now is an efective 15% dmg increasee for added holy power, again will make the talent questionable as best.
- Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).->this was actually ok/expected
- Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).->this is a 50% nerf on an actually group pvp ability
- Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%). ->This is sustain damage and makes the talent choice questionable at best, will do less damage than crafted pvp helmet
Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins. → This is 5% of all damage during burst
7 Likes
Ret still hits gallantly hard with holy strike so can beat up Unholys,
from a -very- respectable range and has the best wall in the game among other immunities and 2x divine steed with freedom.
Nothing happened to 100k WoG and 60k Flash heals every 6 seconds which -should- have been the core of surviviability instead of getting 10-25k hp back every glboal while hurting your opponent or sometimes a 50k barrier.
The 350k one shots may now be 270k.
We should see some fine play even then.
9 Likes
What would you have done instead of the changes they made?
- Spenders only consume 1 stack of blessing of dawn
- Inquisitor Ire stacking up to 5 times for 25% damage
- Empyrean Legacy from 25% to 15%
and keep the bugfix on avenging wrath not correctly be only 75% effective in pvp combat, that should be fixed before any other fix since they did not get to test on their last iteraction since as blizz say it was an issue.
That would adress the random one shots and keep sustain and suvirability intact so we sill had a very imovable juggernaut concept.
5 Likes
I think they targeted all of the correct things. Didn’t touch baseline abilities, they nerfed the modifiers which is perfect. They also didn’t really hurt rets ability to burst still as they didn’t touch greater judge or FR, and those modifiers all still stack so we’ll have good burst imo just not one shot potential which is great. They also didn’t touch DP, SoV or instant flash so our survivability will still be quite good.
I think the nerfs are good and definitely aimed at the right places. Whether the numbers themselves are too much or not we’ll have to wait and see, but the talents they targeted were perfect.
5 Likes
Community Manager
3m
Update: Due to overwhelming feedback, the Retribution Paladin changes in the above notes are going to be pushed live tonight.
3 Likes
It’s probably for the best. People have understandable concerns about not being able to play properly over the weekend.
Besides, I want this over and done with. Let the nerf happen quickly, and let the community move on to something else.
3 Likes
This is just round 1, further rounds will make their way in the next few resets
4 Likes
What else would they target?
I posted a very similar response under the blue post.
The only bad changes are the dawn and JV change. Dawn’s problem was consuming both stacks at once, not the buff itself. Final verdict is already stronger in most situations. I liked JV when I didn’t have a healer. With those JV nerfs, FV will be stronger in all situations.
No love lost for the passive healing abilities. It’s much more fun and skillful when self sustain is active. Really want to see a WoG buff sometime soon after the release hysteria ends. Unless i’m critically low with blessed hands, it heals for less than 10% of my max HP without MS or dampening.
Aint no way you’re getting 100k WoGs other than extremely niche situations. It heals less than flash unless you’re <20% health with blessed hands, then it heals slightly more.
4 Likes
Doesn’t seem too bad but this is obviously phase 1. So long as the core of the spec remains the same (Especially our burst rotation, even if that burst winds up heavily nerfed I hope we keep the 1m AW) and PvE isn’t affected I’m content enough.
1 Like
Still about 100k too much tbh.
2 Likes
The damage is understandable but the nerf to fading light is just sad. Classes with little mobility are supposed to be tanky, Blizzard.
12 Likes
Don’t play innocent. You wanted the Ret Paladin nerfed, Elondrina, and now you’ve got it. You can keep playing your Classic Paladin and your Retail Warrior. You have one less class you have to worry about.
I did read one of your forum entries, and you want a reasonable and slow nerf, and I appreciate that. I still don’t care about PVP, but I do want fairness across the board.
If I could get my hands on all the data and calculate it, I would have the keys to the kingdom and make sure everyone is even. Blizz doesn’t know how to calculate anything.
9 Likes
Damage wise, the nerfs seem ok.
Survivability wise, they really went hard. Hoping they reverse a bit of it. They made so many changes. Why do they always fix with an axe?
10 Likes
What’s wrong with Ret Paladins has nothing to do with Blizzard’s ability to calculate.