Im just tired of people trashing on my feral druid. So he’s not the leader of the pack, so what? I can still do damage. You guys just need to get a bit of patience.
you also run into the problem of not a lot of people playing feral so people dont even see them that often
Hey man I did a key w Meteos and he cranked, you got this.
Should be happy you arent a rogue.
Im sure over the next few weeks we will see tweaks to narrow the gap between top and bottom. Unless you play SPriest or Feral. We know blizzard doesn’t care about you.
I agree with this.
…but seeing fury warrior players in shambles is a bit satisfying given how easy of a class it is to play.
All classes are easy to play, this meme is ridiculous. I play several classes/specs, none of them are any harder than fury, especially the mage specs and DK specs, except outlaw…which I won’t even bother, cuz those outlaw players enjoy pain clearly.
I’ll give enhance some props too actually, it’s a bit clunky and the good 1s are goated.
Hey now… Mage is easy to play, but I’d argue that while every class is easy there are subtle nuances that separate an okay player from a phenomenal player. And then there’s me who just facerolls his keyboard and hopes not to die.
Of course, the point remains this whole “fury is so easy” thing is as stupid as saying BM is.
All classes are easy, all have nuance/skill ceilings, but they’re all just based on comfort and time spent, anyone can learn them if they truly sat down to try and learn it and be good at it within an hour.
An example here is fury is very easy to play at a mediocre level, but not using opportunist for CB, not pooling rage/RB resets appropriately to ensure crit on BB, ensuring enrage never drops due to overspending RBs/not pooling properly etc…
Not hard, but nuanced and requires skill, and there is a skill gap.
None of this is to say fury is hard, it’s merely to point out that the internal bias people have towards their class is merely because they DO understand their classes nuance, and don’t understand the others, so at face value “mine is hard and theirs is easy.” ← this is wrong, and a bias, and a lack of knowledge.
It’s almost like there are logs, and Blizzard completely ignores them.
I said the nerfs to Fury were knee jerk from the get go. Our tier set is dog.
No, we need both. If we’re stuck as glass cannons that shatter when so much as a mob breaths at us, we need to have the dps to make up for it. Our current damage output would be fine if we had the survivability of say a ret paladin. Staying with that comparison, ret is doing exceptionally more damage and have far more survivability than we do, while having a far easier rotation, and while having the ability to tank or heal if desired. So no, we need both.
This shouldn’t be ignored as well. Not only were the knee jerk 3% aura nerf overkill, but the fact we have the laziest and worse tier set design in the history of WoW this season is incredibly sad.
Blizzard has no idea how to tune warrior in general, but fury most definitely. Fury nerfs were for optics and people that don’t understand it’s damage profile. The raid seemed like it was designed for a fury warrior. They don’t buff ST because then it buffs our sustained cleave which is already meh compared to others. We can’t have good sustained cleave bc then we’ll have good ST. So all we get is all our burst baked into our CDs and they keep gutting those. Fury can’t be good at what it is good at and not look ridiculous on WCL stats. That is not a fault of the class but encounter design. I don’t know that they’ll ever let fury be good. The -3% was ridiculous. The scaling changes on PTR right now are ridiculous. We are already being passed up by other classes with similar profiles. Filter Ovinax Boss damage and overall damage. FDK goes from top overall to 2nd boss damage. Fury goes from second overall to bottom boss damage. Please hire someone that plays warrior, or at least understands it.
If you care about how spikey our damage is you could literally move damage from OF into the dot component, or make something tick longer for the same damage. There are so many other options than just nuking us from orbit or crippling our aoe scaling so we get to just be the worst at what we’re supposed to be good at again.
The other quite simple fix (you know, the 1 we presented was going to cause serious tuning/performance issues from the first second we saw it…) is to NUKE POWERFUL ENRAGE FROM ORBIT and subsequently buff all our abilities, since there was never a world where 15% increased damage overall and 15% of a stat from rings was going to align.
Powerful enrage has completely taken the already present issues you posted and turned them up to 11, while also causing us to look EXTREMELY inflated when adds die in 2-5 seconds, but costing us severe damage elsewhere (ST) and also just making the spec feel much slower, thus removing a portion of the identity.
Believing that anything in this game is hard is a crazy take. I would argue that most adults could sit down With empty action bars, and have a pretty good understanding of how to play within 30 minutes.
But I agree with OP here, I made a similar post the other day… The entire raid is designed perfectly tangent with fury, warriors AOE cool downs. Coincidentally enough, the monsters HP are all so low that it lives just long enough for Odyns fury and Bladestorm to do its thing… It’s almost like blizzard design this and simultaneously didn’t understand this when they Nerf fury warrior first week of heroic. Not only that… but fury is beaten by other melee dps in aoe, they weren’t nerfed…. Somehow fury, Warrior doesn’t have the highest AOE in the game and we’re being Nerf again. If I’m looking at these damage logs… We are the last specialization that should be Nerfed here.
