Hah yeah for brewmaster its rougher but every other tank does fine. My point is only that Tanking is NOT difficult in any capacity when you compare it to the roles and duties that equally competent DPS/Healers have to preform
Well… time to go ret. You just ruined tank AND healer
Please please buff rest shaman healing
Why are we acting like 10% damage taken increase is the end of the world?
it’s not (except for brm), it’s just people believe it’s the wrong design philosophy.
a lot of people are in the boat that tanks should be allowed to do more for themselves without the reliance of healers so they can have fun since it’s the least played role. any nerf to tanks is bad to them.
i think blizz should open discussion about tanks and what they even want from the role. it’s vastly different than what the players want it seems.
Agreed they complain but tank are broken and pvp and pve
Nerf preservation in pvp
Bwahaha Blizzards hate pugs tanks I guess
Sorry about the queue times guys , no tank bag is worth it
How broke tank take the boss everybody is dead
You better not touch Guardian. Stop ruining the game.
Solo the boss ?
more so be able to tank many more mobs than normal and have more control over their health. kinda like a dk, but in a different way than leech healing.
these tank players want to have more control over themselves and healers dont want to have to worry about them as much.
Why are you still attacking Brewmaster monk while all the other tanks are overperforming? I am a BrM that plays WW when my warrior friend is tanking, and he literally does not need the healer, but when I tank I need the healer all the time. What is wrong with the balancing team?
you are geared pretty good once geared its a different story then a new 70 mine is like 330 and yeah it def feels a bit squishy especially if more then one attacks
i was able to solo the 2mil+ health rares at 330ilvl. just need the right talents and use your cds properly.
mental fort while questing is a scam until higher gear. just run with big disperse.
OMG THANK YOU
Legit haven’t even been bothering with Dungeons cause as a healer it just isn’t fun no thanks to tanks literally carelessly pulling entire Dungeons and getting everyone killed.
They’re still going to pull the entire dungeon and it’ll be on you more than ever to keep them up
WWmonk nerfs? they can kill people in like a second rn. They are flying under the radar
As a healer I don’t really want to play a key role in keeping the tank alive. I vastly prefer playing an ancillary role in keeping the tank alive and a key role in keeping the DPS alive. Last time I played was in shadowlands season 1, and keeping the tank alive was a miserable and frustrating experience.
Babysitting tanks isn’t fun, it essentially just evolves around spamming single throughput heal on them to stabilize them instead of being able to do something more interesting, and is particularly obnoxious in tyrannical weeks.
Furthermore, you just introduced a healing spec that’s rather clearly designed under the premise of tanks largely being responsible for their own healing, as preservation evoker is quite ill suited to tank healing and are now going to be forced into giving up more interesting and funs talents like temporal anomaly in order to pick up absurdly boring passive talents like grace period in order to maximize their single target throughput for tank healing.
UH, DH, and WW need nerf imo to be brought in-line and competitive with other specs. With the packs lasting longer than 5 seconds, UH will reign king till a mega-nerf to bursting sores, epidemic, and cleave from D&D. UH will effectively get stronger in AoE situations while the others will eventually fall short. DH’s being the only one that can compete with shorter, more bursty CD’s than WW.
Edit: I do however enjoy how zug happy UH is performing… at least until it’s gone.