Once the valor cap is gone, M+ rewards 415 gear in unlimited quantities, on top of already awarding primal infusions in unlimited quantities (which are used to make 418 ilvl crafted gear).
Meanwhile the Mythic raid bosses - half of whom also drop 415 gear, and even a full clear every week doesn’t get you a single primal focus - are still only killable once per week, because… why?
Because these two systems arent mutually exclusive. They are not meant to be copies of the same thing on different scales, competing for your time as one or the other. They go hand in hand alongside pvp for character progression (theoretically). Raid lockouts are the big weekly thing and m+/pvp are the content you do between raid lockouts
Except that raid gearing is so poor that you have to do M+ in order to do progression raiding. The reverse is not true (since M+ is the fastest, easiest, and best gearing system in the game).
They just need to increase the amount of loot dropped from raid bosses and that will sort your problem out it sounds like. Dont make it endlessly farmable, but add more result to the effort already being put it. Raids are not meant or designed to be farmable. Small scale M+ is. Raid should give you your beefy loot pieces like tier and raid trinks/weapons while m+ fills in the rest.
So why not distribute equipment regularly?
Set the alarm clock, go online, click to receive, equip and enchant, hit the stake twice, wow, the data has been improved, it can be closed when it is done, and wait for the next release.
You could always get tier from the mythic+ vault at the item level corresponding to the key level complete.
Your armory shows:
8 raid items
5 mythic+ items
3 crafted items, 2 of which are 418 so the mats came from mythic+
Seems relatively even, and at your skill level you could likely be killing 2-3 mythic bosses for even more/better drops, but it has a large accessibility problem. You are pushing the harder mythic+ content but not harder raid content.
Depends on what trinkets I’m wearing, but both of my 415 tier pieces for example came from M+ (valor upgraded catalyst pieces). Which I don’t think is apparent on armory, unless I’m missing something.
I’m still chewing over this week’s vault upgrade, too. It’s either a 421 ring or a valor upgrade tier chest. Both from m+, of course.
I’m also getting a 418 weapon made today. Also from M+, of course.
And once I get some keys done this weekend, the shoulders will be 415 tier. From m+, of course.
I can understand where they are coming from with the cap, INITIALLY… like maybe before mythic is out… but increasing it by at least 2-3x the current 750/week is definitely going to help us feel better about the system as players. The current system is discouraging. Especially in early doors where i WANT to play the new content more. That first week when i hit 750 i was confused and then demotivated.
Your solution here would make this feel waaaay better. And still provides a solution to the “problem” that blizz implemented to cap to solve in the first place.
Yeah but what im saying is that you cant say those items are from raid when you can get raid gear in m+ vault slots, or take m+ vault slots and convert it to upgradable raid gear.
So it looks like i have alot more gear from raids than i actually do. For example my head and legs. Looks like they’re from raids. They’re not.
You can tell if tier is from mythic+ or raid because it says heroic or mythic (and on raider.io shows upgrade paths if < 415).
Your legs are 415 tier saying mythic so that is either mythic+ or mythic raid, and given there are no mythic raid kills it’s clearly mythic+.
Your helmet is 411 heroic. That is from heroic Raz (she drops 411 tier helms) either directly or from the vault. If it was from mythic+ or converted from a mythic+ item it would say mythic on it.