Classic is Overtuned

It took focus and patience.

No, it wasn’t dark souls or top tier raiding, but I don’t think that means it is easy. Without some clutch use of abilities, the fight would have been a wipe. And that is all classic wow is, it isn’t twitch reliant (not Twitch, twitch muscles :wink: ).

We can agree to disagree though

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Classic will be easy, but the difficulty isn’t the reason people will be playing it.

Just because someone streams, doesn’t mean they are world first quality. Devs have already done testing and have proven that mobs and elite mobs are correct.

I just wonder how many people remember classic wow in the entirely. Like which side had bloodlust and which side had a racial so good any major raiding guild made your priest be it or not have a raid spot. How over half the the specs in the game wasnt raid viable or if your class could heal you probally off healed in raid to help. Classic had alot of problems but I think it pulled people together more to achieve a guilds goal not just there own.

Probably no one.

It’s been a long time, very little video evidence from the actual time period exists, and those who’ve been playing Vanilla since 2007 have been doing so illegally via servers where EVERY piece of data is guesswork.

Blizzard has the data. They confirmed it.

We need to stop this nonsense. Classic is NOT as hard as everyone remembers.

It’s not as easy as some might think, either.

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Im not saying wow was hard we just had a different mind set like not pulling to many mobs at once or when a quest suggest more then one person you usually couldn’t do it. The hardest thing i found was keeping up with the repair bills my 5 friends who raided incurred three nights a week. It paid for my computer back then :slight_smile:

So Cathedral was cleared? LOL. I wonder how many people are chalking it up to the streamers being amazing players. Haha. After reading and seeing so many threads, there’s definitely a narrative there.

Having streamers report mechanics as bug has been some of the most enjoyment ive gotten out of wow in alongtime.

They did nto do Cath yesterday… they did it tonight and cleared it. 5 level 30 players… a Warrior tank, ret pali, priest and two hunters.

It was a race against the Horde led by Sodapoppin. Asmongold’s team won.

The mobs were 30-40 in there… and they still managed to clear it all with no deaths.

I dunno… it seems the dungeons are undertuned. Or maybe the skill level really is that much higher than back then.

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One thing to note that people might not be considering as to how Asmongold is able to hit the mobs is the human racial, which gives a massive amount of hit and reduced chance to be parried/dodged at that level.

Asmongold isn’t some wizard. The mechanics in SM Cath (particularly Mograine) is just fight one boss, then fight two bosses. He probably isn’t dying to Mograine because he’s using Shield Block, something most people didn’t know to use on cooldown at level 30 back in the day.

If you have a capable healer, it’s not impossible.

“skill level”. Vanilla wasn’t that hard - ever. If your streamer can do it, your competent average player can do it. And that’s what makes it so funny. “Let’s go farm BiS that i can’t use for another 10 levels”.

My first dungeon experience, ever, in WoW (BC) was running deadmines with 3 players. Me, a level 17 warrior, a level 23 Mage, and a level 18 priest.

We cleared that place and it took 2 hours.

I didn’t know much but I pressed sunder a lot, the mage killed things and the priest, bless his cotton socks, healed us through it all. We wiped a bit, but we got there, and I remember the mage being really pleased when his item dropped.

I can’t wait to go back to running dungeons with a make do attitude. Meta comps and BIS spec and all that crap be damned. Whatever you have, that’s what you bring, and the fun is making it work.

I healed SM:Cath as a level 27 priest, with a group of 34-38’s. The game was “that easy” – everyone sucked back then. LFR in BFA is significantly harder than most classic raids.

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This is correct, the small stat gains from gear play a huge factor at that level.

I was with you until that part. LFR is a joke bro.

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Classic raids are a joke too. :wink:

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This is an excellent bait.

It’s the hunters, the mechanics that lower melee physical damage and spells vs red/skull mobs don’t affect them as much. The only way an experienced group can wipe in dungeons is if you pull more than you can handle. If you pull safely and correctly you won’t wipe and the 2 hunter’s made it faster than it would be for other group comps.

On the contrary, I played mage all through classic and it was harder to do that than you make it sound. There were also relatively few places you could do it where you were fighting all melee. You also picked the one example that exists. You wont see warriors, rogues, druids or virtually any other class doing that.

Ok, so they did testing on the mobs found their stats to be accurate. Did they also to tests on the character’s stats to make sure they also matched to the original stats?

I actually agreed, myself, that it just seemed too easy, however, yes, maybe them getting all the BIS gear helped them. But the little bit of time I got to play on the stress test, it seemed off. I wasn’t as low on mana as I remember and I had more health left then I remember.

And again yes, I know memories can be flawed. And yes, I know memories aren’t facts. I’m not stating this as a fact. I’m just asking, did they test the character stats?