I been here since 2009, people say that, yet it seems to be going on just fine.
99% sure people who want the highest ilvl yet can’t obtain it, are the same people who post about how high their parse is only by outgearing everyone else but their actual ilvl parse is terrible.
I spent many seasons as 1 of the least geared in a raid for never farming mythic track M+ but I can keep up with those who do
It’s a game, people just need to stop taking it so seriously. I used to do cutting edge and play 16 hours a day back in MoP. Game got a lot more better when I became more of a casual who doesn’t sweat the small things like ilvl.
I learned every season ilvl resets, there’s good catch up mechanics etc and ilvl will never ever truly matter - it’s only a means to getting your current goals. What ilvl you have this season doesn’t matter at all come the next
Def not deleted. They are amazing for my alts. I learned to vibe in the Delves. Are they still too easy for high vault? Yes. I’d still do them even if a vault gave champion and they dropped veteran, because my alts don’t raid or M+
My point is about the progression flow of the game, and you’re trying to divert it by bringing up individual skill. Classic bait move. You’re just fishing for a response like, “Oh, but with 610 people won’t invite you to a +6.” Then you’d come back with, “Just use your own key!” as if that solves the issue.
Let’s get back to what you said:
Yet here you are, sitting at 622 ilvl, unable to finish a simple CoT +8. Not only that, but you failed in Grim, Stonevault, and Necrotic Wake +9s as well. So, what’s your excuse? You claim 610 is “everything you need,” but with 622, you’re still struggling? According to your own logic, that sounds like a skill issue, doesn’t it?
You’re essentially suggesting that a 610 ilvl Resto Druid can heal a +9 Tyrannical Necrotic Wake. That’s such an absurd take, it’s almost laughable. At this point, you should be banned for trolling.
Oh great, now I’m supposed to heal a +8 with less than 600 ilvl because your premades supposedly hard carried you through a +8 MoTS? What’s your point? That you got lucky with a carry?
This is exactly why I’m saying these replies are from trolls—or maybe DEV friends (or DEV alts) who can’t handle the fact that people are exposing the broken designs with actual data.
The point was NEVER about individual skills. This post is about the FLOW of the PROGRESSION SYSTEM that BREAKS at +8s, nothing else. Failing to understand such a simple mathematical problem is quite remarkable… LOL
Well that would require a lot, since TWW is basically made and designed for professional players. M+ season is the worst i’ve ever played, plain and boring clearly timegated by ilvl and overtuned classes. Myth raiding has been designed mostly to stall World First kills with bosses like Ovinax and Kyveza. Only content that, at least for now, is not designed entirely to pro players is delves, which coincidently is well liked better than system that been in the game for years… I wonder why…
Pull 1 pack at a time and you will time a +9 key that is how easy it is. The timer doesn’t matter if you pull small and don’t die. You all make such a big issue about how hard keys are and they are literally handed to you. I almost +2’d a 10 siege today with very minimal effort. Nobody is going to hand out free loot, you have to play the game and participate and learn. If not, then enjoy your 619 hard cap.
well, honestly …just means you are done with the season. There are so many games out there to play, and more incoming…just frees up your time to play them.
In this case, that’s what the game does. It has a higher gear track and crests available for players who choose to attempt it.
What’s happening in this thread is OP is choosing to not attempt said harder content, and is whining about an obviously foreseeable result of that choice.
Challenger’s Peril is the PUG killer, any wipe and people quit, good luck trying to time +9 or better without a premade group. It’s doable, but it’s also not fun.