Devs did mention all the rune skills were not tuned at all, so that plays a part
If they match Classicās almost non-existent balance, will they have accomplished anything to satisfy you?
Vanilla WoW had no balance!
vanilla balanced PvE very well that is what SoD will destroy, among many other things.
lol ? warrior stacking says otherwise,
also the non-viable boomkins, dps shamans, ret palas and shadow priests would like word
Ahh, well, yeah. Thats what my plea is for. I dont really see why they cant just adjust mob health by the % of dps we gain, or something close to that.
adjusting mob health and damage isnāt gonna cut it it was explained in another thread that doing this just leads to more problems. more mob damage = armor becomes more important, so clothies need some kind of buff to make up for it. clothies getting more snares/slows means melee needs more gap closers. etc. etc. they have opened pandoraās box with SoD. they wonāt be able to handle the fallout.
Iām talking about something more basic than class diversity in a raid. The balance of you vs. mobs in the open world. they were dangerous but not too dangerous. just the right amount of difficulty. SoD will destroy this. mobs will fall over like cardboard cutouts
Itās a seasonal server relax it hasnāt even launched yet lol
Maybe but Iām hoping not. Its a tough balancing act. Iād prefer they erred on the side of mobs being more difficult / strong than not.
Basically this. When they add new abilities that trivialize already easy content and significantly reduce the potential skill cap of pvp, nobody wants to hear ātrust me bro this is just an initial releaseā.
We just want to see action that shows they are actually thinking about the quality of gameplay.
We donāt, but things donāt need to get harder either. Part of the draw of Classic, for me, is how accessible it is. I can play it with almost anybody I know. Itās not really hard but it is time consuming.
We are getting a bit of extra power in the form of runes but how much power remains ot be seen. If people are going in expecting these to feel like their counterparts from other versions of WoW, they might be in for some disappointment.
Having mobs hit like trucks and take a lot longer to kill isnāt really what I would want here. That would actually be a lot closer to the feel of M+ dungones in retail (high key). Itās a great experience but itās not really something for the masses.
I think Blizzard said theyāre going to keep an eye on things though, so hopefully the experience stays in line with what weāve come to expect from a Vanilla style game.
Not really - classes are clearly getting about a 30-50% buff.
Whereas I havenāt seen any clear data about what mobs, dungeons, raids, etc. are getting to compensate. Even in the āraidā they previewed the mobs were the same levels as the players - which is totally anti vanilla philosophy where many of the raid mobs are a higher level so hit becomes an important factor.
The game is already really easy and accessible - making it easier just makes it pointless to play.
Vanilla WoW is a dangerous place for the ungeared. I want it to remain that way. Leveling should be a challenge in the meaning that if you pull too many mobs, or get an add at the wrong moment, you will have to run or die.
TBC players trusted blizzard, look where it got them.
WOTLK players trusted blizzard, not only did they get a cashshop but they also lose their game and forced to cata.
Retail players trusted blizzard and are now playing ultra-safe-happy-fun-land.
I think it is important for people to voice their disdain for making the game braindead easy.
If we donāt the game will end up working on phones, have a cash shop, and a level boost before we know it.
Yes, because when I think back to the WoW Forums circa 2007, I remember it being filled with users politely congratulating Blizzard on the carefully balanced, well-crafted state of the game.
Thereās a reason basically every major patch in Vanilla completely rehauled one class or another. It was an iterative process of improvement. Itās completely arbitrary to point to patch 1.12 as the pinnacle of where the original* devs intended class balance to remain.
*As if all the devs left when TBC launched and didnāt continue to refine their original visions into the next expansion/s.
Hereās the deal Eyr, this is not Vanilla, itās not Era either. Itās another seasonal experiment. Take it or leave it, those are your choices. Personally Iām still on the fence about playing it since Iām still enjoying hardcore. A lot of people seem to be happy/excited about it so being a big downer only makes you look petty, and itās not going to stop it.
It is built on the era world and they are using the era forums, I think Eyr should be as vocal as they want in voicing their disagreement with what are totally ridiculous changes to put on era.
You are right that it isnāt era - but if blizzard didnāt want era players, that frequent the era forums, voicing their views (from the perspective of era) - then maybe they should have given SoD itās own forums instead of shoving it in the era forums.
I personally rather respect Eyr for not jumping on the brainless bandwagon of retail-characters that come here shouting about how cool this is while being totally negative to anyone who actually tries to talk about the potential negative impacts of all these wild changes.
I completely agree with that. I said I want the relative power in SoD to be consistent with how Era feels now
I donāt think theyāre revamping all the loot tables. Thereās new stuff coming from the raid but theyāre not redoing everything else. Which means no +hit gearā¦ so it makes sense that raid mobs are same level. BFD is just a leveling raid, not an end-game raid, I think thatās worth keeping in mind.
Also, I think you missed my point. Iām not saying it should be easier, Iām just saying it should not be harder. Era is about the difficulty I would expect right now. Easier to players who understand their classes mechanics, challenging to players who donāt understand their classes mechanics, time consuming to both types.
Without mobs that are higher level, it isnāt a raid - it is just a 10 man dungeon.
Also, you donāt need a single +hit item to clear content, it is just the best stat to increase DPS until you are capped. It does not make it required to finish any of the content.
Reducing the importance of hit in raids (which some classes actually do get from talents before lvl 25) is just another example of removing depth for the game.
Hard disagree on that take. I and several others have tried in good faith to engage Eyr on multiple occasions, but they jump to conclusions and refuse to see the world through anything but through their biased lens.
Thatās not being principled, thatās just being deliberately ignorant.