Class Tuning Incoming -- March 28

In patch 10.0.7, we made changes to several classes to address issues we saw with itemization or talent trees. Game data since the patch went live has shown us that certain specs are overperforming, so with scheduled weekly maintenance on March 28, we’ll make the changes below.



  • Frost
    • All ability damage reduced by 3%.


  • Beast Mastery
    • Kill Command damage reduced by 10%.
  • Marksmanship
    • All ability and pet damage reduced by 4%.
  • Survival
    • Mongoose Bite damage reduced by 10%. This does not affect PvP Combat.


  • Developers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer.
  • Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Demonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%).
  • Grimoire of Sacrifice damage reduced by 15%.
  • Affliction
    • Developers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. We’re making these adjustments to bring them in line with other damage dealers.
    • Damage done by spells and abilities reduced by 2%.
    • Darkglare damage reduced by 20%.
  • Demonology
    • Developers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.
    • Demonic Strength now increases the damage of Felstorm by 300% (was 400%). This does not affect PvP Combat.
    • Dreadbite damage reduced by 10%. This does not affect PvP Combat.



  • Crusader’s Reprieve healing reduced by 50% in PvP combat.
  • Protection
    • Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.
  • Retribution
    • Developers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage.
    • Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat.
    • Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.
    • Fading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat.
    • Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat.
    • Justicar’s Vengeance healing reduced by 50% in PvP combat.
    • Blessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.
    • Divine Arbiter direct damage reduced by 25% in PvP combat.
    • Vanguard of Justice effectiveness reduced by 25% in PvP combat.
    • Empyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%).
    • Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%).
    • Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).
    • Fixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins.

Some good and much needed nerfs but it’s unfortunate to have to wait until Tuesday. :dracthyr_cry_animated:

Edit: omg the changes are in. :dracthyr_love_animated:


‘Ha, ha! You thought we were honest about giving you fun, Ret Paladins? Get back in the basement with the Monks and the Frost Death Knights!’


DKsisters, we are saved! Finally the adjustments frost has been crying out for!


This is the point of the talent though lmfao


You literally buffed ret just to nerf it into the ground lol? What was the point?


Did demo finally break out of the bottom third for damage or something?


we were doing “fine” compared to the other classes

im not gonna lie we were doing strong BURST aoe damage but idk what they want our class to do at this point

it seems like our strongpoint was aoe and no st, now they buff st and remove some aoe? i dunno what they want with our spec

this also nerfs us ST


Pats seat beside her.

There’s plenty of room on this bench for more specs.


Guess Pres isn’t getting unbent. At least invite us to diner first next time.


eh i’m a warlock player not a demo player specifically although it’s my favorite spec.

I just wish I knew what they wanted with our spec. We aren’t even being played in the highest keys, it’s destro lol

so who is this nerf for? the +15 key enjoyers?


Hell ya baby. SS right now is unbearable because of these fotm ret rerollers


25% from demonic strength, especially considering a ton of its damage comes from tier were going to lose, demo is going to take a huge hit for 10.1.

Our damage was good but you are the ones that just buffed all these things, to do like 10% worth of nerds from a spec that literally just became viable a couple weeks ago feels awful.

Can you actually test what youre doing before you push it live? This is nonsense.


Why are we waiting until Tuesday for these Ret changes?


Wish this was a hotfix but at least it’s coming. Thank you for nerfs


Why isn’t this a hotfix. Guess no solo shuffle for 3 more days. 300 rating tanked is enough for me, I tap out. :frowning:


yup, us low 20 key demo players just got gutted


Destro is just simply the better spec in m+. It doesn’t make any sense.

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only at high keys, the absolute vast majority of players were better off playing demo in the 20 range

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