Classic Vanilla Plus - What You Want Megathread

Hi I figured we could put this post up in hopes that one day if someone from Blizzard looked through it they could get ideas that they feel would be worth doing.

New Raid - I think Uldum (I know its an area in cataclysm, but this is pre- that expansion so inevitably nothing is set in stone)
The inside of a giant earthern old god, you attempt to discover the inside of it to prevent the rebirth of old god, though each boss you kill begins to bring said old god back to life (inevitably last boss kills the old god completely and the destruction of old god shatters it changing the terrain of the area of Uldum to what it is in Cata)
Earth Raid Different bosses born from stone gathered from the sands of time.
Insert Old God that wants to turn the world into a desert etc etc easy to write a story
One side of the map could have Horde camp other side of the map could have alliance
in the middle of the map and outside of it is mobs that progress to stronger version of earthen type mobs all the way to the middle where the raid is.
I understand that Nature is the centered version of Ahn Qiraj, so I suggest a Stone type of Greater Stone Protection Potion/ Ring of Stone Protection/ add bosses like the .5 in previous raids that are in Dungeons and previous raids that can only be summoned after said raid is over.

Travel - Mounts would not be possible until event is over - everything is on ground - Once certain part of pre event is finished players get the ability to be able to mount their
AQ40 Mounts in the area

Pre- Raid Event - Im not asking for Ahn Qiraj pre-event because well… that was perfection… but as a reward for the person that were to open up said location could be portal access in a main town to their very ownnnnnnnnnnnnnnnnnn
Lab - to make flasks (could work the same as pre-ahn qiraj where x amount can finish this quest etc) - Staying with the classic era model we would need to get specific items that does better damage to stoned creatures etc etc etc…

7 more PVP ranks - By this time PVP ranked gear would be absolutely miniscule… so we need 7 more ranks and we need it to be on par to Naxx Gear. This would align with the current model of classic.

Wouldn’t mind to get some cool new Engineering (that area only) items like ICBS - Intercontinental Ballistic Sapper (just kidding) but some cool things would be nice.

I’ll just repost what I already thought would be an interesting idea for a potential classic+

WoW token.

Great thread, but if the devs are unwilling to maintain classic era as is, as opposed to creating some dragonflight abomination that prevents people with low-end PCs from playing, it’s all just a thought experiment. With the current devs, it won’t be classic+, it’ll be retail-.

Filling out the world would be great, as would more horizontal raids and a bit more class development. But if we can’t expect the same quality from Blizz that we can expect from Eastern European volunteers running a Mangos server in their basement, why waste our time typing?

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Preach, brother.
I’m going to have to decide whether or not to join those euros soon or stay in cLAGssicEra :expressionless:

I don’t trust the current classic team at all to replicate the tone or feeling for any content. If they had to do classic plus I would only be interested in minor additions like an extra world boss here or there or maybe one new 20man raid alongside naxx. Really I don’t want them to touch anything.

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Just additional raid content with gear sets optimized for alternate specs. Maybe 2 new raids and 3 new 5 man dungeons. We don’t need more stats than naxx, just interesting set bonuses that switch up rotations. And little trinkets/toys/recipes that could be fun and shake up pvp meta.

Maybe they could make the set bonuses help hybrids. Example being:
2 set bonus - judgment causes you to regain 600 mana over 3 seconds.
5 set bonus - increases the damage of seals and judgments by 25%.
8 set bonus - your auto attacks have a chance to increase your attack speed by 20% for 15 seconds.

Also possibly add rated battlegrounds and a 1v1 duel arena. I would kill for a 1v1 duel arena. Wpvp objectives similar to EPL but actually worth the time in terms of honor… or add it to highly contested zones with high level herbs and mining nodes frequently nearby, and holding the objectives actually gives a meaningful bonus attached to it. Without snowballing the winners too far. Maybe a bonus to rep gained or resources gained while mining/herbing etc.

Yea another raid or two equivalent to naxx gear would be nice in the fact it would speed up gearing process some being that era is phase lock (many people ahead of you) and maybe even a hard mode for the current raids that drop x2 the amount of gear.

More attunements
More class quests.
Maybe and insane grind for some kind of class specific cosmetic (or legendary item equivalent to naxx)
Debuff cap removed.
Normal mode boss difficulty increased similar to SOM for debuff cap removed.
VERY VERY minimal tuning to bad pve specs
Slight buff to enhance pvp. Maybe even go as far as changing windfury to be a stack you build up to unleash and removing the rng (I know this one is gonna trigger some people)
Slight buff to feral mana regen for pvp reasons.
MAYBE a few new engineering/secret items that help deal with counter classes in pvp
Hardiness nerfed.
Starshards slightly buffed.
Deep Assassination slightly buffed and stealth talents moved slightly for better build theorycrafting (impossible to take any spec serious without stealth) Triggered, i know.

any other spec im not familiar with that’s unplayed/unusable in pvp given buffs.

