If we drop below 30%, and can’t get at least 2 Death Strikes off, we’re likely dead. Our healing could be halved and we could be given… a stronger absorb… to mitigate the damage while keeping the health deficit.
A possible change that might make a difference is 50% reduced healing and maybe 600/700/800/900% increased absorb from what it is now on DS hits? But that still won’t affect healing meters that calculate in absorbs. With 900% absorb being the most reasonable absorb in contrast to EHP lost from the change.
Taking 50% reduced healing and a 500% increased absorb from the new value leaves us with half the EHP we currently have and just about the same absorb, leaning slightly into more absorb.
Right now Blood DK’s gain an absorb based upon Mastery % of the amount healed from DS. Mine is 36% of a DS heal. If I get chunked for 200k (over the past 5 seconds) and I DS, I heal for 30.19% of that per DS. 60k healed per DS. I also gain an absorb of around 22k that only absorbs Melee Hits.
For my current calculation, I’m using the baseline info:
200,000 (Damage taken over 5s)
30.19% Healing from DS // 60,380 DS Heal
36.1% Melee Absorb from DS // 21,797.18 DS Absorb
200,000 * 0.3019 = 60,380
60,380 * 0.361 = 21,797.18
For my adjusted calculation/solution, I’m using the following info:
200,000 (Damage taken over 5s)
15.095% Healing from DS // 30,190 DS Heal
90.57% (600%) Melee Absorb from DS // 27,343.083 DS Absorb
OR
105.665% (700%) Melee Absorb from DS // 31,900.2635 DS Absorb
OR
120.76% (800%) Melee Absorb from DS // 36,457.444 DS Absorb
OR
135.855% (900%) Melee Absorb from DS // 41,014.6245 DS Absorb (Most reasonable)
200,000 * 0.15095 = 30,190
30,190 * 0.9057 = 27,343.083
30,190 * 1.05665 = 31,900.2635
30,190 * 1.2076 = 36,457.444
30,190 * 1.35855 = 41,014.6245 (Most Reasonable)
Even with all of these calculations, we only turn around EHP by 19,217.6245, and we’re still out over 1/3rd of our previous EHP lost from the 50% healing reduction. To stabilize while reducing our health pool, we would need to increase our absorb amount by 1200%, giving us a physical absorb of 54,686.166, which is just absurd. This absorb would also need to absorb Spell Damage to keep in line with Warriors and Demon Hunters mitigation.
TL:DR - We as DK’s can’t effectively change our Healing without fully changing the class and how it functions at this point. 10% flat DR loss will kill us if this change were to happen.