Totally agree. The word “classic” is positive and respectful. “Retail” sounds like crap to be sold.
Yet, it was the devs who started to use this lingo when they named a folder “retail” on everyone’s computers to designate the actual game on a patch right before classic was launched.
They have to make a profit, if they dont’ they won’t make the game.
I don’t really see the problem to be honest, it is better for the game and for the players playing the game if more people play throughout the expansion anyway.
Cata did it best. Put on a tabard and grind dungeons and get rep for whatever faction you want. Factions and Reps are such a none mechanic in this game, they aren’t fun they aren’t interesting so Blizzard really should just make it as painless as possible to get it done or get rid of the mechanic all together.
I tell all my friends and co-workers to not play BfA whenever it gets brought up in a conversation and I tell them its horrible because all the thing blizzard has done to the game that is meant to squeeze out extra hours or money from the players and how it makes the game really unfun. Blizzard thinks these video game design practices will help make them more money and will go unnoticed by players because they’re too stupid, but I’m more than sure its doing far more damage to them then they realize and destroying their reputation as a video game company. They’re pretty much like EA 2.0 to me now.
That’s a valid point, people in Classic are totally more social, I’d say it’s damned near empirical. Even going RP to RP it’s just, different. There’s a lot of organic socialization, like you said it isn’t just “My guild vs the unwashed masses,” I’m yet to find anyone in Classic who acted like that.
Just sayin’, chivalry ain’t dead apparently, in Classic over half the times I’ve grouped the people made sure we all completed the quest before disbanding or even stuck around just to help. I don’t even remember people being that cool back in BC.
If nostalgia is a hell of a drug it’s one that’s good for the game apparently. People in Classic are happy players, I’m yet to see much if any true negativity. Maybe once I saw something dumb in general chat, that’s it.
At least that’s my experience on the RP server. I know it sounds like ludicrous la la land where everything’s sunshine and rainbows compared to retail where you dare not speak up lest be met with silence or someone bites your head off, but it is what it is and frankly, I’m not complaining.
There are ways to keep people playing without artificially stringing them along.
It is absolutely not better for the game - it’s hardly in the player’s best interests at all, honestly, and only really incentivizes Blizzard to stretch out less content for longer (I’m not saying this is what they’re doing, but it does conveniently mean they don’t have to create quite so much to keep players engaged over a long period).
I don’t mind a little bit of timegating - in things like crafting materials to maintain some sense of rarity and value - but when it comes to the main part of the game, it feels frustrating and arbitrary. It’s entirely possible for people to pace themselves and take it easy if they want to - all gating progress does is force everybody to play at the same pace, whether they like it or not.
Even as someone who doesn’t take the grind as seriously, or as quickly as I used to, feeling limited on those few days I feel like “Yeah, I’m gonna hammer this out!” is punishing as all heck.
Blizzard doesn’t get involved in the world first race at all… Except to use those raiders to determine what needs to be tuned/tweaked in those encounters.
Except that those grinds A. Are not that simple in most cases and B. Take longer than that unless you literally slave away at it for hours at a time. Take for example, Argent Dawn rep:
Killing normal mobs would only grant rep until you reached 3000/6000 into friendly.
Killing elite mobs would only grant rep until you reached 11999/12000 into honored.
Beyond revered only bosses from Scholomance and Stratholme granted rep on kill, so if you wanted to grind to exalted you needed to do the repeatable quest related to the Plague Cauldrons for 25 rep per turn in, or you needed to turn in Scourgestones, the best of which were the Corruptor’s Scourgestones which only dropped from bosses and they only gave you 25 rep per turn in.
Even rep grinds like Timbermaw Hold only got you rep with mobs up to revered. From that point, you were grinding for rep turn in tokens or you were turning in limited quests.
This is really a perfect example of those rose coloured goggles being jammed on too tightly. Yes daily limits on quests suck, but combined with emissary quests and rep tokens, the reputations of the current retail expansion are extremely easy to get through, far easier and faster in fact than the reps of classic WoW unless you turned the grind into a part-time job, which most players outside of hardcore circles didn’t do.
That’s literally not how servers work. The hardware and thus the capacity for servers, regardless of whether its retail or classic is more or less identical.
I see both sides, but I am really starting to hate the grossly repetitive WQ, emissary slog for my alts. I have already done them 1000’s of times on my main and am very tired of them.
Why can’t there be a way after pathfinder to target rep grinds for alts? With something specific and interesting for each faction (like professions, essences, etc.)? I would very much like that option.
You’re right I had forgotten about island expeditions. However, here the player has to depend upon getting a drop. Which, again is part and parcel of how this game design takes away player control. Depending again upon RNG for something to happen in the game. And the mission tables. Having the player removed from the process entirely.
Compare that to previous optional reputation grinding models where a player could throw on a tabard or use the commendation system and they controlled how much they wanted to accomplish in a play session.
Look, I’m not against reputation grinding. I actually like filling up those reputation bars. But there’s a reason Classic is attractive to many players despite its flaws. Because the game design gives the player control over their own character progression and customization. The modern game has removed so much of this.
In the modern game, players can’t see most of their character’s stats compared to previous expansions. The usefulness of professions have been greatly reduced and offer little character customization. Players no longer control the pace of their progression. They’re locked to daily and weekly gates in all manners of content. We depend upon RNG not only in what drops but in what stats our gear receives. Player freedom of movement is reduced. Blizzard has really locked down the player experience in such a manner which benefits them but is not to the benefit of the player. The idea that players should be required to play every, single day borders on the ludicrous.
I’m not saying that all of BfA is bad, no, there’s some nice ideas in the current expansion. But it’s the degree to which all these systems have been put in place. They need to dial it back. A lot. They need to give players back some control over their game play time.
All the OP is saying is that we should be able to earn rep at our own pace, but people see the word “classic,” get mad, and completely miss the point of the thread.
I said it waay above but it is absolutely hilarious how this forum almost unanimously complained about everything retail offered for months, but then Classic is released and if there is ever a comparison made this place would have you believe retail is perfect
It’s a shame they ruined the game and turned it into an abomination of its former self.
HIRE SOME DUNGEONS AND DRAGONS DUNGEON MASTERS TO HELP MAKE THIS GAME FUN AGAIN
REMOVE E-SPORTS FROM THE GAME AND CONDENSE RAIDING INTO A SINGLE RAID TIER
MAKE OPTIONAL HARDMODES FOR THE E-SPORTS CROWD AND REMOVE LFR FROM THE GAME
MAKE IT SO ONLY M+ TIMED RUNS COUNT TOWARDS THE WEEKLY CACHE
MAKE GEAR RARE AND HARD TO GET AGAIN AND REMOVE THE CONSTANTLY SCALING WORLD AND BRING BACK TALENT TREES SO WE HAVE AN RPG TO PLAY AGAIN AND NOT SOME COLLECT-A-THON GAME