Would you like to see my resume or something?
Many raid-geared players were roflstomped by the 45 baron, because they knew only how to be a warm body out of 40 warm bodies, and when under a pressure-filled 5-man group run where you could not slack, their ineptitude shined.
https:// classic. wowhead. com /item=1191/bag-of-marbles#comments
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Apparently this worked even longer than I remember. I thought it was nerfed much sooner. I’m seeing people saying it still worked in Wrath.
Initially it wasn’t BoP so you could just make another alt, kill Hogger and send it to your main. Now I guess it is. Bank that puppy, you know the top guilds will.
I would like to see you admit that it is more than just player knowledge that mad content easier by 1.12.
Do I admit that it is more than just player knowledge that made content easier by 1.12? Yes. Do I also believe it’s a negligible difference in 2019? Yes.
I hope that helps. Wouldn’t want all my experiences to be invalidated, afterall.
It wouldn’t surprise me if people were running through them fairly quickly, though for those dungeons it’s also a case of not a ton of actual nerfs to the difficulty of the mobs.
They did remove a bunch of trash, which would make the dungeons run much faster but if we’re able to group up and AoE down entire packs? reverting the nerfs wouldn’t solve that, as they didn’t really actually nerf how strong the trash mobs were. There would simply be more packs of mobs to go through.
Both dungeons never saw a nerf after 1.6 as well. The reducing of player cap from 10 to 5 that happened in 1.10 was in response to the fact that so many of us were simply running the dungeons with 5 players already, and came with no other change to the dungeons.
Entire playerbase?. There was a whole other generation out there playing. The core playerbase. You know, players with time and disposable income.
Lets not talk as if everyone thought barrens chat was amusing back then.
The difficulty was proper pulling, CC and aggro management. Best compared to playing Jenga: pulling certain pieces without disturbing the others. Removing many of the mobs effectively nerfed the challenge. As far as AOEing down all of them as it was originally populated? Maybe if your party was ridiculously over geared, but why would you even be in those instances if you were already that far beyond it?
External factors like class changes attributed to that to some extent. That said, early on it actually showed that you were good in a small group scenario. Completing Scholo fully populated was something that gave a lot of satisfaction. It was doable as it was fully stocked as 5-man, and it did not need to be changed beyond the 5-player restriction. Those mobs should never have been removed.
The argument people are using is that with classes as strong as they are in 1.12, you can AoE entire packs of mobs in dungeons.
Which having extra packs of mobs doesn’t really change that you can AoE things down. It makes it take a little longer sure, but it doesn’t remove the ability to AoE them down.
Threat management is also not going to be a thing given how much threat Warriors can generate, which is an aspect of the class and not NPCs in the world or dungeons. Even if they did revert dungeon nerfs, threat management is not going to be what it originally was.
Beta is over! They nerfed the content!
Atleast I got a Thunderfury
The point is that you don’t want it to be authentic. You want them to change it to the way you think it should have been - which is more hardcore.
I don’t agree with that statement.
If we are supposed to be nitpicky then current patch isn’t authentic either. So since it can’t be “authentic” in the sense you are refering too.
Who is to say that by only using data from earlier patches that it’s not authentic enough?
quote “Hailiaxx”
Why do you think that simply not being able to recreate something perfectly to your original experience is an excuse to not try to make it as close as possible to that experience?
This is completely perplexing to me…
I agree, that is what this thread is about.
Hanners, it’s obvious why we all should want the focus of Blizzard to be on the experience not on the data.
If we were to discuss the experience then that will guide us in making the right choices for Classic.
Imo has nothing to do with the data being correct or not.
Hailiaxx is spot on though, well put man!
Q: How do you tell if a tank is bad in MC?
A: They are using a shield to tank the priority kill target instead of dual wielding.
That is so ironic of you to say when it is YOU that doesn’t care about an authentic experience when the content was NERFED throughout vanilla and we are getting post-nerf. It gets even worse with people knowing a lot more than they did back then. Sure, if we reverted the nerfs and buffed the content to offset the better classes/itemization, it would still be easier due to the knowledge, but it would not be a cakewalk like it is in beta. That or you don’t have any idea what you are talking about.
Well said man.
Looking forward to Trood’s response.
I feel part of the issue stems from the top guy who cannot see past numbers/stats, and nobody in power willing or able to actually see authenticity being more than that.
They need someone with a good memory of the perceived difficulty, and creative vision to recraft the experience, rather than someone staring at an abacus.
I agree, that is surely a part of the issue at hand.
I still recommend though as a first step to only revert nerfs that fit into patch 1.12.
What you are proposing though would, if done correctly, be superior.
Id like to se that too - admitt!
I dont se why Blizzard wants to give us the pre-TBC Vanilla experience - that ain’t Vanilla in it’s true sense, nothing new under the sun.
Sure it may be too late - but when they announced it - it certainly was not.
All this version does (1.12 with all nerfs that comes with) is to negatively impact the longevity of the game. Simple fact.
Why is that a good thing?