Well objectively the timer is there to upgrade/downgrade the key,
Timing the key gives you more loot
and failing to time it gives you downgraded/less loot.
also not timing it means it will not be tracked in your achievement progress.
Timing it will count towards your achievement process.
Blizzard has mandated that timing the key is a net positive. You are rewarded for it. Its more than just for IO score.
Do you understand this? or does Mommy Sabrina need to break it down for the wittle baby even further.
On another thing: i am offended by your usage of the word ânerdingâ which denigrates intellectual people. Can you remove it please. Also, the word âhappyââŚ
o_Oâ
While I donât agree with everything you typed, this tidbit did get me thinking as I also face this issue.
Sometimes I wish the Blizzard would just own the fact that a portion of the playerbase does not know/care/can to play their spec to reasonable competency. Why? Because then they could dump that trope they like to trot out regarding âlikeminded playersâ and âfriends playing with friendsâ while all the while they institute structures that tear down community.
Then they could say - âyou donât have to be skilled, but it is a skilled based game that uses gear as the multiplierâ Having said that, then they could incentivize players who choose to play with lesser skilled players. Because they absolutely could set a metric and slap an internal score on a character. They have that data.
Imagine a game where you were given a sliver of a currency for taking along someone not as skilled (but not out of range - thatâs important) with you on your keys? Then youâd be encouraged to pick that appropriately geared but non-meta person to your key - and if they played poorly, youâd get a bonus/consolation at the end of your run.
Itâs a dream. It would take effort to implement and a company culture that values the quality of itâs community. Iâm positive it would not make traditional ROI.
Maybe Blizzard should finally drop everything else but M+ and PVP and turn WoW into a console action game. Would be a lot cheaper for Blizzard to generate and maintain content and it would appeal to the 5 second attention span gamers that seem to make up most of the video game market these days.
It encouraged higher end players to participate in more casual runs. A system to reward carries would just devolve into sales/ boosters more than it already does.
LoL. I guess we will pretend that shot clocks, game clocks and chess timers donât exist.
The NFL should get rid of them. Remembering and executing a play book is not skill. Bobby Fischer and Peyton Manning werenât actually good, they could just remember thingsâŚ
Trust me. You donât want to remove timers. Without timers people would be go back to kicking people from groups and replacing them instead of learning and growing. Since people cannot be kicked without hurting the whole team and canât allow new people to join, people are forced to try to adapt with the group.
Well, theyâd have to do a number of things. Which is why itâs unfeasible. But you could programmatically address it all. They have all the data to do it.
But again, itâs dreamtime, because it would never hit ROI, sadly.
This the most unbalanced and tuned Mplus season yet. Crap all over the floor ,and awful key weeks, I have not ran it much at all.
Honestly though, it isnât as unbalanced as people think other than perhaps early tank balance. The real issue is the community themselves, and it gets worse every season.
Even the âDâ tier specs have shown themselves able to clear 20s. As someone whoâs working on my last two dungeons for KSM, my advice is take people based on IO more than their class. Also ask people to whisper you something in the group description. It really does help to filter out people that a. Donât speak your language and B. Donât care to listen and wonât be team players.