Concentration Crafter Stat Opinions

Hey general forum gamers, I just posted this to the CC forum but I figured I’d like to hear more voices about how this is impacting the general public with raid in full swing:

I’m mostly speaking from a raider pov but would love to hear from crafters and more casual players.

i say that was a good thing i do love the free concentration thought the recharge is time played or logged out i dont remember thought. but this is better then holding on those stones and waste bag space

yeah well people making a fuss about RNG always make the game worse so I don’t really know what you want. You can always just craft your own items if you don’t want to pay the price others think it is worth.

this already exists - it is called ingenuity

Recharge is no matter if you’re on/offline. But it takes 100 hours to fully recharge, and having to use 50-100+ just to get some engi bolts or wires to rank 3 with that long of a CD just feels so tragic. I can barely craft for myself with any substance without running out before I get to what matters.

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Procs with the ability to force next rank is what I’ve always vouched for, since you were wondering :slight_smile: Keeps the market more in check on materials while still being able to force r5 gear etc.

so like it was last expansion. Others didn’t like that system.

Concentration was a great upgrade from Inspiration. That was a very bad system because it encouraged RNG to determine quality. Consistency with the procs refunding partially is a straight upgrade. As for prices, those go down with time, same as always.

No, so like having both. Conc should exist, in its current form it is very limiting for materials thus making everything obscenely expensive. Thus having ALSO a chance to jump rank would fix that issue, one or both can be restricted a bit if Blizz finds that less balanced, but current conc only is an issue.

People are allowed to say “Hey this fix for x was actually also not quite on the mark it feels like.”

I understand what you are saying, but inspiration in any form is bad design. The output of a craft shouldn’t include random chance as a factor. Having to recraft an order multiple times and hope for that proc was not enjoyable, adding Concentration into that and limiting how many times the crafter can roll those dice would be even worse. I recall in Dragonflight not hitting a ~30% inspiration proc. Ten time in series. I wasn’t happy. The patron wasn’t happy. Now imagine that, but each time it is also using 225 concentration instead to try to fish for r5.

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Do you really have to buy rank 3?

I really like how high quality materials reducing concentration needs has kept gathering solid.

I do think - and still think - the shadowlands repeatable quests that gave gold rewards should stick around as a way for non profession players to get some gold.

For some crafts, at least to my understanding from my guildies that do most crafting, you 100% need at least 90% r3 materials to be able to get r5 gear. Especially if they’re not at capped conc cuz they want to make multiple pieces and not just rip 600+ on a single persons items. It trickles down. I’m not sure really what would fix it beside adding that chance on materials, or lowering conc cd.

It would be nice to see the amount of concentration needed, if you e.g. used a silver material v. gold etc.

HONESTLY after reading some of these replies I think my more refined gripe is just simply MATERIALS shouldn’t require so much damn conc, it’s fine with massive crafts like gear etc, but materials being like 10x+ the price at r3 over r2 is just silly.

Temp stopgap for this (I agree it should be baseline) is the CraftSim addon, tells you exactly what x/x you’ll be and how much conc you’ll need for next level based on simulated materials etc. Also shows price to craft etc

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From what I’ve been told and seen circulating around forums and in-game, 1 Concentration = 5 minutes. So, every 5 min you gain 1 Conc.

I’m not a fan of Conc as a Blacksmith or just as any other crafting professions my toons have. I finally got to the Skill point where I can craft a T4 2H for my Warrior BUT I’ll be able to use 638 Concentration to make it a T5 619 2H Sword when the Conc fills up. So, I was at 45/1000 Conc when I did some early crafting about a few hrs ago, now, just before I left the game, my Conc is at 114/1000.

Personally, if Concentration were to stay, I’d say bump up the Concentration to 3 per 5 minutes instead of 1 Conc per 5 minutes. There’s not enough KP to go around to max out specific trees to get the max skill for specific pieces of gear, to include unlocking Finalizing Crafting Regents which crafter can rely on some NPC Crafting Orders to get a few KP bumps, (but some are so absurd, you’ll need to spend 50k+ in mats to make 50g TIP from NPC Crafting Orders, what a joke). More on that though, the NPC Crafting Orders SHOULD include the highest tier mats that the “NPC” provides, NOT the player. T3 Sanctified Alloy on my server (Duskwood), goes for 6k+/ea. Yea…buy 6 of those for a NPC 2H Sword Crafting Order, you’re already spending 36k just on Alloy alone. No thanks.

Overall, there needs to be some Concentration adjustments for crafters if they’re waiting on time just to fill up a “bar” to craft which can take up to 3 day to fill up to 1000 Concentration. 3 days to make a piece of gear when you have the mats and skill ready to go but the time gate is the Concentration, it always will be. :zzz:

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I think concentration is fine, tbh. Some things should be throttled to keep crafting and engagement high. Gatherers are rejoicing at gathering still being a neat money-maker and the reason for that is because concentration makes r3 raw mats actually valuable. Every item in the game can be crafted without concentration at r3/r5 with 100/100 skill, blue tools and all the relevant profession wheels maxed out.

concentration allows you to choose to save money on the cost of buying r3 items by using r2 instead, but i think it’s fair to gatherers and production crafters that your ability to do this is limited.

I feel like a lot of this complaining is also coming from unrealistic community expectations. Most of you don’t need r3 flasks, pots, gems or enchants. You think you do, because the guides say to get them, but the vast majority of world of warcraft players simply do not play at a level where the difference between an r2 or an r3 pot will wipe the raid. buy r2 stuff if r3 is too expensive and you’re not pushing world first. your bank account will thank you, and at least a third of you are gonna die to swirlies anyway. :dracthyr_shrug:

Agreed. There are some minor things about Inspiration that I miss… but overall, Concentration is a much better system for me.

Need more KP quests, those patron crafting orders are ridiculously expensive and totally unreasonable.

Semper Fi! :us: :ukraine:

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Concentration has been the single most frustrating experience I have had crafting and I have been playing since vanilla.

The recharge on concentration is WAY too long, should be 1/4 to 1/2 of the current time it takes to recharge. It is incredibly frustrating to constantly be stuck waiting for concentration to recharge while trying to help the guild gear up for higher raid and M+ content and be stuck waiting 15-24 hours to be able to craft a single piece for someone. At least with inspiration, we were able to keep throwing mats at it until we got the inspiration proc.

I really hope that something is implemented to improve this mechanic, I love the idea of being able to guarantee the next rank up but in it’s current form it feels so limiting with no recourse that it’s killing my desire to fill any orders that don’t provide all max rank materials.

Worth noting that I have multiple crafters across all professions and have spent almost 9M gold min-maxing professions since early access, it’s not a lack of knowledge points or skill on my crafters.

Not trying to be too negative, but I am VERY frustrated with the concentration mechanic in it’s current form.

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Either cutting the recharge time down drastically or introducing some kind of mechanic to refund concentration that’s more reliable than ingenuity would alleviate a majority of the frustration.

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