Class Tuning Incoming -- December 13

Not gonna lie, this seems way out of touch. I see all these complaints about how nobody wants to tank but now you blanket nerf all the tanks because a dev watched a tank survive an encounter with no healer during a mythic zero? Are you kidding me?

I have watched healers struggle in these dungeons and now this is just going to make m+ in season 1 even harder for healers. I would think you would WANT people to play tanks but this just feels like a slap in the face to be honest. This makes me question whether or not I will continue tanking in dungeons. You increased everyones hp by 40% and increased mob damage by 40% in order to make healing more meaningful but then you turn around and nerfed every tank?

Not only that, but you nerfed tanks right after people have leveled and geared their tanks, those same people were totally expecting to take their tanks to the raid and the mythic plus season with a certain expectation of what they could handle as a tank, and now I account for increased damage taken? I’ll be honest, as a player who has gotten into tanking recently in order to help people out, this change feels like I instantly regret stepping out of my comfort zone and learning how to tank for Dragonflight.

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I’ll direct you to my earlier posts. Some tanks definitely needed it, in both sides of the game. I will, however, say that Monk Tanks absolutely did NOT need any form of nerf whatsoever, because as I said earlier, an Evoker or Shaman can tank better than they can right now. If anything, Monk Tanks need some major buffs. Desperately.

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…is this not how party synergy between tank and healer works in every MMO with such a dynamic.

They should have some agency and survivability, but not completely.

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Hey that is the point I was trying to make. I appreciate you see it too. You also make a great point about hunter pets.

People hate playing tanks because of the verbal abuse they have to put up with. No group role should be so powerful that they don’t need the others in the group. Making each role more dependent on the others is a good thing, and will hopefully put a brake on that toxic gogogo rushrushrush mentality that is so terrible for WoW.

Semper Fi! :us: :ukraine:

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Something else I felt I should state…

There’s a few reasons why the 10% “blanket nerf” to tanks across the board is rather… awful.

I stated my reasoning for Monk Tanks above a few times (they’re just in a HORRIBLE state, and needed buffs, not nerfs).

Warriors, Demon Hunters needed more than a “10% Nerf”. I could justify a 30% nerf, maybe even a bit more.

Paladins and Druids needed probably twice as much (in comparison to what they got, so 20%).

DKs, honestly, don’t need more damage taken, they need their self-healing reduced if anything. Their slingshot health bar is one of the most unsavory things in the game, for any healer, because 95% of the time, you go to heal a DK that is suddenly at 20% health, and by the time your heal goes off, they’re already back to full, and you’ve wasted mana and time that could have been better spent on a different target, however, you also have to run that risk, because it’s a smaller risk than not prioritizing healing them, especially considering how easy it is for a Blood DK to be at 20% and just suddenly fall over, because XYZ didn’t line up.

Overall, I do think tanks needed nerfs, but some needed heavier nerfs, and monks needed a buff.

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What a conundrum. This was needed badly for pvp. But it hurts pve, especially with a tank shortage. Sucks. What do?

and the cry of enhancement shamans needing defensives in pvp continues to go unheard.

I really don’t think it’s going to hurt pve in the long run at all.

People are just very vocal because omg! blanket nerf to static damage reduction!

I tanked an M0 with shadowlands gear on. I think this was pretty warranted.

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I disagree, a geared Enhancement Shaman, has ridiculous self-healing (probably the most lucrative of every class in the game currently), and their self-healing has literally no counterplay.

The counterplay is that it takes away the only significant PvP damage they really do, lol.

Well I’m not a tank and was unaware of this. Good to know.

Not necessarily, a lot of the time (if not almost all the time), this is a viable option when you’re waiting to line-up a push with your team.

I’m not saying it isn’t strong, I’m saying it’s not much of a defensive in the traditional sense.

I can’t believe people are sitting here saying “tanks should take more damage because they are self reliant in some of the easiest content in the game”

You guys must have forgotten that what you see tanks doing in mythic zero dungeons isn’t viable in keys. There is a timer and it would be utterly foolish for a tank to pull crazy like some do in untimed dungeons. Not only that but content is only going to get harder from here.

In my own experience, it is a relief to get a tank who doesn’t require my attention very much as a healer. My dps are usually doing dumb stuff, requiring me to watch them closely so they dont die. Utter insanity to do such a heavy handed nerf to the least played role in the game and based that decision on what tanks did in content that is entirely meant to be easy. Just days before the raid/season arrives too. What a clown fiesta.

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???
Literally what?

I will, however, agree that they DO need better defensive cooldowns, but in order to justify giving them stronger defensive cooldowns, this form of healing needs a significant nerf (whether preventing it being instant cast, or reducing the effectiveness of the heal in PvP, for PvE, I am perfectly fine with this, because sometimes it is necessary).

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That’s fair.

Enh healing is pretty weak right now.

It destroys their mana bar, deprives them of damage because that’s eating up maelstrom, and then there’s mortal strikes and stuff reducing it. It’s also supposed to be the reason they don’t have any other defensives, but it’s…weak.

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Again, I direct you to all of my previous posts. There’s a reason for some of these nerfs being justified. And some being just as much unjustified.