Classic SoD mobs need to hit like trucks. Also should have a 20% boost in HP

I do hope that nobody is afraid of an experimental mode in a video game.

My claims are just made on the information I have available and the trends I see :woman_shrugging:

loooooooool

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Incorrect.

You know theyā€™re gonna hate-play the heck out of SoD.

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I agree, the damage buff they said they would do is good, but a slight health buff is important, one shotting mobs is retail stuff. YES it does feel good to feel powerful, but if no enemies are a threat, then you donā€™t really feel powerful at all, just farm simulator. A slight health boost would help a bit too I think

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While I generally agree that the community feature-begging in a hypothetical Classic+ would rarely ever be in sync I do not agree with the portrayal that it was just complete and utter chaos, and that there wasnā€™t a generally quite unified idea of what we wanted it to be at its core.

Speaking at the very least for myself and several others I communicate with, our base realistic expectations was this:

New horizontal content at 60 such as reputations to grind, a raid instance (or dungeon) or two and if dev time would allow, a questing zone even.

Very light-handed touch to the classes to offset cases of extremity in imbalance or achieving originally intended use. Turtle-WoW is a good example of this, and some might even argue they were too light, but Iā€™d rather caution was erred on the side of when it came to this.

The idea is that were essentially getting new content with the classes we already know and are partial to, not basically getting a whole new game that barely resembles Classic in any sense because the toolkits as weā€™re seeing are so insanely bloated and homogenized to retail standards that it may as well not be considered a Classic server anymore. Itā€™s a Ship of Theseus issue.

Essentially most of us were hoping the focus would more be on content, not frankensteining the class design by throwing the entire pantheon of each classesā€™ spells up through to Dragonflight and redistributing them to characters that canā€™t pass lvl 60.

A classic+ can still be ā€œclassicā€ by adhering to certain limitations, and this season did not do that.

They might as well take a Dragonflight server and cap the lvls of players at 60 and call it ā€œseason of Discoveryā€ for all that itā€™s worth, because itā€™s no different to me in the way itā€™s looking for this.

Mages have a responsibility to provide that in dungeons and raids. Warlocks have to sacrifice a soulstone to provide summons, health stones and soulstones but ask a mage to make some food for you and some of them treat it like an inconvenience.

No one would bother if the gear wasnt raid quality.

This is what a lot of people expected, but Im not coming back to WoW for a new leveling zone. As for a new raid, is it beyond Naxx? No? Then why bother.

The imbalances between classes needs more than ā€˜very light-handedā€™ rebalancing. If gaps arent closed, the devs dont solve the problem. Its ok if Fury Warriors remain on top but the gap should be less than 10%ā€¦not 75%+.

I dont think this would be enough to bring people back to the game, or for new people to try the game. Iā€™m guessing that the classic team is on a shoe-string budget. That means there isnt enough money for brand new zones and raids. Thats why the abilities are almost all just WotLK abilities: the Devs dont have to do new graphics, new sounds, new icons, and new programming.

If you want Classic+, you should want SoD to do very well. If it fails, Classic+ of any kind, is done for.

I have a feeling, shown by this paragraph,that you are not kin to the types of folks like me and what we were hoping for.

People in my camp are players who accept the the general imbalance of Vanillas classes and have accepted it long ago, and even though it is ā€œunfairā€, itā€™s part of its charm, and what we like about the game. No true classic forever players care about true balance at the level of Ā±10%, thatā€™s a completely absurd expectation.

Itā€™s like Smash Bros Melee. Some chars are just flat out better than others and have been for a very long timeā€¦but people still love and continue to main Melee because the Meta is unchanging and thereā€™s a certain appeal to that sort of finality and acceptance of that state. The meta evolves only when players do, not the game forcing it with a patch or rebalancing wave.

Most of us are completely fine with warriors being ridiculously OP, it certainly hasnā€™t stopped people from playing not-warriors.

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I do specifically remember people saying they wanted more leveling content, and they hoped blizzard wasnā€™t going to just make a few endgame raids.

Yeah, which is why I mentioned it.

Thing is I donā€™t take Blizz of today to be very high effort devs, so if it came down to it and something was on the chopping block, Iā€™d probably cut the quest zone(s).

25 warriors in 40 man raids is not uncommon. 1 Druid healing is common in 40 man raid.

I love Classic as much as anyone but in a seasonal server that is looking to be a bit wacky and wild, small changes just isnt enough. SoD has people interest because of the meta being unknown.

If warriors are just going to continue to dominate, there will be even less of other classes, less of other races. Less isnt better.

Era is special, but we have that server. I had a blast in Classic WoW. SoD looks to shake things up and Iā€™m back here for it. Minimal changes wouldnt be enough to keep my interest. I beleive many share my thoughts here.

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I am really hoping for a normal and heroic raid difficulties for the original raids. One for the power feeling one to challenge you. That way they do not need to progressively nerf it.

Iā€™m assuming there would be heroic versions of the gear drops? I guess I wouldnā€™t care too much either way but I feel like normal would just be skipped as fast as possible.

I think this is the biggest hype point. So rarely does wow allow unknowns in there games anymore. The exploration of a new meta is kinda exciting for that reason.

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So play Retail? That game has the most changes applied than any other iteration. The meta evolves every single patch.

In just itā€™s announced state, SoD basically isnā€™t classic, itā€™s just retail with a classic coat of paint.

Retail is dead to me. I dont like the new art style. I dont like flying. I hate the new races, especially Pandas and Vulpera. I dont like the quest writing. I dont like how Horde and Alliance are best friends now.

I love Classic WoW though. I leveled so many times in Vanilla, Classic, and SoM. It never gets old to me butā€¦a Blizzard sanctioned version of Ascension? It peaks my interest. Ascension is actually not bad but being that its a private server, its janky.

SoD is a new spin on Classic. Yeah, the changes are sweeping, but its worth taking a look. Especially if youre into PvP as I am.

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It sounds more like you want a ā€œRetail minusā€ than you do a ā€œClassic Plusā€.

And you canā€™t even possibly believe PvP is going to be fun in this absolute mess of abilities. Thereā€™s no shot in hell theyā€™ve bothered testing it either.

Pvp will likely be the most unenjoyable aspect amongst the absolute litany of balance issues the prospective toolkits present just theoretically.

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pandas are actually pretty old at this point, but I get your point.

I would love for new players, the new generation to level MMORPGs again. But itā€™s not happening. Itā€™s too time consuming and they have better things to do. MMORPGs is a dead end genre. Just like RTS and Fighting games. No one wants to sit there and grind - whether it be mobs, build orders, APM, combos, etc.