That was a really fantastic post, Watermist, and I super appreciate the link to my post—very kind and unexpected. Aside from the things I cover in there, I actually think the Survival tree just needs a little tweaking and it will be in a really good spot. I’m aware that that may be an unpopular opinion here.
As for wanting more buttons, the aoe rotation is going to be pretty hectic as it is. With Wildfire Infusions basically baseline, Fury of the Eagle reducing the cd on bombs on crits, Kill Command resets reducing the cd on Fury of the Eagle, Carve/Butchery reducing the cd on Bombs and Flanking Strike, Serpent Sting spreading, likely with Raptor Strike and simultaneously popping Latent Poison stacks… and all of this before we get to active abilities chosen in the Class Tree—which admittedly I think will only be Explosive Shot for aoe situations. But the point is that having another ability that’s either just press on cd for damage or a maintenance buff/debuff that we have to spread on every target would be too much clutter, in my opinion.
The single target rotation is maybe a little bland, especially with the way the new Viper’s Venom works, where we’ll basically have 100% uptime on Serpent Sting just from Mongoose Bite spam. I do think that with Tip of the Spear and Mongoose Bite together, the Mongoose Fury windows are at least going to be more interesting, but I think that we really could’ve used some sort of Flanking Strike cd reduction in the single target rotation, not the aoe rotation. Additionally, Spearhead is something I’m incredibly excited for, and I hope that they keep the cd extension in a spot where it feels potent, but not Birds of Prey level 100% uptime. Even with the Death Chakram pick on single target, and even if Flanking Strike got some cdr to be used basically in every window, I do think the rotation could use something else.
One of the biggest points of interest remaining in the Survival tree for me centers on Explosives Expert. The Kill Shot proc mechanic has been taken out of the Survival spec tree, so what value does this really have outside of execute range—and in execute range, is this really valuable enough to be worth 2 talent points over say, 40% damage on Serpent Sting, Arcane Shot, and Kill Shot, for example?
So, what I would like to see is the Kill Shot proc added back into the tree, and I think there are several ways that Blizzard could do this pretty seamlessly:
- For the least amount of added active abilities, add the proc to Shrapnel Bomb’s bleed. Make the proc chance stack per stack of the bleed. This, with Explosives Expert, would speed up the aoe rotation following blue bombs, while adding in just one ability. This probably doesn’t give much to the single target rotation, and we probably wouldn’t want to cast the Kill Shot over a 5 stack Mongoose Bite, so perhaps compensate with “Kill Shot extends the duration of Mongoose Fury by 1.5 seconds.” And perhaps for added single target interaction, or even priority target/funnel interaction, you could have Kill Shot extend or refresh the bleed from Shrapnel Bomb on that target to maintain uptime in between Bomb cycles;
- Add Lacerate back in, and have it work like Flayed Shot. Give it a relatively high focus cost, and/or don’t make it do a ton of damage so that you won’t feel the need to spread it to every single mob in a 5-8 pack pull. Two or three targets should be the sweet spot, but one should feel good enough. Again for single target, I’d add some Kill Shot interaction with Mongoose Bite; or
- Add Chakrams back in (normal Chakrams, I was sad to see them go) have them apply a Flayed Shot type bleed to all targets, make it so that Kill Shot procs can stack to two. Could even make this a choice node with Lacerate and tune Chakrams to be the aoe choice and Lacerate to clearly excel in single target.
To summarize: let’s be very careful what we ask for. Asking for more active abilities for the sake of having more buttons to press is not quite the right approach, in my opinion. Let’s ask for more interactivity where it’s necessary. For the spec as a whole, Survival would benefit from reimplementation of the Kill Shot proc mechanic. The aoe rotation doesn’t need another button, but if it had to have one, something like Lacerate—tuned in such a way that maintaining it on two or three targets is optimal—or Chakrams, both applying a Flayed Shot type debuff would be good additions. The single target rotation could use another button, so again something like Lacerate—again applying a Flayed Shot type debuff, but more importantly, it could use a Flanking Strike cdr, and if it gets some sort of Kill Shot proc, it would likely need another node that makes Kill Shot interact with Mongoose Bite somehow like extending the Mongoose Fury window.