Funny thing is, Ion is exactly that guy.
Exactly what guy? He is the guy staring at an abacus. He has no talent of creating enjoyable content. He has zero creative vision.
My point is. If Ion wanted to he could provide the authentic overall experience. The problem is that he’s a corporate guy now. It doesn’t matter what he personally finds enjoyable, but what he thinks his bosses will buy into. What people need to understand is that in the corporate world, creativity isn’t always a virtue. Rocking the boat is not a good thing - not matter what corporations say.
Also, Blizzard doesn’t want to make good, enjoyable, immersive games. They want to make money. Accessibility is the name of the game these days. Heck, they are making Warcraft 3 remake even easier. And it couldn’t hold a candle to Starcraft:Broodwar.
In a sense I am defending him.
WatcherDev started playing on Day One, and was hired by Blizzard at the start of Wrath. He was also the one who proved C’thun was unkillable in Vanilla.
He’s capable of making changes to improve or reduce difficulty, but he’s not going to because the plan is not to remake Vanilla as a new product, its to return what it was. Since they have all the elements to make 1.12 exactly, that’s what they’re doing. They aren’t authorized by J Allen Brack to spend time rebalancing or adjusting the game, because that would be unnecessary cost.
Objectively false, by definition.
Within the spectrum of NoChanges, which this thread explicitly specifies, any given configuration of Vanilla patches is viable.
Yes one could adopt the viewpoint that any specific patch is more Vanilla than another, or that a Franken-patch isn’t, but that was never the general consensus like NoChanges was.
Not real sure what your point is here. Just because this thread says something, doesn’t make it gospel. What blizzard says is what we’re getting…1.12
Agreed, I was merely arguing the wordplay, which will likely have near-zero impact on Blizzard’s decisions.
I honestly think he lacks the fundamental understanding of what makes certain content engaging, memorable and meaningful. “Sticky” to coin a Jordan term. Just watch his interviews, or better yet the one that Kevin Jordan did commentary of. He just doesn’t “get it”.
The disconnect is indefensible.
Well said man.
This is in a way what it is all about.
By modern standards. But we shouldn’t be going by that if we are to create the overall vanilla experience.
The high level dungeons are less time consuming and have wider margin for error via trash removal, chars have more powerful gear and talents. I think nerf is too strong a word. But i think you get the point.
And yes i know you think patch notes or it didnt happen.
Thats fine and it’s what we are griping about. But it would have been nice to get the overall vanilla experience. 1.12 isn’t it. Not even close. But thats what we are getting.
Even though it all might be in vain - when it comes too;
- Armored mounts
- Earlier version of AV
- Layering
- Cross BGs
- Overall nerfed Vanilla experience
I’ll most likely never give up on the game I love.
Why do you think it is the version we’re getting?
It’s clearly not what the initial community that initiated and showed Blizzard the need for WoW Vanilla.
Yeah, its been a long, hard road learning how to spam Consecrate, Swipe or Blizzard. No way Human Beings could have ever managed that in 2006. I mean, the human race in general was just learning how to make the wheel!
Because obviously all you do is spam Consecrate on a Paladin using whatever random gear you found and that does 3000 TPS and ensures you can’t lose threat.
There is no possible way you could improve your skills at your character, or learn how to optimize your talents/gear better.
and even though I said “the average player”, I suppose the only clear way to read that is that I was making a general statement about ALL players regardless of skill and not, you know, the average player at the time.
In a generall sense we underestimate the skill level of yesterdays raiders. The bigger issue in my experience were the 10~ people in the raid who sucked imensely. Whereas the other 30 had to not only clean up after these players but also suffer the consequences of them being in the raid
Perhaps this is why the have postoned the stress-test
I have yet too see any arguments against this “motion”.
Yeah, and yours arent?
People in general wouldn’t be able to handle the overall Vanilla experience anyway. I know i wouldn’t have the time for it. But I still want it done that way.
Even if Blizzard had everything at their disposal to make it feel like an earlier patch, they’d be crazy to do make things more time consuming - making things harder, but in a different sense.
And really, this perceived dungeon difficult was more a matter of time than anything. Strath/Scholo with it’s crazy trash packs, respawn timers, and our garbage talents and gear, had a much smaller margin for error than 1.12 Strath Scholo. It was easy regardless of patch. But took 2=3 hours to clear early on. And one wipe meant you had to start over.
MC similar story. It was never “hard”. In the beginning it was just time consuming. 2-3 hour clears when you had it on farm - early on. None of this “Hey let’s do MC just so we can do a TF”. One raid was one used up raid night. Few people are able to raid 4-5 times a week now.