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Wow that’s an excellent idea. Class quests for a cool/interesting piece of gear or cosmetic feature (different colored warlock dreadsteed or something) sounds amazing.

Maybe a class specific trinket like BWL did that requires a long chain of doing RP-esque things relating to your class.
And yeah a hardiness nerf wouldn’t hurt lol. :joy:

I do feel like class changes shouldn’t happen though. Maybe just make set bonuses make up for short comings. Like rated bg gear having different itemization/bonuses attached to them. Part of the fun is overcoming the odds of your classes weaknesses. No class can do it all, besides maybe rogues. :roll_eyes:

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That is genuinely the last tradeskill that needs added design. It holds far too much power already. Think of the poor Macesmiths!

I really like the idea of tuning with tier sets as long as the stats aren’t stronger than current gear unless very slightly. Power creep has been an issue since t2 and above and I would fear it would only be worse with even higher stats; plus this would increase the gap tremendously if there was something like, tier 4. Tier 3.1 wouldn’t be so bad. Maybe instead of stat increases, it could be different stats in general. Naxx tier might have crit, New raid tier might be spirit/mp5. Etc etc.

And yes about non-engineering. That’s a totaly better idea than adding on to engineering like I suggested.

I’d like to see better class balance, including between the leveling experience and end game, as well as item stat adjustments / set bonus adjustments. Maybe a few QoL things on spells

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i want raids bigger than 40man. ideally open-world so any number of players can participate. Like the Rift weekly raid quests .

I mean its not a matter of what I want but what is economical. Wow token, rank reform, tbc based talents with tbc races, and the debuff limit removal seem viable. But as for new raids and quests zones that would take time to add especially if they want to capture the feel of vanilla with simple mechanics. I am not sure how long that will take as much can go wrong if new retro content is either too complex, or the content which is new utterly removes any reason to run the older teir raids which is something done in vanilla and a lesser extent in tbc.

If I made a “What I want” post, it would be far too long and for no actual value.

Full Dunning Kruger here, but I think I could organize a pretty solid Classic+ environment as a person who has been playing vanilla since it launched, and every vanilla private server after. I quit one week into original Cata because it was a slap in the face.

I think the best thing to start off with would just be some more raids and dungeons. Make stuff that wouldn’t really work for retail, like super-long dungeons like BRD and Sunken Temple. Having Classic+ also be canonically an alternate timeline where say, Kazzak failed to open up the Dark Portal again would be interesting.
The one thing I don’t get is people who want the WoW token in classic. That would probably kill classic era and classic plus.

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barbershop
limited mogs
guild bank
emerald dream as a leveling zone
karazhan crypts as a dungeon
a silithid dungeon in shimmering flats
tbc prepatch from day 1, including world events, draenei, blood elves, and their leveling zones
zul’aman as a level 60 raid
cheaper mounts

every class gets a shapeshifting appearance as follows (gear is preset, hair can be modified in barbershop):

druid - cenarions (sons of cenarius, dryads, red version for horde, blue version for alliance)
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alternate horde
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warlock - lich, banshee, red version for horde, blue version for alliance

alternate horde sanlayn
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mage - high elf (tbc variety) in kael’thas tempest keep gear, red version for horde, blue version for alliance

warrior - drakonids (big beefy or caster variety, red version for horde, blue version for alliance)

shaman - big elementals, red version for horde, purple version for alliance

rogue - ethereals, red version for horde, blue version for alliance

priest - naga, red version for horde, blue version for alliance
Imgur
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hunter - worgen alliance, saberon horde

paladin - ? maybe a silver version of this with red cloth insets horde, blue cloth insets alliance

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I like number 7 the best. You have my vote for that! Maybe consider adding city protector rank in there.

It is always a good choice to allow players who love pvp an option to do what they love and gear accordingly for it.

EDIT:
Also would like to put in tweaks and adjustments to make class perform as it was intended in Vanilla (not full scale changes).

It is general consensus that hybrid classes especially druids underperform and have poor scaling / talent / spell functionality despite being extremely hard to gear up for, and having to put more effort in terms of gearing. I say bring adjustments to them to make druids performance viable, as it was intended allowing for viable / optimal performance.

Completely nonviable with Classic WoW

WoW token is garbage and should be removed from every version of the game completely, the only exception would be if it was just buyable in the game from a vendor, or even from the trade post. So long as players can’t make gold off of it.