In order of priority!
#1 Hunter ~ Preposterous amounts of burst way too much, a multitude of Defensives and pets to help CC also, added with good healing!
~Hunters have too much and either need to be burst monsters but glass cannon or mid range burst with sustain!
#2 Sub Rogues ~ This class has become so easy, the ceiling is so low and they have massive cc ridiculous burst, and really good defensives.
~ Again like Hunters Sub Rogues have too much CC and great Healing added with Monster Burst, where’s the down side?
#3 Demon Hunter ~ This class seems to be immune to any tuning whatsoever they just get more and more powerful every patch, Massive Burst, Massive CC, Massive Movement… Why play anything else?
~They are almost impossible to hold in place, can be impossible to hit for other Melee, Devourers can kill 3 players at a time this is just a cancerous pvp class that need some serious nerfing!
#4 Ret Paladin ~ The fanboi Favorite does too much burst has great mobility, CC and the greatest Defensives in the entire game!
~ What’s the Ret Pld weakness seriously? Shields and absorbs, LoH, BoF, Crusader, Divine Shield. I remember when classes that healed were Hybrids and were not allowed to be BETTER DPS than Pure DPS.
#5 All healers ~ Its beyond ridiculous it takes a full team to kill a Healer, it used to be DPS would peel for them, assist the Healers and healers Healed!
~ Now healers run in tank 3-5 Players while the DPS grab a flag, they also do more damage then some other casters, Healers should never do more DPS than their DPS spec, Holy and Disc Priests do more damage then Shadow Priests… Explain that!