and i would just like to give my opinion why season of discovery is adding new content to the old game and it has been a major success it’s the old game we all love with but a few additions to the game that make sense and doesn’t hurt the game or the world and narrative like adding vulpera or dracthyr to the game
all things like the trading post that you just get handed cosmetics rather than earning them as well as the wow token that makes the entire game pay to win taking the sense of accomplishment out of the game sod dosent have these things and i would say it’s the biggest reason of the success
if current wow could take these lessons i think it would be a much more enjoyable game as well
You know the reason why its more popular??? It’s because on classic wow you can actually see whats happening clearly on the screen.
In retail with all the addons weakauras dbm countdowns & visual clutter nobody knows what the hell is going on its just a splattered screen of mixed colours like being shot in the face with a paintcannon.
Thats the rule: if you can see what’s happening its Classic wow.
Yeah, I think a big appeal is that you can understand SoD intuitively. Other than reviewing our own raid logs initially on Kelriss and looking at some logs just to debunk or verify meta whining on the forums, I haven’t had to look at spreadsheets or sims whatsoever and can grasp how well players and specs are doing and what new runes will do as the phases are added. Visually and mechanically its just clean. There aren’t a dozen CDs to track and even the more tough encounters you can get a feeling about.
I just enjoy this aspect. Don’t get me wrong Retail is fun to play but the theorycraft and visual clutter has gotten out of hand.
Even more than visual clarity I believe an even more attractive attribute of classic is the fact that from lvl 1 - 25 I did not encounter one unpleasant player.
Everybody helps each other, running past a mage or a priest they buff you & you emote thank you.
SoD is only popular because it’s new.
Not because it’s Classic.
If it were retail instead, I assure you, everyone would still flock to it.
Add-ons are optional and a great number of people play without them. In fact, the only ones I use are RP related, meaning no weakauras or dbm or the likes. Funny that right?
While I don’t disagree with the premise of “people play new things”…
If this were a “Retail content patch” it would be considered one of the least content rich content drops in years. You have to go all the way back to WoD to find a smaller patch - this is one of the smallest raid tiers ever, there are no new zones, and the PvP rewards are smaller than just about any Retail rewards I can think of. We got some new quests, a 7-man raid, and Ashenvale PvP.
Let’s not pretend that the popularity to dev effort isn’t huge. SoD has been a big W for Blizzard and solves the “What does Blizzard do after Wrath Classic” problem.
The biggest takeaway is that SOD is simple to play, hard to master just like WoW has always been, but with the benefit of really amazing visual clarity and simple buttons.
I don’t need 95 debuffs on me to know I’m taking passive damage from everything in the game that applies a stupid lil DoT, I shouldn’t need to track like 2-5 resources or buffs/debuffs just to do my damage. Retail suffers IMMENSELY from button bloat, visual clutter, arbitrary and overlapping class/spec design and buttons that just don’t feel good to press.
Why does pressing nearly any button on SoD feel AMAZING compared to retail? It’s because things are BASELINE more interesting
And I play both games. Right now everyone is running around doing quests and even tiny islands off the coast have players killing tigers.
In retail, my biggest gripe is that while the content is great, it lasts less than a day and the zone is perma dead. Everyone is back to queue.
Classic is the true leveling experience. Retail is the instance experience. And CRZ makes it so that you almost never see the same person twice forming friendships along the way instead ushering in all this bad social behavior.
The devs for both games think wildly differently.
SoD/retail is Quest item exploration vs. mythic plus lands. Neither better nor worse. Just a reflection of what you want out the game.
Yep. If that wasn’t the case then folks wouldn’t be leaving Classic servers in droves the moment that the novelty wears off. Of course people leave retail WoW as well in droves once people are done for the time being with the patch unless there’s an incentive to stick around. However, there’s more incentives to stick around in retail than there are in Classic.
Folks don’t play Classic for the fun of it, people do it for the novelty of it. That’s just the nature of nostalgia, and for folks who never got to play it when it was current content.