f this game
This would lower the margin of difference between “good” and “not so good” ele’s for sure.
The issue I have with some classes is - on some classes, the margin of being “good” and “not so good” barely exists. Ret is a perfect example. Then you have some classes where playing it properly is literally takes nearly a college degree, and if you don’t, you’re just 40% below.
If you look at parse numbers (number of classes playing a class/spec) - it’s clear what the players prefer. They want an easy class. It is what it is. Ele isn’t easy right now.
some real tuning for you guys to see.
All hybrid healing is absurd even post nerf. I think Druids are pretty egregious violators alongside Ret too. It’s certainly not as bad as it once was… but I don’t think DPs should be able to heal more than 2-3 times max before they are OOM.
Sorry Blizzard is putting all their resources into making sure SoD is perfectly balanced for the 32 second encounters they do.
Also nerfing any spec for PvE this late into the season is absolutely ridiculous. It should only be buffs. There will be guilds still progging that will go into raid next reset with less healing and less DPS. What’s that about, man?
Wrong DH WW monk SV hunter rogue ench shammy can’t use or get the legendary axe. Play the game first before you complain
The Frenzied Regen nerf revert is much appreciated. They must have watched AWC and seen how awful Cassidy’s Frenzied Regen healing was (literally non-existent) and finally decided to get around to it.
So now you have to take Well-Honed Instincts, probably even 2/2 for certain now that Frenzied Regen is meaningful. May even push Ursine Vigor a bit to being more needed as Feral with the health % based healing for Frenzied Regen
The Wild Attunement “bug fix” is a 50/50 for me. On one hand, I could use it on an immune target while nobody was paying attention to me and get the proc. On the other hand, it makes it even easier now to waste Cyclone casting effort.
Why attempt to downplay an argument by picking apart a tiny afterthought I had at the end? It’s like the entire point of what I said went straight over your head because you could pick apart how many classes can wield the legendary.
That being said, “every” was used in the sense that they’re handing them out to Rets, DKs, and Warriors like candy. Which, make up 3 of the top 4 represented melee above 2200+ in solo shuffle. Regardless, you could exclude my whole last sentence if you wish and the point I was making would still stand.
GS and Ray in particular are in extreme danger.
Genuine question, because I am not a mage player. But, iir, doesnt GS use up the icicles which are a stored % of Frostbolt, Ice lance, and Flurry damage? So if they’re getting buffed, wouldn’t that in turn buff GS?
It’s sad how main DK is bad right now because we are always the class most affected by these changes, when we took a little damage and were finally useful in arena they beat us until we can’t reach high ratings anymore, UH It was fun at the beginning of S3, then they started to lower our damage unjustifiably until we were the same or worse than how we were before the changes they made in patch 10.1.5, our defenses are still one of the worst there is in PvP, supposedly that we should be hitting a lot due to our low defenses, but no, we don’t do damage nor do we have defenses, and the changes they made to the armor in the middle of the season made everything worse, it seems incredible to me that they are guided by the comments of people who they don’t know how to play to have nerffed DK UH so much, and Frost is even worst, that spec needs a complete rework, there are no ways to save it no matter how many buffs they give it, it’s boring to play and bad from start to finish, and The worst of all is that it has been like this throughout DF, they never paid attention to it, on the other hand they did rework other specs, we already know that they hate the DK.
Icicles are generated by those skills, but the damage of Icicles is based on mastery, not how much damage those skills do. Buffing the basic rotation of Frost Mage makes talents that dilute the basic rotation (Glacial Spike, Ray of Frost, Comet Storm) relatively less valuable. Varies depending on how many targets.
Once again, Hunters are left in the cold. I know that no one at Blizzard knows exactly what Hunters should be. But, by Odins left almond. Somehow Blizzard has managed to make playing with guns and explosives, dull and uninspired.
To be blunt. MM is a joke. Aimed shot shouldn’t be a stand still or else ability. At the very least, make it lower your movement speed to a walking speed. Aiming, walking and hitting your target aren’t difficult. In fact, movement firing exercises are the best part of target shooting in the country. Theres no reason at all, that a Champion of Azeroth can’t do it.
BM, good lord. If any spec should be called Training Wheels. This is it. The rotation has decent synergy, but c’mon. Three main buttons with some CDs attached? How about, more than two pets permanently? How can you name a spec based on the 1982 Cult Classic Sword and Sorcery movie (The Beastmaster) and get it SO WRONG. Watch the movie. THATS a Beastmaster. Not the PetSmart version we have now. At least give us a couple of customizable utility non combat pets that follow us around or ride on our shoulders. Kodo and Podo for life! If you don’t get that reference. Watch the movie. It’s so bad, it’s good.
