šŸ¤” Classic+ Discussion

BC was the worst thing to happen to WoW.

Thereā€™s nothing in TBC that you canā€™t enjoy in retail. If you want TBC, play retail. Itā€™s taken over a decade for Classic to become an actuality. Donā€™t ruin this for those of us who love Classic for what it is. If you want retail, play retail and let the rest of us play the game weā€™ve been begging for.

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Nah, Cata was. Cata broke the old world in many ways (not just literally.)

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BC was the catalyst for Cata. All roads lead back to BC. If youā€™re a fan of Vanilla and have been dreaming of classic servers for years then you know that everything BC introduces is anathema to what Vanilla was.

The most cardinal of cardinal sins that BC tainted WoW with was flight.

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Kinda ironic donā€™t you think? Because the devs were talking about doing what on retail again??? Oh yeahā€¦A level squish down to 60.

Sounds to me like these Classic+ players donā€™t even NEED Classic+ since that is essentially what retail is about to become. Oh nvm thatā€™s rightā€¦IT HAS FLYING OH NOES :roll_eyes:

I would just like to see something more whimsical. All of these games are so restricted by fan fanaticism, something less serious would be nice.

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diverse classes that actually had decent balance for hybrids so they could raid without completely wrecking classes.
community because there is no cross server anything except BGs.
no LFD. minimal catch up mechanics. Keys and Attunements.

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you do realize if they release tbc servers they will release them side by side with classic servers and will not ā€˜upgradeā€™ or add the expansion to classic servers, right?

that said, tbc being good or bad is an opinion. i rather enjoyed the game up to, and including, wotlk. with the first two versions being my favs.

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I put this reply in another one of these threads got trolled quick and died but Iā€™ll give it another go. This is if they decided to increase level cap, which I donā€™t think is exactly the problem, but the gear is.

"It would be nice if Blizz did a more realistic approach to expansions instead of needing to obsolete everything previous.

Like items at end of Naxx reached 80-90 ilvl. Say they released TBC and only increased cap to 65. Greens would still only be ilvl 65-67. 65 Blues be 67-70. Low quality epics still only be ilvl 70-72. Even only have end game raiding TBC reaching past Naxx levels.

Like Kara story line is fully layed out to be played in vanilla WoW but TBC was rushed to compete with other MMOs that were releasing at the time.

That could really be the biggest reason we ever left vanilla WoW, the genre was seeing competition.

I even just rechecked the global map, we got 6 zones blizz never even finished before they released vanilla WoW, and never even addressed them during its time live."

I am also a big fan of like others proposed just horizontal progression. Add a few more raids people thought they weā€™re going to get in Vanilla. People back then thought the Emerald Dream, UlDum, Kara, The Dark Portal, Hyjal, few more ā€œeaster eggā€ things weā€™re already thought to be incoming places to visit but never happened till much later, excluding the portal. But people back then even snuck into the ā€œoldā€ version beyond the dark portal and it looked very different than what we got in TBC.

More outdoor raid zones could be a thing like they tried to do but never succeeded. They just turned into farming spots. Someone also mentioned more leveling dungeons, that would be a welcomed sight. There was people who thought the UC had a dungeon underneath it, and they could easily throw one together underneath IF in old IF.

Iā€™d also be a fan to some of the new things I saw when I went to retail. People mention barbershops, transmog, I personally liked playing WoW pokemon (pets) when I was bored. The nicer in game AH was a nice change. Dual spec is nice, but I donā€™t like not having big talent trees any more.

Iā€™D LOVE IF HUNTER BEARS GOT A CHARGE / DASH ABILITY! <ā€” Really only for me, I love bears and no family skill was a let down.

Anyway a few of my cents, still rubbing a couple nickles together tho.

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Oh no, another female gnome with pink ponytails is about to be born.

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Actually, the vanilla community took a hit with BC because it split the population between the old world and Outlands. I was still leveling up in vanilla when BC landed and I remember how deserted the old world felt. On the other hand, to be fair, Shattrath was a pretty happeninā€™ place and once I begged a port there I set my hearth there I hung out there a lot in between questing runs.

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You do realize youā€™re assuming right?

I mean, youā€™re not a dev. There are no plans. So how you can speak with any semblance of authority is laughable and testament to the level of ego that weighs in behind your opinions.

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ion himself said that they would release tbc servers depending on how well classic did. he also said that classic servers were going to go up and stay up. even if they became ghost towns.

but keep on with the disgusting method of communicating to another person. speaks volumes about what kind of person you are.

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Blizzard provides other games too. Plus, there are all those other game developers.

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Basically. What I meant was the ability to toggle it from showing all transmog gear (on everyone) or hiding all transmog gear (on everyone). But having a third option to show it on self and hide it on everyone else would be even better.

I donā€™t recall Ion saying that. I recall the woman sitting next to him saying, ā€œWeā€™ll see what happens.ā€ and Ion keeping his mouth shut (as he should) and just nodding in agreement.

