Which has always been the point. The problem is what’s happened since M+ was introduced.
Emerald Nightmare was a cakewalk because everybody spammed M+ and outgeared it before even setting foot in the raid.
Blizzard overcompensated by tuning Nighthold on the assumption that EVERYBODY was already geared up from Mythic+.
Blizzard has kept that design model ever since.
Therefore, if you DON’T do Mythic+, the raid is massively overtuned for your ilvl.
Raiders MUST do Mythic+, just to be geared in order TO raid. Most of the effort that goes into raiding is now from stuff you have to do outside of raid. It’s dumb.
Yes because raiders feel compelled to do stuff like this they taper the content and stuff like lfr release schedule. It’s always designing with raiders first in mind.
Like conduit energy was designed so raiders wouldn’t change up the build every pull. But now they are embracing that. Raiders feel compelled to do pvp, they nerf pvp gear ilvl. Etc.
No raider gives a damn about the LFR release schedule. LFR is in stages for the benefit of LFR players, to mimic a sense of progression, just like Blizzard laid out in their “water cooler” blog on the subject, years ago.
And raiders ABSOLUTELY HATED THE IDEA. The cheerleaders for conduit energy were the “casuals” on General Discussion, and the only reason they loved conduit energy WAS BECAUSE RAIDERS HATED IT.
You can see this reflected in some QAs in past blizzcons. Raiders felt compelled to do lfr so blizzard staggered the release schedules. And nerfed ilvls for example, took out tier sets in stuff like WoD. Nerfed pvp item levels because pvers/raiders felt compelled to pvp for gear. The complaint of stuff like titanforging from world content. A whole bunch of stuff was changed to satisfy them and other top end player content that hurt other parts of the game.
Season is shorter than the previous ones, wouldn’t have made sense to keep the cap like the previous one. Good trinkets and flux to get from raid anyway, why not do it.
At this point I have to ask…what is the reason for keeping the raid lockout? If I clear the raid and only get one item drop for the entire event, why do I have to wait until next week to try again? If we can spam the same dungeons over and over, why can’t we do the same with raids?
Don’t need a full farm. You could just kill say, the first few easy ones and be in full 304 very quickly. Since no lockout, kill 1-2-3 whatever, go out, reset.
Forget all this noise, even if they make raids drop exponentially better gear than Mythic+ it still won’t get me into raiding ever again. I hate the idea of spending 4hrs of my day stuck playing simon says with some leads doing callouts. Spending 3 of those hours running back to the boss, clearing trash, and sitting in front of boss discussing strategy. 1hr actually fighting the boss. Mythic+ is the best thing that ever happened to this game.