We continue to closely monitor data on class performance in-game as well as player feedback. With scheduled weekly maintenance in each region, we’ll make the following adjustments to classes that are over- and under-performing in group content and PvP.
Classes
- Death Knight
- Frost
- Aberrus, the Shadow Crucible 2-piece set
- The damage of your next Frostwyrm’s Fury is increased by 4% (was 5%). Stacks unchanged.
- The effectiveness of Frostywrm’s Fury reduced to 25% (was 30%).
- Howling Blast damage reduced to 10% (was 20%).
- Amirdrassil, the Dream’s Hope 4-piece set
- Chill Streak can bounce 3 additional times (was 2 times).
- The chance to proc a bonus effect increased to 35% (was 30%).
- Chill Streak damage increased by 10%.
- Obliterate damage increased by 8%.
- Enduring Chill chance to bounce increased to 25% (was 20%).
- Piercing Chill damage increased to 12% (was 10%).
- Aberrus, the Shadow Crucible 2-piece set
- Frost
- Druid
- Restoration
- All healing increased by 3%. Not applied to PvP combat.
- Restoration
- Priest
- Shadow
- All damage increased by 5%. Not applied to PvP combat.
- Shadow
- Warlock
- Affliction
- All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
- Destruction
- All damage dealt by you and your pet’s abilities increased by 6%. Not applied to PvP combat.
- Affliction
Player versus Player
- Demon Hunter
- Havoc
- Chaotic Disposition (talent) now has a 33.33% chance (base 7.77%) to increase damage by 4% (base 17%) in PvP combat, providing the same average damage bonus with significantly less variance.
- Havoc
- Druid
- Feral
- Regrowth healing is now reduced by 20% in PvP combat (was 43%).
- Feral
- Evoker
- Azure Strike damage increased by 40% in PvP combat.
- Time Stop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
- Chrono Loop (PvP talent) cooldown reduced to 45 seconds (was 1 minute).
- Augmentation
- Upheaval damage reduced by 10% in PvP combat.
- Eruption damage increased by 15% in PvP combat.
- Preservation
- Dream Flight healing increased by 100% in PvP combat.
- Mana regeneration now reduced by 5% in PvP Combat (was 10%).
- Priest
- Holy
- All healing increased by 6% in PvP Combat.
- Holy