Thanks, I haven’t been keeping up where the most appropriate place to leave feedback is.
To elaborate a bit further on my issue with survival lacking, well, survivability:
With the push to higher melee engagement with abilities like mongoose bite, spearhead, coordinated assault and flanking, I think there could be some simple fundamental changes that could make survival a bit more engaging and a bit tankier spec more suited for a melee spec.
If I could change things up about the spec related to this, I’d do 2 things.
- Disable/remove pet growl when specing surv. Seems counterintuitive, but would open the door at a fundemental level for the hunter to be the primary threat in melee combat and as a result, build around them taking damage.
- Give better passive/active damage reduction/healing. Making the hunter the primary damage taker opens up the spec to accept better damage mitigation talents or outright baseline improvements for specing survival.
This would also make the spec a bit more engaging to play in solo content. In group content, it would give some more flexibility in survivability and take some burden off healers for keeping you up, much like other melee classes have. In pvp content, we all know how it goes if you try to play survival in melee range against any other melee class. You can’t engage them for any length of time to put out damage. You will get demolished because while you might be able to keep up in damage, you are still a mail wearer with access to 1 heal on a long CD.
The defensive tools we have now are more suited for ranged specs. Turtle shuts down all offense to allow repositioning/giving a reprive from damage to help healers top you off. Exhilaration is nice, but long cooldown and limited heal. Survival of the fittest is a welcome addition to our kit, and while these are sufficient for ranged specs, a melee spec needs a bit more.