But that said, it is true that my recollection of Vanilla IS old. I haven’t played Vanilla since, well Vanilla. Many many years ago. It is possible that I’m wrong … but I doubt it.
My understanding from stories of those who raided on private servers is that the top guilds absolutely breezed through all the raids including Naxx. And I believe the main reason for that was the encounters were all so simple compared to what they were used to playing in Retail.
However, I was wiping on Opulence in Dar Zalor just yesterday so my recollection of that fight is quite fresh.
P.S. Glad you remember me. I think it’s actually been a few months since I last posted in the Classic forum.
Also for high-end Vanilla raiding getting 40 players geared and ready to raid was not too hard … at least for the average non-raid leader/organizer.
There was no cross-server progression and very few guilds competing for the top progression. As such, raiding slots in a raid guild were extremely valuable and hard to get and players knew this.
When you secured your slot you defended it with your life. You knew that if you lost your slot you might not be able to find another with good progression and compatible raid times. Everyone knew this which naturally resulted in everyone showing up on time to raids properly geared and prepared with all consumables, etc.
Miss a raid and you might find yourself losing your slot to an applicant from the guild just below yours in progression.
However, I assume getting your raiders to show up and your raid to fill on time got progressively harder as you went down the totem pole hierarchy of guilds on your server. Third or Fourth tier guilds probably had many more issues.
Of course there was a LOT of bookkeeping and organizing involved in getting a raid group going. Probably more so than there is today since there was less overlap in class abilities back then and no endless pool of cross-server replacements like there is today. However, the average player didn’t need to worry about handling this. It was a job for the leads only.
@Mistwynd. Regardless of giving examples or debating players set on believing vanilla raids are “hard” mechanically they have either 1) no recollection how simple most every fight truly is or 2) are just bad players themselves. Raids the last couple years / expansions are incredibly more difficult from a comparison’s point. Now, players will throw other perceived barriers at you as obstacles but for prepared guilds the game will be a breeze. A popular one is the “40 people at once” quote, but if 35+ (being generous not using the set 40) of the same people can’t show up rather consistently (80-100%+) to a scheduled raid then either 1) eventually boot the inconsistent; 2) you’re in a more casual setting (which is completely fine).
In addition, if you’re not ready strategically for any fight coming up in a 6 months to a year+ then that’s by your own hand… The fights are so mechanically simple (even the hardest of fights) and there’s videos / guides for each of the four 40 man raids that not being prepared is just lazy.
It all depend on the raid u were raiding with, I’ve been with guild that took hours just to down the dogs before the first boss and then wipe 6 times in a row on the first boss. I’ve been in guilds that did the whole instance in under an hour.
Difficutly lies with how good your raid leaders are to lead the raid to victory.
For example in the bad guild, the leader didn’t prepare the people of the raid with anything. We just went in and tryd some stuff.
I the epic guild we were given requirements for what we should aquire before the raid, we were told before hand which player had what role we were assigned to marks for cc, assigned to what group to buff. lots of stuff.
Basicly alot of non pug guild were still badly organized, I remember losing a chest piece with +hit to a healer, because well it had some more dmg+healing for him. Y then I left the guild mid raid…
The top %1 will always be the top %1. That being said, it’s my opinion that it’s easier to be top %1 in Vanilla than it is Retail. You can’t really teach reflexes.
But in no way shape or form am i saying one is better than the other. They’re 2 different games.
Retail is Hard, saw my bro down mythic Jaina with his guild after like what 40 trys? over 3 days? in the first week of the raid. Everyone has to be on point till perfection. Classic half the raid can slack and it could be O K.
Yeah, harder doesn’t mean better. I haven’t done the hardest content in WoW in a long time because there’s a point for me where it gets too hard and I stop having fun. I really started to feel this in Sunwell and haven’t really done any super difficult raid content since then.