Classic SoD mobs need to hit like trucks. Also should have a 20% boost in HP

You are overreacting a bit. If they were adding this to Era servers I would agree with you that it is a travesty/insult, but being it is a Seasonal server it’s a perfectly good place to try different ideas. People have the option to play it, if they don’t like it then they still have their regular Vanilla server to call home.

Also I think it’s more players referring to it as Classic+ rather than the Devs, there is a reason they do not have Classic + anywhere in the title.

The problem is I think the only hope Era players have of getting a Classic+ like you want is for something like this to exist in a seasonal format. I have a strange feeling right now if they did it it would look closer to SoD than anything you are looking for so Era players should probably thank their stars its being done this way.

LOL
Caught in the act of derailment.
Shilling for RestedXP - not.

Xfour, have I sinned in the Light?

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Haha nah, I think that addon helps a lot of people enjoy the game, especially those that want to do hardcore without too much experience leveling in era.

Personally I only use questie and just run around doing whatever seems interesting in the moment - but I’ve also leveling quite a few toons now so I know the footguns pretty well.

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I won’t take this too much further because Eyr might be triggered by addon talk. I too use Questie with everything but the quest tracker disabled.

Blizz, I know it is not “classic” but maybe someday somehow the native ui could track more than five quests? Is that a change we could believe in for Era?

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I wish you could accumulate more than 20 quests at a time. When I hit the barrens I always max it out.

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Completely agree that the world should feel somewhat dangerous. Especially elites, I’m hoping to see most classes still need to group for elite quests and those that don’t need to should still feel encouraged to group for the time saving benefits.

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Yeah, I’ll take your advice. Because there’s not a lot either of us can do to change it.
seeya next month

Sounds like your definition of a raid is a very personal and narrow.

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I think every mob in the game should have a pool of runes they can draw from on spawn that give them additional powers, like what we get. Increase the total amount of rune powers each mob can have per level bracket, so 10-25 is one rune, 26-40 two runes, 40-50 three runes, 50-59 four runes, 60 5 runes. Let the world operate under the same rules as the players. Would add some fun randomness to the game and remain consistent with the changes to players.

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All fun and games until one of the casters hurl a chaos bolt at you. But you know that would be one way to make the mobs stronger.

Bring it on imo, I would find that a lot more engaging than just flat dmg and go increases, although those are definitely needed at a minimum.

I think that could be fun :slight_smile:

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When a mob catches up to my mage and crits me for 80% of my hp

“Guess ill die”

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Or it is loosely based on vanilla raids… In which the trash is often nearly as dangerous as the bosses.

But let’s go ahead and make the trash not dangerous and the bosses even more easy mode - and then only require 1/2 or 1/3 of the people to complete it.

Oh, while we are at it, let’s make it so the tanks cannot die, even if all the healers DC, because a tank dying could lead to a wipe.

This argument will be lost on people who use it, to this day they still find it to be a completely valid one.

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But it indisputably means their focus can no longer be on a future scenario in which we do get what we had been clamouring for.

That’s really where the resentment comes from, we know they aren’t going to do both, so the disappointment comes from Blizzards choice signaling to us that we essentially may never get what we hoped for.

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One of the aspects on my wishlist for Classic+ was to totally destroy the meta to provide the sense of a new game, to invalidate all the guides and websites and provide a truly new experience.

One of the parts of this was to subtly change mob abilities, not necessarily power. By increasing the number of special abilities out in the world you increase engagement without just making every thing harder.

More nets, silences, slows, mana burns knockbacks, etc. And my personal favourite - poisons, diseases and curses. I feel that poison is terribly underutilized - for classes with a cure it promotes mana use, for those without antivenom (a consumable also terribly underutilized).

I think SoD is the perfect place to do this and I would hope they have (they haven’t talked about mobs much). With the scope and size of the ability changes, I hope to see a commensurate account of work out into the other side, to those on whom the abilities are being used. HUGE missed opportunity if not.

Player engagement is huge for me. You can do this without increasing difficulty by anything but a small margin.

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Well…SoD can be considered a Classic+. Its not what you envisioned but SoD is something I, personally, want to play.

If Classic+ arrived and it was just 2-3 more leveling zones and one more raid, I dont think that would be enough to bring me back.

SoD is so different, yet wrapped in the classic molding, my interest is peaked.

Not neccesarily, it just means you don’t get it right now. There is nothing that says they can’t eventually do both.

That said Classic+ has always meant different things to different people, there has never been a real strong consensus of just exactly what it means. Some just want content, some want class changes to fix the specs that don’t really work + content, and some want practically a different game, and of course there are those that want things in between.

So yeah they may never do exactly what you were hoping for, but then again we’ve never had any promise of that being on the table to start with. The fact they are doing anything but just re-releasing expansions is more than what many of us expected they would ever consider.

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Hey that sounds a lot like a slippery slope argument based on incomplete information and a whole lot of assumption in order to incite fear!

There’s just way too much in there for me to even want to bother tackling. You do you, but I think I’ll wait until SoD launches and see how things play out.

Good luck to you!

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