This post might be worth a bump. Anyone have any incentives ideas?
A tenacity style buff was proposed, but I’m not entirely behind this. People still want fair fights in 1v1 situations, or even when overcoming 1v2.
Maybe the tenacity buff only applies when proximal to world pvp hubs like halaa or zone towers.
I still think solving the PVP balance issue requires PVE solutions though. From my experience it is PVE issues that are currently driving the imbalances far more than world pvp or ganking, etc. Raiding guilds which have many PVP inclined members (who hate transferring) are still making collective decisions to move servers based on PVE oriented reasons (recruiting, LFG, etc). Even summoning stones and raid entrance ganking is about PVE convenience more than about wpvp.