I donāt think anyone has suggested that classic influencing retail design will be on a boss-mechanic level. This post is so off the mark that I think youāre just completely misunderstanding something fundamental somewhere.
I really donāt think we need to dumb the raids down in retail. I just want gear to mean something. I have an ilvl of 400 and I havenāt done any raiding beyond LFR and even there I did very little.
I just want the game to have more challenge in general, always have something to strive for and not make leveling meaningless. Vanilla at least understood the journey to max level was important. Give me THAT feeling again.
Okay? I donāt want to be carried in a raid anyway, now or in Classic. Thatās completely understandable.
I like gold sinks.
Not really that big of a deal, either. I like that itās important to spend time farming gold, I miss that in WoW. Now people just buy it with real money and the entire economy is completely screwed up because of it.
I am simply pointing out that getting gear in retail was dumbed down in favor of making boss fights more complicated.
Once the gear wall came down in Wrath people realized very quickly just how easy end game was in WoW so hardmodes were added and eventually heroic/mythic.
This idea that retail can somehow go backwards is just not a viable concept.
You canāt be that picky when you need forty people logged on at the same time. If anything, lesser skilled players had/will have that advantage in Classic.
Seriously. Iām so tired of doing World Quests that Mythic raids and dungeons being super difficult doesnāt even matter, I canāt stand to play the game long enough to even get to that point anyway. Iād rather spend days, weeks, months leveling characters, get to end game and be bored, than have 0 motivation to level or gear up my character because the process of doing it is just so awful, boring, and repetitive with no challenge whatsoever.
Why canāt the game go backwards? What sort of backwards do you mean? Removing mythic and making heroic more difficult? Removing LFR and Mythic and adding in hard-modes?
What does going backwards in your āthis is a bad futureā mean? Why would they regress their progressive PvE fight design?
The gear wall has less to do with their boss design than class design does. IMO. Theyāre able to make bosses more difficult because class design has been simplified, not gear acquisition.
Iām tired of thinking i need to go back to college to get an engineering degree to play a video game. I look forward to being back to classicā¦ building my own character, my wayā¦
You knowā¦ considering how often itās been touted that you only needed like 10 - 15 competent raiders in Vanilla and everyone else was basically a buff-bot or a targetā¦ I wonder how long it will be before someone does the numbers to crunch the min-max of classes with modern sims and DPS meters to see just how few players you need to bring to a vanilla raid.