TBH I don’t see why you couldn’t transfer over your entire character with everything attached with the games being completely separate. It’s not like keeping your gold on classic while also bringing it over into TBC would have a negative effect on either or.
There’s an easy fix for that. One copy per character only. You can take a maximum amount of gold (limit it to 100/200, whatever amount seems reasonable), the gear you have equipped, and the bags you have equipped (which will be empty on your copy). Nothing else comes with you (no mail contents or bank contents).
I wouldn’t mind leveling from scratch, but I would love a transfer option as well. Gold restrictions set of course.
Meh I understand a gold restriction and I would honestly want it. But if we are truly wanting another #nochanges experience then they wouldn’t. Just because it’s the same exact thing as opening up TBC like they did back in the day, you didn’t lose your gold.
Either, or I don’t really care I would retire in TBC for sure.
Yeah for sure, I hear ya. I’d definitely like Classic WoW to go all the way through its cycle. I definitely just wanted to bring up the discussion because I’m so excited for the idea of TBC happening again. I’m loving vanilla a lot because i started in TBC I didn’t get the chance to experience the old content like this
To me, the real glory of them launching expansion legacy servers is not merely conquering old content as it was when it was live, but the opportunity to take a character from classic and have them expierience all of wow’s expansions is something truly amazing imho, a challenge that very few people can say that they’ve actually accomplished.
I got to play tbc but I was really young and my parents prevented me from doing much in the game by restricting gaming time. Now that I’m an adult I want a shot at doing all of tbc properly lol
Yup I agree. I know a lot of people hate this idea, which I understand, but my original thought for ‘classic’ was that it should go through a cycle. Start with classic vanilla, force everyone to TBC, once that’s over force everyone to WotLK, once that’s over go back to vanilla and just repeat this cycle.
I understand some people only want X and some people only want Y so I understand why that wouldn’t work. I just think everyone should experience the real ‘classic wow’ which I believe is Vanilla>WotLK.
I would prefer a method wherein players are entitled to spend as much time as they please in a given expansion/era, allowing them to see as much or as little of it as they care to and when they tire of it (whether in 10 years or 10 minutes) give them the option to move on to what comes next.
Hell, throw in a $10 transfer fee per character for facilitation to get some money in Blizz’s pocket and I’d call it a good business model that serves the interests of the players
Oh ya I completely agree now this is just what I thought would be cool 3 years ago or so.
But without getting into that too much, I don’t see any reason not to have at least the first 3 expansions active at all times. They have MORE than enough fans to supply every version of it.
And honestly I could see myself jumping back and forth for years between all the expacs.
I don’t think they use the words “pipe dream” to refer to something that is easy to do, relatively cheap to maintain, and the most likely thing to happen in the future.
Having multiple expansions running in a similair manner to how classic was relaunched would be ideal, but the caveat I’d have for it is that transfers would be one way so as to prevent players breaking the game by bringing in exotic weaponry or superceding the level cap.
Though, I suppose it would be possible for them to allow a one time cloning option to allow players to maintain their pressence in a previous iteration of the game; a $20 option perhaps?
I would say the only pipe dream here is that they fix retail to a point where I don’t want legacy servers anymore.
I think this might be a case of one problem solving another.
Every era of wow has had it’s strengths, it’s weaknesses and points where it was on the verge of something truly awe inspiring only to stumble at the end.
Like here’s a few examples from each.
Vanilla: It’s the core of the game. Everything is built off of it and even 15 years later about half of all player options, classes and races are from it.
BC: Added additional 10-20 leveling areas, and JC gave us more options for customizing gear for our needs.
Wrath: added LFD to assist with grouping (a god send at the time), Excellent WPVP in both grizzly hills and wintergrast, Vehicles added new gameplay possibilites, Phasing allowed for more dynamic story telling, gave us our first prestige class, and inscription gave us a lot of options for fine tuning our abilites.
Cata: elevated dungeon difficulty, redesigned classic zones to freshen them up, rewarded players for using archaeology with loot and advantages in dungeons.
MoP: additional race and class, outside perspective on the conflicts between horde and alliance.
Warlords: Garrison was interesting as was the mission table, though it ultimately fell somewhat flat and led to deeper isolation of the player base.
Legion: Artifacts were awesome to level… while leveling was still a thing for them, and the various tokens allowed for further customization of the weapons effects.
BFA: The island expeditions contained a hidden gem that players often overlook when dismissing BFA: the OPFOR that comes after you is an extremely clever (by mmo standards) AI that addapts to player behavior in ways that nothing else in the game’s history quite has, and I immagine a dungeon or Zone populate with mobs or bosses that behave like this and I can only feel giddy.
Now, if we take the things that worked from that list, tweak the things that didn’t and put aside the things that the players are rejecting we can get real feedback on how to move forward with content in expansions.
And the developers can get that feedback by launching all of the previous expansions.
To me, personally though, in order to fix these problems they have to just nuke the game almost entirely and start from scratch with these lessons.
Some may disagree, but I personally think things like achievements, mounts, xmog collections, ALL collections really, LFR, cross realm, group finder tool, the many bgs that were added, all the current gearing/character progression systems, gold, skills, almost everything needs wiped and removed. I believe the perfect WoW is somewhere between a TBC type of game mode and something else that gives it minor tweaks.
TBC PvE was simply the best. It starts off easyish and transitions into really difficult raids. SWP was NOT cleared by many people, christ no one even cleared it on my server until the WotLK talents came out. The way they handled tuning for raids was perfect. You couldn’t just tier skip all willy nilly. You hit 70, you had to do heroics, then kara, then SSC, etc. (I guess someone could have let you into the kara door but you get it).
Pvp was great IMO. It wasn’t this hyped balanced game where everyone had everything and it was all a mixture of the same abilities. Classes were still unique. Priests still had race specific abilities and certain healers could still only dispell certain things for example. Arena was great, yeah it might not have been the most balanced thing but it was still fun. You were forced to get a group you stuck with for a long time, toherwise you lost everything and started from scratch not this BS where you go into LFG, find a group, have one person leave after one loss, and then back into the LFG.
At the start of TBC reps were also amazing. You got some of your best gear for being exalted so farming rep for EVERY faction was a really good thing to do (not to mention they gave you other things like enchants and stuff). On top of choosing the Aldor/Scryer which added another layer to reps which was awesome.
And the dailies that TBC had I actually thought were fun. There was a massive goal hidden behind them. You could get your drake or your nether-ray which was an AMAZING feat for the time. Not like retail where anyone and everyone can get epic flying just for existing.
I know a lot of people hated flying and I could see it being removed if they wanted to move on with retail with these frameworks.
I’m not saying they couldn’t improve retail gradually with changes like these…but I just don’t see that happening.
Minor changes aren’t going to bring back the majority that left, and those minor changes clearly are not okay with the retail community. Christ they removed a couple portals in order to try and make the game feel at least a tad bit bigger and the retail community lost it.
I just think that they need to completely wipe the game of every single thing you can think of and start from scratch.
ANSWER:
Which basically says to me: “TBC seems like the better option, we just want to make sure people really want it”
Honestly Classic + shouldn’t even be on the table.
I actually think this would be a brilliant move…which of course mean’s it probably won’t happen.
Outland is in retail.
It wouldn’t be hard to give “copied” characters basic default gear (similar to the way character boosts work on retail) and a small amount of “starting” gold. And like someone else already suggested, limited characters to only 1 copy would prevent abuse.