Confirmed the following skills are bugged and will break stealth without the target being visible, targeted, or hit by anything.
NEW: 1. Warlock - 100 yard AoE stealth break ignoring line of sight - Whenever a hostile Warlock gains Tormented Crescendo by casting a Shadow Bolt or Drain Soul on a target with Agony, Wither, and Unstable Affliction on it stealth is broken in the ridiculously sized circle around the Warlock.
NEW: 2. Paladin - Sun’s Avatar (Passive) - 20 yard AoE stealth break - Particularly bad with Radiant Glory talented (Wake of Ashes procs Avenging Wrath every 30 seconds) - Applies an 18 second DoT to you, additionally preventing restealth while knocking you out of stealth.
NEW: 3. Rogue - Serrated Bone Spikes - Prevents you from restealthing by keeping you in combat until the target you’ve applied it on is out of combat.
STILL BUGGED: 3. Paladin - Divine Resonance (Divine Toll) - Automatic Judgment knocks you out of stealth even while not visible. It appears the range check is what breaks you out of stealth, no hammer is ever thrown at you. Range is limited to 30 yards and line of sight, but knocks you out of stealth regardless of what direction the Paladin is facing. This happens 3 times, once every 5 seconds.
Thank you Blizzard!
FIXED: 1. Warlock - Malevolence - 100 yard range AoE stealth break ignoring line of sight.
FIXED: 2. Warlock - Any shard spenders (Hellcaller hero talent) - 100 yard range AoE stealth break ignoring line of sight.
FIXED: 4. Frost Mage Splinterstorm - Frost Splinter / Embedded Frost Splinter hit stealthed targets within 20 yards of the mage casting.