This is ok, but Elemental really needs more consistent AOE damage. Maybe reduce the CD of LMT to 20-30seconds?
Maybe take the CD off Flame Shock?
The single target rotation works fine, more damage is always welcome, but the aoe rotation with this tier set is just painful compared to other classes/specs.
BM Hunter (thought you were a scholar here)
Ret Paladin
Saying that MM Hunter can do damage just fine while being the second most mobile spec clearly tells me you don’t or you have left your glasses in WoW Heroic School.
You’re just being disingenuous now and reluctant to anything that will prove you wrong.
Meh, won’t invest time on that. And I’m a 100% sure I’ve read ya going back and forth against another forum poster.
Anyway, you won’t read graphs, logs or anything that may prove you wrong so I’m done with you.
I’m mutting this because you’re just degrading me to your level. You’re quite dumb but that’s alright, each to their own. GL on council!
Bro is straight up saying “Prove me wrong but anything that proves me wrong doesnt count”.
The literal best Hunters in the world who write the class guides for WoWhead, are the only MM Hunters with Fyrakk kills and have far more experience than this geniuth will ever have all disagree with everything he is saying.
Though he is sort of right but for the wrong reasons - the logs ARENT accurate, really. Though he believes its because Hunters are doing way better when its actually the opposite - the only reason MM Hunters are as good as they are is because there is literally 3 MM Hunters propping up the entire specs stats with literal best in the world gameplay, perfect execution and tunneled stacked buffs to push them into an almost OK state when combined with AoE padding.
If I have to choose between some Warlock who totally has a Mythic Hunter hes an expert on (thats not even the spec we are talking about) and 1 of 5 MM Hunters in the world with a Fyrakk kill who literally writes the class guides for the biggest WoW page on the internet I know who Im siding with and its not Snotflopz.
It reapplies when people touch it with no limits, it deals way more than 24% (or 18%) and is on a school you don’t want to kick for 2/3 specs on a really short cooldown.
Why doesn’t the class tuning team ever adjust damage mitigation? Only dmg it seems. And no I’m not talking about flat modifiers to the PVP trinket bonus across the board.
Survival hunters, Enhancement shamans and Frost DKs need targeted survivability buffs.
Can we reduce blade dance damage by 10%. I’ve been hit in bark with a blade dance all crit for 80% of my hp last week. Even if it doesn’t crit that’s a huge chunk. Can we like add 20-30 seconds cd to blur? They already have great cc options, great defensives, moderate leech healing, cc dodging (glimpse, meta jump), and insane damage. It’s like I’m vsing a better outlaw rogue doing the damage of a sub rogue.
If the goal is to make Time of Need a viable choice in a raid environment (which is what the comment about range restrictions would seem to imply), buffing the healing will never really achieve that. IMO it should be reworked into one of two things
An active ability that keeps the 60s CD, or increased to 2m potentially - summons a clone of you for 10 or so seconds, during which time it mimics all of your spells at reduced effectiveness. This could have really cool synergy with Stasis, while still having a ton of value for non Stasis players.
A true Cheat Death - give it a 5 minute cooldown, but it instead saves the first ally who would die, sets them to 50% HP, and then sticks around just spamming Living Flame like it currently does for 8 seconds or so. This would add an insane amount of value to Prevoker in a raid environment, arguable even too much to the point of always wanting to have a Prevoker just for this talent alone during prog.
Just buffing the healing doesn’t make it anymore of a viable choice in a raid scenario, and certainly doesn’t help with the mentioned underutilization because of range issue. It’s current function is just so massively less useful than basically any other talent choice in a raid environment. I know I used to take it in M+, but even then it was only because there weren’t any better options.
Where is the hpal changes blizzard, or at least word of some changes happening. Are you really happy with it’s current playstyle and tuning of spenders for the future?
If so, say that so hpals can reroll and delete their class.