My ideal scenario for the implementation of the PvP content plan would be as follows; please feel free to discuss any points made within it or propose your own plans.
The Honour System should be implemented at Lauch; however the release of PvP Rewards and Battle Ground Reputation Rewards should be postponed until later in the patch cycle in order to strike a balance between both PvP and PvE gear and power levels.
Furthermore BG’s themselves and even Battle Masters should be rolled out progressively later in the timeline of Classic, in correlation with the original release of battlegrounds and Battle Masters in vanilla to preserve the longevity of the game.
For many people PvP is the main draw for them to the game and it is not a good idea or reason to remove or detract from what makes the game enjoyable to them; purely to incentive participation in PvE or to accommodate for people who dont want to level up and PvP as fast as possible, if players desire to rank up prior to the release of Rank Rewards player agency should be the dictating factor rather than delaying the implementation of a integral system of the game.
That being said I dont think PvP Rewards should be in at launch as they will detract from the PvE content and have a trivializing effect on raid progression throughout early early content cycles.
Furthermore I do not believe that Battle Masters should be implemented as soon as BGS are rolled-out either; this is due to alot of the world PvP which occurred throughout vanilla time-line taking place specifically because people were queuing up at the BG entrances, their proximity to each other instigated many world PvP battles such as Tarren Mill/Southshore, Ashenvale Raids and Arathi Highland Skirmishes.
So what would my TL;DR optimal PvP proposal be?
(This is predicated on the basis Phase 1 takes 3 months and so no player would ever be in the scenario where they could not buy r14 gear at r14, and simultaneously prohibits pvp gear being used in Early Raid Progression)
Phase 1:
- PvP - Honour System released (No Rank Rewards & No BGS)
- Molten Core
- Onyxia
- Maraudon
Phase 2:
- PvP - WSG Released (No Reputation Gear) & PvP Rank Rewards Released (Early-Game Stats)
- Dire Maul
- Azuregos
- Kazzak
Phase 3:
- PvP - AB released (No Reputation Gear)
- Blackwing Lair
- Darkmoon Faire
- Darkmoon deck drops begin
Phase 4:
- PvP - AV released & PvP Reputation Gear Released
- Zul’Gurub
- Green Dragons
Phase 5:
- PvP - PvP Gear Recieves Late-Game Stats Update & Battlemasters are released.
- Ahn’Qiraj War Effort begins
- Ahn’Qiraj raids open when the war effort dictates
- Dungeon loot reconfiguration: Tier 0.5 Dungeon gear, Relics, drop rates and location changes
Phase 6:
- Naxxramas
- Scourge Invasion
This proposal is purely structured around the announced content release plan as was provided in the Blizzard announcement post.
Some of the reasoning behind the time-line which I have proposed; is based on the mentality that the release of PvP gear should be dealt with on a relative scale to PvE power-levels and that is why as a consistent theme throughout my content release proposal dictates that PvP power should be released prior to PvE.
This goes to the status of the Rank 14 player; Rank 14 is the highest power threshold of any player who is purely equipping PvP gear. and so to this end a rank 14 player should be on par with someone who has maxed out their gear through PvE content in the current tier in order to strike a balance between both PvP and PvE. This is why I proposed that PvP gear is initially implemented prior to the release of BWL as many view it at that stage as a relative power level to someone maxed out in tier 2 items. This is also why I proposed the stat update to PvP gear be implemented at the release of AQ; rather then at the end of it, someone in full R14 gear should be as strong as someone who has full AQ gear rather then being as strong as someone in full BWL gear at that point. A rank 14 player should be able to compete with players of the current content cycle for the entirety of that patch; rather then falling dramatically behind half-way into it.