Comp stomp vs regular BGs analysis

Comp Stomp is popular because it’s a quick, easy, and relatively painless way to catch up player power. Nothing wrong with that, but how come regular battlegrounds can’t generate the same level of enthusiasm?

Regular (real) PvP battlegrounds, on top of requiring more mental effort, have large gear discrepancies that make them frustrating/unfun for undergeared players to participate in. Gearing a fresh character through PvP is basically a hazing experience, you get ragdolled by superiorly geared players until you incrementally gain enough power to do the ragdolling. Players are put into a catch-22 situation where their ungeared participation innately puts their team at a disadvantage (and sometimes gets them flamed), yet they cannot gear up without participating.

The effort/fun/reward dynamic is poorly balanced and that’s why we have people lining up to 5-cap bots in Arathi Basin for hours on end. If we’re at the point where we’re letting players mindlessly aoe farm bots for real PvP power, why not just introduce some battleground mode (or rethink PvP power entirely) where player power is normalized and the rewards are generously buffed. Encourage players interested in PvP to actually PvP for their wings, but make it fun and worth their time.

  • Would it excite you if they announced a WSG week where everyone’s ilvl is normalized, honor 2.5x multiplier, chance at 2 renown for a victory, 1 for a loss?
  • Would you prefer to play that over current Comp stomp?
  • Do you think it would it be healthy or unhealthy for the game?
6 Likes

A brawl with all gear is standardized to one ilevel , say 230 would be super fun.

3 Likes

The difference between Comp Stomp and regular BGs is, the AI uses their abilities.
In regular BGs, half the team will afk, or spend more time typing :poop: about your parents/heritage than doing anything else.
And then there’s those who’ve never even checked their spell book to see if there’s anything useful that could be bound.

There are some excellent points in this post. Comp Stomp should be a brawl where you get to try out that spec that you’ve always wanted to, or change up your talents or gear to see how it performs.

What it’s become is an opportunity to quickly gear those alts and get them in competitive gear. Which to be honest, is embarrassing on Blizz’s part. When you have catch-up mechanics like this in place, then you’re admitting that the grind shouldn’t be there at all.

While I just crap talked catch-up mechanics, this one is creative, and it has a little something for everyone.

1 Like

tbh the honor gain for comp stomp is so abysmal that I’d rather not even use it to catch up. It bores me to tears after about the sixth or seventh game and you get a pittance out of it. I’m not going to spam queue it 500 times.

5 Likes

The only way it would be unhealthy (in the short term), is that people will realize how much better BG’s could be with less of an ilvl gap + grind. Going back to the reality of what we have now would be depressing.

2 Likes

exactly. it’s only good to catch up on renown. as horde i only get 300 honor after winning

1 Like

^ this, Comp Stomp is boring.

I mean I get it, people like “free stuff” and that’s why it’s so popular, but I’m just falling asleep at the keyboard by game 4 or 5 :yawning_face: :zzz:

470 honor for the first win, 320 honor for each win after… and each game is around 5 minutes start-to-finish. And it’s mind-numbingly boring, feels about as boring as some Shadowlands WQs.

I would rather play regular BGs purely from an entertainment point of view, fighting real-life players at least keeps me awake.

Dratnos claims he “can spam it for 10 hours a day”… OK buddy, to each their own I guess? This place is a snoozefest imo :yawning_face:

1 Like

Because regular battlegrounds won’t give you the illusion that you’ve accomplished anything while being half AFK wiping drool off the keyboard.

Comp stomp is a mistake and has no place this game.

The ilvl normalized would be good. The rest is not. We do not need handouts.

If it is against real players then yes. Comp stomp is just PvE and it’s bad.

It would probably be popular. WSG is a well-liked BG and the idea of gear being normalized would be more supported than not. Flat normalization itself would not be good for the game. If we had ilvl normalization along with stat customization then perhaps.

This. This would be popular and good for random BGs

1 Like

Based on the general forum discourse along with the majority of the content I’ve seen and players of all different skill levels, very few fixes are even needed to fix (at least unrated) PvP.

Vendors - This lets up pick the stats we want. I always preferred haste casters in pvp, even if it were a “bad” stat. Some of the templates that had very little haste before felt awful to play. No more templates.

Scaling - Normalize item levels or at the very least create 2 tiers. Honor gear and Conquest gear. Pick an arbitrary item level for Honor, and add +10 for conquest. This allows gear progression in PvP without creating unfun power gaps. You can even keep the honor upgrade systems in place to bump PvE item levels, to keep PvPers from falling behind too far if it’s all they do. A convoluted honor upgrade system also stops PvE players from chasing easy PvP epics.

And for the controversial one:

Enable cross-faction pvp. Factions are pointless at this stage in the game. It’s no longer about Horde vs. Alliance and hasn’t been for some time. We already have faction vs faction rated play and merc mode, so we’ve already crossed that line. Just rip the band-aid off. You solve queue time issues immediately. You solve community imbalances immediately. You are now able to freely design racial abilities.

It’s beating a dead horse at this point and I didn’t intend to hijack the thread. But I think these solutions are far simpler and solve more problems.

1 Like