Class Tuning Incoming -- December 13

If we drop below 30%, and can’t get at least 2 Death Strikes off, we’re likely dead. Our healing could be halved and we could be given… a stronger absorb… to mitigate the damage while keeping the health deficit.

A possible change that might make a difference is 50% reduced healing and maybe 600/700/800/900% increased absorb from what it is now on DS hits? But that still won’t affect healing meters that calculate in absorbs. With 900% absorb being the most reasonable absorb in contrast to EHP lost from the change.

Taking 50% reduced healing and a 500% increased absorb from the new value leaves us with half the EHP we currently have and just about the same absorb, leaning slightly into more absorb.

Right now Blood DK’s gain an absorb based upon Mastery % of the amount healed from DS. Mine is 36% of a DS heal. If I get chunked for 200k (over the past 5 seconds) and I DS, I heal for 30.19% of that per DS. 60k healed per DS. I also gain an absorb of around 22k that only absorbs Melee Hits.


For my current calculation, I’m using the baseline info:

200,000 (Damage taken over 5s)
30.19% Healing from DS // 60,380 DS Heal
36.1% Melee Absorb from DS // 21,797.18 DS Absorb


200,000 * 0.3019 = 60,380
60,380 * 0.361 = 21,797.18


For my adjusted calculation/solution, I’m using the following info:

200,000 (Damage taken over 5s)
15.095% Healing from DS // 30,190 DS Heal
90.57% (600%) Melee Absorb from DS // 27,343.083‬‬ DS Absorb
OR
105.665% (700%) Melee Absorb from DS // 31,900.2635‬ DS Absorb
OR
120.76‬% (800%) Melee Absorb from DS // 36,457.444‬‬ DS Absorb
OR
135.855‬‬% (900%) Melee Absorb from DS // 41,014.6245‬‬ DS Absorb (Most reasonable)


200,000 * 0.15095 = 30,190
30,190 * 0.9057 = 27,343.083‬‬
30,190 * 1.05665 = 31,900.2635‬
30,190 * 1.2076 = 36,457.444‬‬
30,190 * 1.35855 = 41,014.6245 (Most Reasonable)


Even with all of these calculations, we only turn around EHP by 19,217.6245, and we’re still out over 1/3rd of our previous EHP lost from the 50% healing reduction. To stabilize while reducing our health pool, we would need to increase our absorb amount by 1200%, giving us a physical absorb of 54,686.166‬, which is just absurd. This absorb would also need to absorb Spell Damage to keep in line with Warriors and Demon Hunters mitigation.


TL:DR - We as DK’s can’t effectively change our Healing without fully changing the class and how it functions at this point. 10% flat DR loss will kill us if this change were to happen.

Let’s just throw everything at the wall and maybe something good will stick

1 Like

this has to be the worst nerf ive ever seen them do

basing data on MYHTIC 0 HOLY JESUS, you CANNOT be serious

7 Likes

“Heehee hohoho… and I thought my jokes were bad” - Joker

Hello Kaivax,

In regards to the fury healing nerfs, fine. But this seems more towards the PVP side of things. For raid and Mythic +, this seems incredibly unwarranted and generally insulting to the Warrior community. The best build currently in all scenarios, has the builders of the class (I.E Crushing Blow) doing more damage than not only the spender (Rampage) not only blood thirst, but as well as execute. So much to the point that it is a DPS increase to NOT spend rage until you’ve used all of your crushing blow stacks. I dont understand how this is something that Blizzard constructively agrees with.

It would be nice to see where blizzard is getting their information from, because if its from M0’s which is the only competitive side of PVE that was available, this is concerning for the launch of what was hopefully going to be the saving grace from the disaster that was shadowlands. The beta was so promising bring back oldfavored abilities (odyns fury, thunderous roar, etc), but to find out that because of inaccurate tuning (which the vast majority of the community would say is going on here) we are playing playstyles that even mathematically dont make sense.

Please reconsider, we were just starting to have fun with the game again.

There’s a tank shortage as is, I don’t understand why they want to make the game more of a PITA for everyone by nerfing the least popular role.

