With our next scheduled weekly maintenance (May 3 in this region), we intend to make some tuning adjustments to several classes and one item.
Classes Death Knight
Blood
The First Eidolon’s Soulsteel (2-piece) set bonus: maximum Strength stack cap is now 40 (was 75).
Hunter
Beast Mastery
All damage abilities increased by 4%.
This change does not apply to PvP combat.
Monk
Windwalker
All damage abilities increased by 4%.
This change does not apply to PvP combat.
Rogue
Outlaw
All damage abilities increased by 4%.
Warrior
Arms
All damage abilities increased by 4%.
Warlock
Affliction
All damage abilities increased by 4%.
Items
Gladiator’s Echoing Resolve now increases the duration of crowd control by 25% (was 20%), now lasts 12 seconds (was 15 seconds), no longer increases the duration of root effects, and no longer causes the target to become immune to root effects.
We’ll include the final adjustments in our hotfixes update next week after the tuning goes live.
These are just band-aid hotfixes and don’t change gameplay at all. They’re just mindless damage tier changers for specs. When are we getting legitimate class changes?
how is outlaw, arms and lock dmg buffs going into pvp yet there are no additional healing buffs (even minor) for specs that are lacking. More and more healers are deciding this patch isnt for them for pvp. It’s getting annoying
There wont be anything because of dev class bias. 3% buff for Outlaw is a joke and Windwalker getting aura buffed is hilarious. Meanwhile Destro and Survival are still somehow getting away without getting their aoe nerfed by at least 20%+.