Community Council discussion on Hunter design

I didn’t want to clutter this thread with a massive post, so I wrote up an analysis of the biggest remaining issues I see in the Survival tree and the Hunter class tree:

Highlights:

  1. Survival Hunter has too many generic % increase damage talents
  2. Viper’s Venom costs too much
  3. Hunters need utility in the Class tree
  4. Nesingwary’s Trapping Apparatus needs to go

I’d love to talk and hone these ideas if anyone has agreements/disagreements, other angles to think of, etc.

I tried to keep my suggestions as minor as possible with the hope that they could actually still be implemented at this stage in development.

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