You know that one role that every group needs and very few people want to play? The one that gets flamed on every little mistake in PUGs? The one that never gets the satisfaction of topping the meters and has to lead the group through entire dungeons without so much as a thank you? Let’s make that role even LESS fun to play!

Genius 500iq move by Blizzard, once again.

7 Likes

Are they though?

Okay DH taking 60% less heals from orbs, 15% less from hunt and not being able to finish off a target due to essence break doing 28% less damage, AND health totals through talents being reduced. Thanks for letting me spend the first couple weeks PvP gearing just to get beat by world quest pve gear. Great “tweaking” blizz

Yes. They are the worst tank in M+ content at the moment. They don’t mitigate damage, and how they scale makes them progressively worse. They got a 15% health buff last week that made them 7% less tanky overall than they previously were because their self-healing is reduced relatively. It’s a nerf if you are taking consistent damage (M+) and a buff if you are taking periodic burst (Raid). To top it off they get worse as they gain stats compared to DR gained of other tanks with gear. They require more healing now since that fact, when they already required more healing than every other tank. Let it sink in, they got their HP increased because they were so bad in dungeon content, and it made them worse.

2 Likes

Please for the love of everything balance tuning below level 60. The dungeon I ran on my lock was a joke because of how difficult it was. Healer couldn’t outheal anything. Me and the other lock were the only things left standing half the time. You guys might want to consider tuning down mechanics a tad on normal dungeons, some dungeons feel like they were designed for M+ and low level characters don’t always have to tools for them and can’t always be relied on to do them. Healing is broken, mechanics are broken below lvl 60.

1 Like

ITT: Tank players salty they can no lo ger braindead solo dungeons, i dont even beacon tanks because they dont need me my dps need me because our tanks pulled 50 mobs that aoe.

Cry me a river fotm gamers any true tank knew this was coming.

3 Likes

I like to call this Fun Detected.

1 Like

when you are FULLY geared from the content you are currently doing, it is going to be EXTREMELEY easy to tank and you are barely going to take any damage whatsoever.

i played on my alt(resto druid just for pvp purposes) and there were tanks who were getting absolutely pummeled who werent fully mythic geared.

this is an absolute dog water nerf and needs to be reversed immediately

1 Like

If you actually believe what you’re saying is true, then adding damage taken to the tanks is dumb because you probably wouldn’t be able to heal everyone, especially considering your class at the moment. It’s clear that the game design right now is balanced around high group damage, not tanks taking damage. DPS are almost always taking high damage, why do you want the tank to take more too? Imagine taking into account avoidable damage, DPS just fall over when hit by anything even in base Mythics. Why do you want your life to be harder? It doesn’t make sense in a design sense to combine these two things. Why do you want unavoidable damage to tanks to increase at all when there’s high damage in both avoidable and unavoidable mechanics to literally everyone else? The damage they take doesn’t add anything, it will just force the pulls to be smaller and then you won’t even be healing the DPS.

2 Likes

It all makes sense once you realize that the devs don’t seem to like their customers very much, if at all.

It’s not about satisfying the crowd, it’s about competition. Their design vs the customers. They want there to be a decent amount of misery before you can complete it.

Only brew didnt deserve it so i can agree with you but every other tank definitely did and if you dont agree sorry ita very much deserved in pvp too bad so sad.

It’s obvious that tanks had become unapologetic arrogant divas sailing through instances pretty much by themselves. This nerf doesn’t really hurt them, though. It hurts healers. LOL

A more elegant solution would target tanks’ damage output, not their damage mitigation. But we shouldn’t expect that kind of thing I guess.

And when will you be fixing the Balance bug that has me in NE form instead of moonkin for 95% of play? It was reported in October.

Lontar’s Guide to Restoration Shaman PVP in Dragonflight] ](https://www.youtube.com/watch?v=hlO3bFTBfWU)Dear blizzard Please check this video rest shaman need to be buff to get better and pvp please help rest shaman i want to have fun and dragonflight

this guys posts are highly underrated