So far the extent of your posts have been repeatedly using the phrase ‘strawman’ and ending each sentence with juvenile comments that do nothing but devalue your stance. I would suggest reflecting on that before you try arguing with anyone on any meaningful subject.
That’s the great thing about opinions. You are entitled to yours, and I don’t believe mythic + to be speedrunning, outside of niche stream content held on specific dates during a content patch.
Except one opinion is backed by real life money, and things the community and blizzard know to be true. Then theres yours. Based on stuffing your head in the sand and going la la la la la. /shrug
I don’t think you know what the strawman fallacy actually is.
Actually I provided several counterpoints, which you conveniently chose to ignore while making snide remarks.
I should also point out that my argument has never been specifically about MDI, it’s been about mythic + content as a whole. I accept that MDI is marketed as a speed running competition. However, given that the mythic + season leaderboard sorts groups by key level first, and time second - via the score given - I feel comfortable saying my head is fully clear of the sand and I am not singing.
A better analogy would be that WoW used to be a game on the ground where all specs were welcome. Now, people are forced to go towards the ceiling or do very little in-game. People will simply leave if they are not wanted.
We have WoW Classic. It is a big success. Blizzard made history AGAIN!
So… why don’t we make a separate WoW called WoW Mythic+? Everybody wins. It has strictly competitive content with its own characters. It would fix the problem of retail class design & game design skewing towards competitive play, once and for all. And WoW Mythic+ wouldn’t have all that grindy & dull PvE stuff that high-skill players suffer through so they can get to the content that they enjoy.
But I didn’t mean that WoW Classic was a place that was devoid of competitiveness. I meant that the creation of Classic means that WoW doesn’t have to try to please everybody at the same time in the same game. I don’t think that is possible. It is arguably the number-one reason behind why truly balancing the game becomes impossible.
What if we can have Retail start going care-bear (which many people want) and a Mythic version of WoW that goes adrenaline-rush competitive (which many other people want).
You realize this game was always a casual MMO right? This hard slant towards pushing the player base into M+, is in my opinion, destroying what’s left of the community.
I’ve never seen a more toxic system in a MMO than M+.