And fury does the worst ST in the game.
And it’s fine if it’s the worst… Something needs to be be the worst, and it’s okay if it’s fury warrior, But not by 20%. I just looking for an answer… The problem with blizzard… Always has, and always will be communication. Why are these decisions being made? Level with us here and on the forums. There’s community managers in place and people that should be looking at this stuff to respond to the community. The decision-making process doesn’t make sense.
Yall are brave to argue with the brain dead WoW general community. These people cant even complete AOTC or a M +2 and want to weight in on the class balance of the game. They know jack all about any class and because they did a +2 delve and WERE CRANKING as x class they think its OP. These people do not operate on logic in the slightest and any form of statistic will just enrage them because they are too dumb to understand graphs and numbers.
Bonus points if they are feeling spicy and post on a character they haven’t played in 10+ years and have a hidden profile.
Oh I fully anticipated those 1st few replies that made it clear they didn’t see the data, nor even read my post, but my goal is awareness, and I’m honestly hoping some passionate people of the other classes that are also in need can jump in here and post some of their pain points/needs.
Trolling is inevitable, it may be a waste to even hope, but may as well try and hope blizz notices and does something.
A response from anyone regarding this topic is moot unless they agree because the data doesn’t lie. There is no way someone takes a stance that some class should operate this far below the top. I believe everything should be plus -5% of each other.
I want a response regarding balanced decision-making in this game. For example… Shadow priest was almost dead last in AOE and target… Blizzard buff them by 4%… They were clearly 22% below the top… 4% buff. I cannot make this stuff up.
Especially when fury’s on it’s 4th round of nerfs so far.
Mate they can’t even get someone that knows what our abilities are. That nerf to warbringer is so comical it hurts. First, the ability they are looking for is WARBREAKER, not warbringer. Warbringer is a PvP talent for charge that, as far as I know, isn’t overperforming due to it’s AoE target cap. Second, nerfing the target cap for damage on Warbreaker means nothing. It applies a big debuff to everything and does almost no damage anyways. It does no damage in the first place.
This. Powerful enrage is garbage that needs removing. But Blizzard has historically loved trying to steal the haste bonus on enrage from fury (it never ends well).
Majority of nerf’s are caused mainly based on Raid data which inherently affects all of Mythic+ key levels and Delves up to Tier 11 which is the most difficult tier to conduct and I’m sure more Delve Tiers will be added in the future.
Most players are comfortable with Delve Tier 8 since it’s values 603 rewards at the end of Bountiful Delves and 616 GV reward. Some classes/specs have less of a difficult time than others while the more difficult classes/spec’s struggle to solo or require to group to complete. This is where the class/spec balance nerf’s FROM Raid data inherently affects this separate type of game play. Delves are considered “Open World” content, but, since you add difficulty to them, they’re really a closed type of content with difficulty tiers.
Raids have different talent builds than M+ and Delves, sure, however, further nerfing the common/basic spells and abilities of that class has use for all of the other content DOES make a difference aside from just the main reason/focus on the nerf is mainly because the damage output (single and multi-target) still affects M+ and Delve gameplay and damage/healing output.
It’s time to set aside, rather separate “Raid Only”, Mythic Plus Only" and “Delve Only” nerfs/buffs that affect THAT content, NOT to encompass all content just because it falls in the same PvE category.
If you don’t Raid and you do conduct M+, sorry, bc of current Raid data, your class is getting nerf’d and so is your overall damage/healing!
If you don’t Raid and you do conduct Delves (Mainly Tier 8-Tier 11), sorry, bc of Raid data, your class is getting nerf’d and so is your overall damage/healing.
How is THAT fair for players that don’t Raid but concentrate on M+ and/or Delves? You don’t see Tank/Healer/DPS class/specs getting nerf’d bc of Delves or Mythic+ majority of the time, it’s RAIDING data that get’s classes/specs nerf’d. STOP IT.
I get it, it’s been since Legion pretty much when Mythic+ was introduced where Raid also affected the newly adapted M+ system with inherent nerfs, however, Blizzard keeps adding new content and new systems that require SEPARATE balance, not to include other types of content because it’s “the way it is”, that should not be the future of WoW nor expansions for one specific type of unrelated content to inherently affect the other types of separate content.
Buffs the only exception to where it has a “positive” effectiveness to Raid, M+ and Delves whereas any type of nerf has a negative effect. How is this hard to understand?
I believe the issue lies in ‘Blizzard just has zero idea what to do with classes’. What classes could and should have been which would have made balancing so much easier is that ‘pure dps’ classes brought high damage in different methods and ‘non pure’ brought much desired utility.
Now that several classes have battle reses, bloodlusts, raid buffs, and decurses/dispells/purifies, we have a balancing mess on our hands. When certain classes can fill the role entirely of another with far more efficient healing/dps/tanking, there’s zero reason to bring the lesser version of it.