Survival…Less Kmart discount explosions and pet synergy abilities. More Florida Man on bath salts throwing an alligator and Michael Bay KABOOMS. C’mon, be better than Disney with their weak explosions. Give Survival Hunter some BOOM!
Believe it or not, there is still time to buff affliction
However…… the lack of preservation has a lot to do with augmentation and how polarizing Dracthyr look.
I don’t entirely agree with this. You could 100% make that argument for Devastation, sure, but Augmentation doesn’t really compete with Preservation in any capacity beyond it being an Evoker spec. If a healing spec is good enough to justify its raid spot, it’s good enough to justify its raid spot despite any possible redundancies in terms of utility. Resto Druid is one of the best healers in M+ and Boomkin is one of the best DPS specs in M+; Disc is an elite healer in all PvE settings, but Shadow is relatively good in raid (its execute damage is probably the highest in the game after all the buffs it received) and is pretty unanimously considered to be the second-best DPS spec in M+, behind Fire. Augmentation is still quite excellent in all settings, but Preservation is just bad.
And while Dracthyr aren’t a very good-looking race in general, how a race looks has absolutely no bearing on its representation at the levels of play where Preservation is heavily underperforming. If it’s being horrifically underplayed past the 3600 IO range or in Mythic raid, that has absolutely nothing to do with Dracthyr being ugly. It does, however, have everything to do with its horrifically restrictive 30yd range. It makes healing bosses like Tindral and especially Fyrakk a total nightmare because you will often have targets that are more than 30yds away from your Evoker at any given time.
People make Preservation work. Our highest throughput healer is a Preservation main this tier. But the people that make Preservation work have to be completely babysat in order to shore up its glaring weakness, and the end result of catering literally everything possible to your Preservation Evoker is getting a spec that… still can’t hold a candle to a well-played Discipline or Mistweaver (even after the nerfs) and cannot justify its raid spot over a similarly well-played Holy Paladin.
And as far as M+ goes, it has competitive healing output but does absolute peanuts for damage and has to hard-commit to said damage. A well-played Resto Druid is doing close to tank damage; a Resto Shaman that so much as drops Healing Rain is sustaining a lot of AoE damage; a Mistweaver can crank out 50k DPS in a single-target situation and still keep the party healthy; a Disc Priest can crank out even more DPS, has immense burst healing, provides extra survivability for your group, and doesn’t have to commit entirely towards one or the other either. And then Preservation has… mediocre damage, poor survivability, lackluster mob control, isn’t super tanky on its own, and has BY FAR the hardest time dealing with affixes like Afflicted or bosses like Manifested Timeways because it has 25% less effective range than any other healer spec.
And as far as M+ goes, it has competitive healing output but does absolute peanuts for damage and has to hard-commit to said damage. A well-played Resto Druid is doing close to tank damage; a Resto Shaman that so much as drops Healing Rain is sustaining a lot of AoE damage; a Mistweaver can crank out 50k DPS in a single-target situation and still keep the party healthy; a Disc Priest can crank out even more DPS, has immense burst healing, provides extra survivability for your group, and doesn’t have to commit entirely towards one or the other either. And then Preservation has… mediocre damage, poor survivability, lackluster mob control, isn’t super tanky on its own, and has BY FAR the hardest time dealing with affixes like Afflicted or bosses like Manifested Timeways because it has 25% less effective range than any other healer spec.
Preservation is one of the highest dps healers. They’re doing similar overall dps to disc, mw, and resto druid. Check out u.gg or archon, the data is right there.
Preservation is also one of the best for dealing with affixes. Especially afflicted seeing that they have 2 dispels.
Aug probably hit dev harder than pres, but there were definitely a lot of pres healers that swapped to aug when it was released.
And I think you’re seriously underestimating how many people avoid Evoker because of the appearance. I’ve played every healer spec this season except for pres just because I can’t get past how ugly they are. There are a lot of players that don’t want to be a weird looking lizard.
The range is a huge problem. They should have the standard range that every other caster has. Short range isn’t class fantasy, it’s an unnecessary restriction. But that’s far from the only reason pres is a low represented spec.
Today we’ve developed an additional adjustment and added it to the OP of this thread.
Player versus Player
Warlock
- Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
This will go live with weekly maintenance tomorrow, along with all of the other adjustments.
Player versus Player
Warlock
- Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
actually such a good change
can we make it not randomly float 40 yards into the air too?
Player versus Player
Warlock
- Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
Oh, this is an unexpected and very pleasant last minute adjustment.
Call Observer health reduced to 6% of Warlock’s health (was 8%) and Laserbeam damage reduced to 8% of enemy health (was 10%).
wait can we make glimpse make vengeful retreat a 45s cd too rq?