Okay, so I have a Rogue, Shadow Priest and this Shaman, and during classic, my hit talents gave me a raw percentage number. So Priest got an extra 10%, Enhance Shaman 3% etc.
Now hit has changed and all of my items which used to give say 1% hit are now giving 10 hit rating. The thing that confuses me however, are my talents are still listed as percentages. This wouldn’t be so confusing, except in my actual stat window, let’s say on my Shaman, it says I have 60 hit rating, because I have what used to be 6% hit on my gear. What I’m not understanding is how my hit talents don’t seem to be showing up. For instance, my Shaman should have what I’m assuming is 120 hit rating (60 from gear and then 6% from talents) but my stats are only showing 60 hit rating. Furthermore I seem to be having way more misses than I’d expect for 120 hit rating, but I don’t really understand the stat change.
Am I missing something? I am not super familiar with stat changes in tbc, but it looks like my hit talents aren’t being added to my hit rating?
They still give percentages, not rating. As you level each point of rating gives less contribution towards a single %, but the flat % remains the same from talents.
Hit talents are currently bugged. There’s a script you can run to check unlisted hit (from talents), but you always have that. Overall the TBC changes made the talents even stronger, even with better itemized gear.
I’m not sure I understand. So % and actual hit rating are two different things?
Edit to add: So I’m trying to read about the % and hit rating translation and it says that 15.8 hit rating is basically 1% hit at 70. So those 6 dual weild specialization points are equivalent to 94.8 hit rating? And you need 142.2 to be hit capped? Is that correct?
Correct. Hit is the percentage, hit rating is individual stats on gear that requires a certain amount to hit the next hit %.
Hit and crit are no longer a % on items - it’s a flat rating. This means lower item level gear with weaker stats aren’t inflated artificially.
EDIT: Hit cap is a bit different. There’s a 9% requirement to not miss a special attack (like Stormstrike), but you can continue to get hit up to a certain point (something like 24%) for all white attacks - auto attacks. As Enhancement is reliant on white attacks too, it’s still a good stat, though not as valuable as it was for the first initial, “soft cap” - for yellow attacks.
For spell hit, the cap is 17% (I think) - a hard cap and no further hit is beneficial. You will always have a 1% chance to miss a spell however, even capped.