I have seen this example once, but a time consuming game is “hard”
Being fit is not “hard” it just require to spend a lot of time to the gym & lifting weights
Being patient/determined, it’s not given to everyone
Having a more challenging experience will just increase it lifespan not making it impossible. Especially on a static game.
I hope that you guys, won’t say “well, it’s okay” when they’ll announce TBC in 2.4.3 where the nerfs were huge the whole expansion and literraly broke the challenge of the earlier content + nerf xp + no more attunements etc…
Honestly, even that’s fast. I saw a world record clear listed as 67 minutes. We first killed Rags in June 2006, and it still took us at least 5 hours to clear by November, of course, that’s because we always stopped for loot drama, people cycling in and out, etc. If we did none of that, it still would have taken 3 hours. To kill 10 bosses in less than 3 hours means you’re taking less than 20 minutes per boss to clear all the trash before it, then kill the boss. Not saying people didn’t MORE than reach that point, but when you’re at that point, you’re probably done with MC. We certainly should have been.
The single hope I have for this is AV, if AV isn’t nerfed to a farm fest I will be very happy. Otherwise, it would be wonderful for things to be a bit more difficult again, in their more original state before all of the nerfs.
We don’t really need them now that there are so many veterans, and it would provide a more fulfilling gameplay experience.
Still, it’s not going to happen. To me that is okay and I’m happy with getting Classic 1.12 back… just hoping AV isn’t gimped since noise was made about that.
Im pretty sure nochanges encapsulates everything from start to end patch of vanilla, and reverting nerfs made throughout these patches would be well within those parameters.
Simply not the case. Classic HAS to be a snapshot from a specific patch that had everything in it. Why? Money. In order to recreate the entire patch lifetime of Classic WoW, they would have to increase the staff quite a bit (which they won’t). They would have to have reference builds from every patch (which they don’t).
Classic isn’t open for debate, or changes, or tweaking… we are getting as close to 1.12 as they can reproduce and that is all. The best they can provide is a “best effort” option of content release.
Ideally, it would be very cool to have an identical re-release… but realistically it just isn’t going to happen.
There has not been one instance where the users has clamoured for something different tan what was in Vanilla and Blizzard said “OK, we’ll do that.”… unless it was something in Vanilla that wasn;t in Classic… in fact… there have been some things that they said simply could not be made like Vanilla.
No changes includes frankenpatch, but even reverting the worst of the changes to make raids easier wouldn’t really have that significant of an impact. At least not to the extent people in this thread are saying they want Molten Core to look like.
Depending on which change is nerfed as well, it can have an impact on balance in places other than raids.
and some people want to actually re-tune it so Classic matches their personal experience they had in 2004, which goes outside the realm of no changes.
People just don’t remember right even if you played it. A lot of people were also like super young back then. My friends and I were in college when the game came out and no it was not that hard. We four manned dungeons with no tank or healer. We got 3 bosses down in Nax and 6 in AQ40 with literally half the raid not even auto attacking dead weight.