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when was this? about 6ish months ago was last time i kept track of what ion had to say on wow, since i stopped playing around then.

if i recall his wording went along the lines of ā€˜if classic does well we will consider adding tbc servers alongside classic and classic will always be available to play for anyone that feels like playing it.ā€™ and some blah blah about ā€˜if thereā€™s millions of players coming back then great! and if classic is a ghost town with only a trickle of players then thatā€™s fine alsoā€™ but itā€™ll be there for anyone that wants to play or take a tour.

iā€™m sure its not entirely word for word but that was the gist of it and i wouldntā€™ be playing classic if he hadnā€™t said it would stay up permanently, or as permanently as retail will be i guess.

if heā€™s said something differently since then iā€™m wrong, we all know these guys change their minds often enough and if thereā€™s a buck to be made that may change also but i donā€™t see why theyā€™d bring back classic so it would be available for players to play, then say something like that and then go and add expansions to it, which would make classic unavailable. then theyā€™re right back where they started.

iā€™ll have to dig it up at some point but thatā€™s not something i really feel like doing, iā€™ll post it here if i ever do get stuck with some free time not consumed by classic. i certainly wouldnā€™t take some random persons word for it.

I disagree one one point. The world pvp objective in TBC were actually great, except that flying broke them. Nagrands in particular.

Thatā€™s one thing that would be a thing I would like added to a proposed classic+. World pvp objectives that give some bonus to one faction controlling it. Whether it be a capturable city/fort or some sort of resource war like the AQ opening event, i think the theme of Alliance vs Horde needs to remain.

Opening the Emerald Dream as maybe a new zone, thats cool. Pvp level 60 zone that has maybe a couple world bosses in it? We already have the dragons guarding the gates. Make them a precursor to a zone access.

I agree new items need to be added horizontally.

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And raising the level cap - which essentially broke the progression chain. Nothing meant anything anymore.

Arenas were fun but it is the point where Blizzard explicitly gave up on open world pvp too.

Itā€™s a problem for the same reason that separate TBC/WotLK/etc servers would be a problem. Splitting the non retail player base across so many slices of pie makes for very small communities. Making too many non retail servers works against getting enough players into those servers. If ā€œclassic+ā€ is a thing, it should be for all existing servers.

Adding TBC features and content without increasing the level cap is a nearly impossible task to set upon the devs. Itā€™s not so much a matter of those extra 10 levels as it is a matter of those extra 10 talent points and the additional tier of added talents. Regardless of itemization scaling in TBC, and the addition of stats like hit and crit rating, the content there is designed around the existence of those new talents. In a hypothetical version of game where the level cap wasnā€™t increased, but TBC talents and 10 extra talents points were given to level 60 players, those players would become substantially stronger. The only thing that can be added without causing any major issues is new races and giving alliance/horde access to shaman/paladin. As for new classes, I canā€™t speak for Monk because Iā€™ve never played with a Monk, but something like Demon Hunters and even DKs are far too incomplete at 60 and would require overhauled versions of the class to fit them into classic. Adding new classes to classic is an overall bad idea.

The option to use new models is w/e. We can already use greater graphical settings than were ever available in classic. I would be one to draw a hard and deep line at adding transmog to classic. There is a ā€œspirit of classicā€ to be captured with classic+, and the lack of transmog is a major factor to that end. Seeing a player on your screen and knowing exactly what content theyā€™ve cleared without having to inspect them, because you recognize their gear, is a significant aspect of the vanilla experience; itā€™s a significant aspect of the WoW experience up until transmog was added. Transmog should never come to classic. An option to disable shoulders is w/e; but anyone who played vanilla and now classic will recognize the visual character progression of equipping your first back piece, then your first shoulder piece, and then your first head piece because each slot represents entering a new level bracket. Itā€™s those small details that are a part of what makes classic what it is.

Thereā€™s a lot about Cata that ruined Azeroth, but flying in Azeroth is an unsung linchpin to ruining the old world. Forcing players to walk, and to spend significant time traveling instead of portaling around and setting B line flight paths to quests and dungeons with their flying mounts, dramatically changes social interactions, especially on PvP realms. It really canā€™t be stressed enough how much the exposure and vulnerability of being on foot matters the game as a whole, even in retail.

I think ot would be refreshing to see a diffre t take on balance. Instead of balancing classes around raiding, balance classes for pvp and then adjust the raids to fit with that balance.

Then you need less of the super high dps cooldowns, super high healing and mana recovery, super high mitigation cooldowns, etc, etc.

Balancing around raiding and constantly making bosses have more and more hps and hit harder and harder (but leaps and bounds not even slight increments) is one of the main reason stats got so out of hamd they had to squash them. Its also why we see class homogenization over time.

I dont know just seem to me it would be interesting if or when changes come to see it done from a different approach then the raid or die mentality.