They keep doing it and all the healers that were complaining will keep complaining and tanks will get to find out all over again
As far as PvP goes, Guardian Druid was the only Tank that needed a nerf? I play Blood DK and against a good WW Rogue comp tonight, I died through all my CD’s in less than 8 seconds two Arena games in a row. If two DPS can delete a Tank in 8 seconds, they will surely delete a dps in 3-4. This burst meta is trash. The whole reason Tank was appealing to many in pre-season was because it’s not enjoyable to be able to die before you can even press a single ability. Too many classes have insta kill burst capabilities.
These changes are just not it… extremely upsetting
I’m blue
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Please don’t.
Evoker doesn’t have anything else going for it besides the healing spec.
That’s what i’m afraid of. Just more pressure on healers.
You can barely find tanks on the GF and im certain this isnt going to help matters. Lets the boys have fun!
im going to say “straight up not far enough”
Half the problem of “toxic” players these days are tanks who are utterly empowered by a decade of buffs to the point they will just run off and solo dungeon group content wiping entire parties, trapping them from ressing, depriving them kill credits, breaking quests, denying loot etc.
Alot of these people actually get laughs out of killing players who cant match the self healing. Back in the day 1 pack would have that mob which would randomly target a player and zap them for 10% hp or something. In the modern day that suddenly becomes 10+ packs zapping random players either 1 shots or blasting them down half hp or somehting so healers couldnt keep up, people die etc.
Stupid gutter tier gameplay 100% enabled by over the top buffs stuffing the ego holes of some people to the point they gain bloated senses of value. 10% isnt enough, nerf the self healing by 60%, nerf passive everythings 80% buff the active mitigations and rework tanking so it becomes skill based, not “who’s got the best aoe attack” based
haha darn i switch to shadow to try and copy your tree but cant see it here i too am ok on one thing but useless on multiple
lol tank nerfs are wild
I mean, fair. I enjoyed completing anything that said “requires 5 players” on my own, but fair.
interesting. are you thinking brewmaster is too sturdy? is this based on beta logs or current m0 that we already outgear by a mile?
no tanks for keys. no healers for 3s.
dead game. GG blizz
Personally, I want to see what they’re going to do about Battle-Scarred Veteran + Last Stand. That combo is clearly not working as intended. I’m a Warrior, and even I dislike that it heals me to full every 3 minutes, and that I am durable enough to survive against 5+ players solo, until the combo is back again. I think the fact it increases max health by 30% and “heals for the same” is not supposed work with Battle-Scarred Veteran, but if that IS the case then there needs to be a nerf for PvP. And neither should Rallying Cry, because even with full healing reduction from Mortal Strike type skills, the three together = 30% to 100% instantly, since it treats it as if we’re “healing for 90% of our maximum health” for whatever weird reason. It’s like somehow it overwrites the fact that healing should be getting reduced by half. Not to mention, it’s just as bad with Guardian Druids, I’ve watched several full PvP geared Guardian Druids hold a Flag against an entire team, completely solo, allowing their own team to grab every other base in a BG. Sure, a bad Guardian Druid and/or Protection Warrior can die, but usually even the “bad ones” take an unreasonable amount of time to kill.
These changes exacerbate the healer gap. Preferably it makes Rdruid even more meta for M+ by a significant amount. Rdruid already has an excess of healing and has an easier time tank healing.
The healer gap just got wider.
Also! Poor BRM tanks
I agree with you on this one Dimsum. Brewmaster Tanks at the current time in this Expansion are so far below the other tanks, that Devastation Evokers, Ele/Enh Shamans, etc are better tanks.
I understand wanting to make healers more vital and toning down self-healing for non-healing specs.
But what is the logic of nerfing rogues passive leech talent, which is a tier 3 talent and has been 10% for over a decade now, but leaving demon hunters leech talent, which is in the middle of their tree totally untouched?
I realize that they had other abilities nerfed, but why not apply changes like this consistently across the board?
Why gut a tier 3 talent for one class while leaving another classes talent that has the same effect but more power and easier to acquire in what you have determined to be a broken state?
I have very low expectations for the wow dev team, yet they still manage to disappoint me every time. I would understand a tank nerf if healers were buffed, but this just screams ‘people are having fun, lets nerf it’ The fact that Brewmaster and the DH/warrior tanks are treated the same screams incompetence.
How about the fact that hunters don’t have any of such ? The fact that you guys have broken ability for many years does not mean blizzard can’t finally adjust it right now.
Rogues are the reason why many players have stopped PvP.
As a player that enjoys healing, I want to self the overturned self-healing nerfed, but why leave demon hunter’s 10% leech, which increases to 20% during meta in the game while nerf a different class with weaker self heals?
If a 10% leech passive needs a nerf shouldn’t a 20% leech passive that is easier to talent into also get nerfed?
Also hunters do have access to a 10% leech passive through your ferocity pet. So saying hunters don’t have any such effect is disingenuous. Hunter self-healing is the weakest though, ftr.
DH needs to be nerfed too but you got something wrong about hunters. Firstly we don’t use pets because lone wolf is 10% damage buff.
Even if we do, it’s tenacity or cunning pet. Nobody uses wolves in PVP