I didn’t want to clutter this thread with a massive post, so I wrote up an analysis of the biggest remaining issues I see in the Survival tree and the Hunter class tree:
Highlights:
- Survival Hunter has too many generic % increase damage talents
- Viper’s Venom costs too much
- Hunters need utility in the Class tree
- Nesingwary’s Trapping Apparatus needs to go
I’d love to talk and hone these ideas if anyone has agreements/disagreements, other angles to think of, etc.
I tried to keep my suggestions as minor as possible with the hope that they could actually still be implemented at this stage in development.