yay more rogue nerfs…
Considering that tanks are literally getting oneshot in keys as low as +17 (you need +20 for your weekly chest now) on beta I don’t see how those tank nerfs will make game better for anyone…
Wahhhh tanks OP so fun.
I saw a CC member put it best. The changes look like someone is designing from a spreadsheet rather than from gameplay.
It makes sense when you see how even Brm is getting stomped on.
And what seem to be small changes to Fury’s MS are going to exponentially be an issue. There will be no way to reach max stats AND the effect of each stat is reduced. Adding duration is someone trying to balance around a spreadsheet. “Well if they Rampage X amount of times per 9 seconds then Y amount of stacks… blah blah blah.”
And help me find the logic in this:
DPS and healers dying in group.
Tanks then solo’ing the remaining mobs.
So the solution is to further nerf DPS self healing while also making sure the tanks take more damage so the dps now fall faster and healer now has more burden?
You can tell whoever is coming up with some of these ideas truly believes they’re the smartest guy in the room.
yea this change was def based around like m0s
I can guarantee you blizzard no tank is going to pull the whole room in an M+ 10 or something and live without a healer at least not for long. These changes may have been warranted after m+ is released but right now they need to be reverted and you need to read the room.
Where are the nerfs of:
Shadow Priests/Demon Locks
Windwalker
Feral
Sub/Outlaw
MM Hunter
Boomy
Unholy DK
I guess a flat -30% damage reduction will be ok from the top to MM hunter
And -15% for Boomy and Unholy
well locks got an all round nerf on shields/leech
Have you ever stopped to think they dont want you pushing keys so easily?
Yes, at some point you cant walk into a room and pull every bit of it, but your still going to be able to do more than you could.
Whats happening right now 100% extends into higher keys as people push. It will make them easier. Maybe they dont want them easier. It might not be as extreme as current tanks in m0’s pulling every bit of trash to the boss and/or soloing it, but its still going to make pushing keys easier.
Who cares what they want? We are ones who pay them and are ones who keep game going. They should listen to what we players want, our feedback and don’t make such a stupid changes like nerfing tanks for no reason.
This is why FF14 won awards this year at the game awards show while you guys weren’t even nominated. Maybe one day you will finally get it, who knows.
Well, what makes you think you speak for every player? A random echo chamber, pat on the back thread on a WoW forum?
To me, this is the softest nerf ever, and the fact you guys are acting like brats about it says a lot about why they shoudlnt listen to you at all.
I dont even think its going to be noticeable at all, and theres going to be more nerfs. After how I’ve seen tanks playing these M0’s theres no way in hell a 10% nerf is going to affect much of anything, and another round of nerfs will be coming down the line.
So if your already losing your marbles over a 10% nerf, well I guess its time to reroll.
This is massive nerf. The more difficult content you do the more apparent and noticeable it will be. Tanks are already having hard time surviving massive damage income in 15+ keys on beta. This will make that problem significantly worse.
this is the main problem right here lmao. m0s. please don’t balance off of m0s blizzard it’s so bad
Warrior is the only tank that should have been nerfed.
Warlocks need pvp nerfs… and shadow priests.
Keep seeing warlocks tanking 4-5 enemy players focusing them. Its absurd.
lmao
Faith lost.
targeted at reducing the passive healing provided to several DPS specs
Good start. But you need to look at mobility and control too, and if the class is susceptible to interrupts.
Warlocks have always gotten a bad deal, now they are finally doing well and blizzard has to mess them up. These are the reason why WoW has lost so many players. blizzard keeps messing with the wrong things.
MM literally just got a 10% all damage buff because it was barely even viable in PvE.
PvP and PvE should be tuned 100% separately, but they aren’t because more work