The fact that they can’t wear sleeves, or pant legs. It really bothers me. It’s the Undead exposed bone things but WAY worse. I like Mechagnomes. But as being a huge transmog fan I really can’t stand having my transmogs butchered like that. Essentially making them unplayable for me. Please tell me this is intended to be rectified and they won’t ship like this?
I’d also love an option to be full robot. But doubt that’s happening. Idk the core body being normal gnome while all the appendages are mechanized and the head can be optionally half mechanized is kind of awkward. But it seems you’re having issues allowing armour to be worn on the mechanical parts for some reason so if we could be MORE mechanical we’d have even less transmog options. It’s quite frustrating tbph.
The second one probably won’t happen. But in the very least make transmog work on them somehow.
When you check out the armor on another race nothing had been done for legs or arms. Which suggests them not having gear showing up there is very intended.
For all the customizable options mechgnomes have, I think letting people have 1 flesh arm and 1 flesh leg would’ve been nice. Pants, sleeves, etc. would be visible on those parts and still keep the mechgnome identifiable as being mech (if that’s the issue with pants/sleeves). Plus anti-symmetry is neat.
Should have gotten paladins with their light accumulators at least. Limiting the game’s first playable cyborgs to mostly cloth and leather just feels bad.
I don’t know, I kind of like the uniqueness of having the mechanical parts exposed. Honestly, I was leery of mechagnomes at first, but I checked out wowhead’s dressing room and I really liked the hybrid options. If not having pant legs and gloves are really that big of a deal, then stay as a normal gnome